Merge branch 'dev' of https://github.com/Regalis11/Barotrauma.git into unstable-tests

This commit is contained in:
Evil Factory
2022-04-08 12:52:28 -03:00
990 changed files with 44338 additions and 38589 deletions
@@ -5,7 +5,7 @@ namespace Barotrauma.Items.Components
{
partial class DockingPort : ItemComponent, IDrawableComponent, IServerSerializable
{
public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
{
msg.Write(docked);
@@ -6,6 +6,16 @@ namespace Barotrauma.Items.Components
{
partial class Door
{
private readonly struct EventData : IEventData
{
public readonly bool ForcedOpen;
public EventData(bool forcedOpen)
{
ForcedOpen = forcedOpen;
}
}
partial void SetState(bool open, bool isNetworkMessage, bool sendNetworkMessage, bool forcedOpen)
{
if (IsStuck || isOpen == open)
@@ -19,17 +29,18 @@ namespace Barotrauma.Items.Components
if (sendNetworkMessage)
{
GameMain.Server.CreateEntityEvent(item, new object[] { NetEntityEvent.Type.ComponentState, item.GetComponentIndex(this), forcedOpen });
item.CreateServerEvent(this, new EventData(forcedOpen));
}
}
public override void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
public override void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
{
base.ServerWrite(msg, c, extraData);
bool forcedOpen = TryExtractEventData<EventData>(extraData, out var eventData) && eventData.ForcedOpen;
base.ServerEventWrite(msg, c, extraData);
msg.Write(isOpen);
msg.Write(isBroken);
msg.Write(extraData.Length == 3 ? (bool)extraData[2] : false); //forced open
msg.Write(forcedOpen); //forced open
msg.Write(isStuck);
msg.Write(isJammed);
msg.WriteRangedSingle(stuck, 0.0f, 100.0f, 8);
@@ -4,16 +4,16 @@ namespace Barotrauma.Items.Components
{
partial class GeneticMaterial : ItemComponent
{
public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
{
msg.Write(tainted);
if (tainted)
{
msg.Write(selectedTaintedEffect?.UIntIdentifier ?? 0);
msg.Write(selectedTaintedEffect?.UintIdentifier ?? 0);
}
else
{
msg.Write(selectedEffect?.UIntIdentifier ?? 0);
msg.Write(selectedEffect?.UintIdentifier ?? 0);
}
}
}
@@ -6,12 +6,22 @@ namespace Barotrauma.Items.Components
{
internal partial class Growable
{
private readonly struct EventData : IEventData
{
public readonly int Offset;
public EventData(int offset)
{
Offset = offset;
}
}
private const int serverHealthUpdateDelay = 10;
private int serverHealthUpdateTimer;
partial void LoadVines(XElement element)
partial void LoadVines(ContentXElement element)
{
foreach (XElement subElement in element.Elements())
foreach (var subElement in element.Elements())
{
switch (subElement.Name.ToString().ToLowerInvariant())
{
@@ -25,11 +35,12 @@ namespace Barotrauma.Items.Components
}
}
public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
{
msg.WriteRangedSingle(Health, 0f, (float) MaxHealth, 8);
if (extraData != null && extraData.Length >= 3 && extraData[2] is int offset)
if (TryExtractEventData(extraData, out EventData eventData))
{
int offset = eventData.Offset;
int amountToSend = Math.Min(Vines.Count - offset, VineChunkSize);
msg.WriteRangedInteger(offset, -1, MaximumVines);
msg.WriteRangedInteger(amountToSend, 0, VineChunkSize);
@@ -5,9 +5,9 @@ namespace Barotrauma.Items.Components
{
partial class Holdable : Pickable, IServerSerializable, IClientSerializable
{
public override void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
public override void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
{
base.ServerWrite(msg, c, extraData);
base.ServerEventWrite(msg, c, extraData);
bool writeAttachData = attachable && body != null;
msg.Write(writeAttachData);
@@ -19,7 +19,7 @@ namespace Barotrauma.Items.Components
msg.Write(item.Submarine?.ID ?? Entity.NullEntityID);
}
public void ServerRead(ClientNetObject type, IReadMessage msg, Client c)
public void ServerEventRead(IReadMessage msg, Client c)
{
Vector2 simPosition = new Vector2(msg.ReadSingle(), msg.ReadSingle());
@@ -6,7 +6,7 @@ namespace Barotrauma.Items.Components
{
private float lastSentDeattachTimer;
public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
{
msg.Write(deattachTimer);
}
@@ -1,10 +1,12 @@
using System.Xml.Linq;
using System;
using System.Xml.Linq;
using Barotrauma.Networking;
namespace Barotrauma.Items.Components
{
partial class ItemComponent : ISerializableEntity
{
private bool LoadElemProjSpecific(XElement subElement)
private bool LoadElemProjSpecific(ContentXElement subElement)
{
switch (subElement.Name.ToString().ToLowerInvariant())
{
@@ -18,7 +20,7 @@ namespace Barotrauma.Items.Components
return true; //element processed
}
public virtual void ServerAppendExtraData(ref object[] extraData) { }
public virtual IEventData ServerGetEventData() => null;
}
}
@@ -11,28 +11,28 @@ namespace Barotrauma.Items.Components
private string lastSentText;
private float sendStateTimer;
[Serialize("", true, description: "The text to display on the label.", alwaysUseInstanceValues: true), Editable(100)]
[Serialize("", IsPropertySaveable.Yes, description: "The text to display on the label.", alwaysUseInstanceValues: true), Editable(100)]
public string Text
{
get;
set;
}
[Editable, Serialize("0,0,0,255", true, description: "The color of the text displayed on the label.", alwaysUseInstanceValues: true)]
[Editable, Serialize("0,0,0,255", IsPropertySaveable.Yes, description: "The color of the text displayed on the label.", alwaysUseInstanceValues: true)]
public Color TextColor
{
get;
set;
}
[Editable, Serialize(1.0f, true, description: "The scale of the text displayed on the label.", alwaysUseInstanceValues: true)]
[Editable, Serialize(1.0f, IsPropertySaveable.Yes, description: "The scale of the text displayed on the label.", alwaysUseInstanceValues: true)]
public float TextScale
{
get;
set;
}
[Serialize("0,0,0,0", true, description: "The amount of padding around the text in pixels (left,top,right,bottom).")]
[Serialize("0,0,0,0", IsPropertySaveable.Yes, description: "The amount of padding around the text in pixels (left,top,right,bottom).")]
public Vector4 Padding
{
get;
@@ -44,7 +44,7 @@ namespace Barotrauma.Items.Components
//do nothing
}
public ItemLabel(Item item, XElement element)
public ItemLabel(Item item, ContentXElement element)
: base(item, element)
{
}
@@ -76,7 +76,7 @@ namespace Barotrauma.Items.Components
yield return CoroutineStatus.Success;
}
public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
{
msg.Write(Text);
lastSentText = Text;
@@ -36,7 +36,7 @@ namespace Barotrauma.Items.Components
yield return CoroutineStatus.Success;
}
public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
{
msg.Write(IsActive);
lastSentState = IsActive;
@@ -4,7 +4,7 @@ namespace Barotrauma.Items.Components
{
partial class Controller : ItemComponent, IServerSerializable
{
public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
{
msg.Write(State);
msg.Write(user == null ? (ushort)0 : user.ID);
@@ -4,7 +4,7 @@ namespace Barotrauma.Items.Components
{
partial class Deconstructor : Powered, IServerSerializable, IClientSerializable
{
public void ServerRead(ClientNetObject type, IReadMessage msg, Client c)
public void ServerEventRead(IReadMessage msg, Client c)
{
bool active = msg.ReadBoolean();
@@ -16,7 +16,7 @@ namespace Barotrauma.Items.Components
}
}
public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
{
msg.Write(user?.ID ?? 0);
msg.Write(IsActive);
@@ -5,14 +5,14 @@ namespace Barotrauma.Items.Components
{
partial class Engine : Powered, IServerSerializable, IClientSerializable
{
public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
{
//force can only be adjusted at 10% intervals -> no need for more accuracy than this
msg.WriteRangedInteger((int)(targetForce / 10.0f), -10, 10);
msg.Write(User == null ? Entity.NullEntityID : User.ID);
}
public void ServerRead(ClientNetObject type, IReadMessage msg, Client c)
public void ServerEventRead(IReadMessage msg, Client c)
{
float newTargetForce = msg.ReadRangedInteger(-10, 10) * 10.0f;
@@ -1,57 +1,73 @@
using Barotrauma.Networking;
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Xml.Linq;
namespace Barotrauma.Items.Components
{
partial class Fabricator : Powered, IServerSerializable, IClientSerializable
{
public void ServerRead(ClientNetObject type, IReadMessage msg, Client c)
public void ServerEventRead(IReadMessage msg, Client c)
{
int itemIndex = msg.ReadRangedInteger(-1, fabricationRecipes.Count - 1);
uint recipeHash = msg.ReadUInt32();
item.CreateServerEvent(this);
if (!item.CanClientAccess(c)) return;
if (!item.CanClientAccess(c)) { return; }
if (itemIndex == -1)
if (recipeHash == 0)
{
CancelFabricating(c.Character);
}
else
{
//if already fabricating the selected item, return
if (fabricatedItem != null && fabricationRecipes.IndexOf(fabricatedItem) == itemIndex) return;
if (itemIndex < 0 || itemIndex >= fabricationRecipes.Count) return;
if (fabricatedItem != null && fabricatedItem.RecipeHash == recipeHash) { return; }
if (recipeHash == 0) { return; }
StartFabricating(fabricationRecipes[itemIndex], c.Character);
StartFabricating(fabricationRecipes[recipeHash], c.Character);
}
}
private ulong serverEventId = 0;
public override void ServerAppendExtraData(ref object[] extraData)
{
//ensuring the uniqueness of this event is
//required for the fabricator to sync correctly;
//otherwise, the event manager would incorrectly
//assume that the client actually has the latest state
Array.Resize(ref extraData, 4);
extraData[2] = serverEventId;
extraData[3] = State;
}
public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
private readonly struct EventData : IEventData
{
FabricatorState stateAtEvent = (FabricatorState)extraData[3];
msg.Write((byte)stateAtEvent);
public readonly ulong ServerEventId;
public readonly FabricatorState State;
public EventData(ulong serverEventId, FabricatorState state)
{
//ensuring the uniqueness of this event is
//required for the fabricator to sync correctly;
//otherwise, the event manager would incorrectly
//assume that the client actually has the latest state
ServerEventId = serverEventId;
State = state;
}
}
public override IEventData ServerGetEventData()
=> new EventData(serverEventId, State);
public override bool ValidateEventData(NetEntityEvent.IData data)
=> TryExtractEventData<EventData>(data, out _);
public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
{
var componentData = ExtractEventData<EventData>(extraData);
msg.Write((byte)componentData.State);
msg.Write(timeUntilReady);
int itemIndex = fabricatedItem == null ? -1 : fabricationRecipes.IndexOf(fabricatedItem);
msg.WriteRangedInteger(itemIndex, -1, fabricationRecipes.Count - 1);
UInt16 userID = fabricatedItem == null || user == null ? (UInt16)0 : user.ID;
uint recipeHash = fabricatedItem?.RecipeHash ?? 0;
msg.Write(recipeHash);
UInt16 userID = fabricatedItem is null || user is null ? (UInt16)0 : user.ID;
msg.Write(userID);
var reachedLimits = fabricationLimits.Where(kvp => kvp.Value <= 0);
msg.Write((ushort)reachedLimits.Count());
foreach (var kvp in reachedLimits)
{
msg.Write(kvp.Key);
}
}
}
}
@@ -4,12 +4,12 @@ namespace Barotrauma.Items.Components
{
partial class OutpostTerminal : ItemComponent, IClientSerializable, IServerSerializable
{
public void ServerRead(ClientNetObject type, IReadMessage msg, Client c)
public void ServerEventRead(IReadMessage msg, Client c)
{
}
public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
{
}
@@ -8,7 +8,7 @@ namespace Barotrauma.Items.Components
{
partial class Pump : Powered, IServerSerializable, IClientSerializable
{
public void ServerRead(ClientNetObject type, IReadMessage msg, Client c)
public void ServerEventRead(IReadMessage msg, Client c)
{
float newFlowPercentage = msg.ReadRangedInteger(-10, 10) * 10.0f;
bool newIsActive = msg.ReadBoolean();
@@ -36,7 +36,7 @@ namespace Barotrauma.Items.Components
item.CreateServerEvent(this);
}
public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
{
//flowpercentage can only be adjusted at 10% intervals -> no need for more accuracy than this
msg.WriteRangedInteger((int)(flowPercentage / 10.0f), -10, 10);
@@ -12,7 +12,7 @@ namespace Barotrauma.Items.Components
private float? nextServerLogWriteTime;
private float lastServerLogWriteTime;
public void ServerRead(ClientNetObject type, IReadMessage msg, Client c)
public void ServerEventRead(IReadMessage msg, Client c)
{
bool autoTemp = msg.ReadBoolean();
bool powerOn = msg.ReadBoolean();
@@ -43,7 +43,7 @@ namespace Barotrauma.Items.Components
unsentChanges = true;
}
public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
{
msg.Write(autoTemp);
msg.Write(_powerOn);
@@ -5,6 +5,16 @@ namespace Barotrauma.Items.Components
{
partial class Steering : Powered, IServerSerializable, IClientSerializable
{
private readonly struct EventData : IEventData
{
public readonly bool DockingButtonClicked;
public EventData(bool dockingButtonClicked)
{
DockingButtonClicked = dockingButtonClicked;
}
}
// TODO: an enumeration would be much cleaner
public bool MaintainPos;
public bool LevelStartSelected;
@@ -23,7 +33,7 @@ namespace Barotrauma.Items.Components
}
public void ServerRead(ClientNetObject type, IReadMessage msg, Barotrauma.Networking.Client c)
public void ServerEventRead(IReadMessage msg, Client c)
{
bool autoPilot = msg.ReadBoolean();
bool dockingButtonClicked = msg.ReadBoolean();
@@ -58,7 +68,7 @@ namespace Barotrauma.Items.Components
if (dockingButtonClicked)
{
item.SendSignal(new Signal("1", sender: c.Character), "toggle_docking");
GameMain.Server.CreateEntityEvent(item, new object[] { NetEntityEvent.Type.ComponentState, item.GetComponentIndex(this), true });
item.CreateServerEvent(this, new EventData(dockingButtonClicked: true));
}
if (!AutoPilot)
@@ -88,10 +98,10 @@ namespace Barotrauma.Items.Components
unsentChanges = true;
}
public void ServerWrite(IWriteMessage msg, Barotrauma.Networking.Client c, object[] extraData = null)
public void ServerEventWrite(IWriteMessage msg, Barotrauma.Networking.Client c, NetEntityEvent.IData extraData = null)
{
msg.Write(autoPilot);
msg.Write(extraData.Length > 2 && extraData[2] is bool && (bool)extraData[2]);
msg.Write(TryExtractEventData<EventData>(extraData, out var eventData) && eventData.DockingButtonClicked);
if (!autoPilot)
{
@@ -7,7 +7,7 @@ namespace Barotrauma.Items.Components
{
partial class PowerContainer : Powered, IDrawableComponent, IServerSerializable, IClientSerializable
{
public void ServerRead(ClientNetObject type, IReadMessage msg, Client c)
public void ServerEventRead(IReadMessage msg, Client c)
{
float newRechargeSpeed = msg.ReadRangedInteger(0, 10) / 10.0f * maxRechargeSpeed;
@@ -20,7 +20,7 @@ namespace Barotrauma.Items.Components
item.CreateServerEvent(this);
}
public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
{
msg.WriteRangedInteger((int)(rechargeSpeed / MaxRechargeSpeed * 10), 0, 10);
@@ -5,11 +5,26 @@ namespace Barotrauma.Items.Components
{
partial class Projectile : ItemComponent
{
private readonly struct EventData : IEventData
{
public readonly bool Launch;
public EventData(bool launch)
{
Launch = launch;
}
}
private float launchRot;
public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
public override bool ValidateEventData(NetEntityEvent.IData data)
=> TryExtractEventData<EventData>(data, out _);
public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
{
bool launch = extraData.Length > 2 && (bool)extraData[2];
var eventData = ExtractEventData<EventData>(extraData);
bool launch = eventData.Launch;
msg.Write(launch);
if (launch)
{
@@ -27,8 +42,8 @@ namespace Barotrauma.Items.Components
msg.Write(item.CurrentHull?.ID ?? Entity.NullEntityID);
msg.Write(item.SimPosition.X);
msg.Write(item.SimPosition.Y);
msg.Write(stickJoint.Axis.X);
msg.Write(stickJoint.Axis.Y);
msg.Write(jointAxis.X);
msg.Write(jointAxis.Y);
if (StickTarget.UserData is Structure structure)
{
msg.Write(structure.ID);
@@ -4,13 +4,16 @@ namespace Barotrauma.Items.Components
{
partial class Repairable : ItemComponent, IServerSerializable, IClientSerializable
{
void InitProjSpecific()
private Character prevLoggedFixer;
private FixActions prevLoggedFixAction;
public override void OnMapLoaded()
{
//let the clients know the initial deterioration delay
item.CreateServerEvent(this);
}
public void ServerRead(ClientNetObject type, IReadMessage msg, Client c)
public void ServerEventRead(IReadMessage msg, Client c)
{
if (c.Character == null) { return; }
var requestedFixAction = (FixActions)msg.ReadRangedInteger(0, 2);
@@ -19,7 +22,7 @@ namespace Barotrauma.Items.Components
{
if (!c.Character.IsTraitor && requestedFixAction == FixActions.Sabotage)
{
if (GameSettings.VerboseLogging)
if (GameSettings.CurrentConfig.VerboseLogging)
{
DebugConsole.Log($"Non traitor \"{c.Character.Name}\" attempted to sabotage item.");
}
@@ -39,7 +42,7 @@ namespace Barotrauma.Items.Components
}
}
public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
{
msg.Write(deteriorationTimer);
msg.Write(deteriorateAlwaysResetTimer);
@@ -4,7 +4,7 @@ namespace Barotrauma.Items.Components
{
partial class Rope : ItemComponent
{
public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
{
msg.Write(Snapped);
@@ -6,7 +6,7 @@ namespace Barotrauma.Items.Components
{
private float LastSentScanTimer { get; set; }
public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
{
msg.Write(scanTimer);
}
@@ -4,16 +4,16 @@ namespace Barotrauma.Items.Components
{
partial class ButtonTerminal : ItemComponent, IClientSerializable, IServerSerializable
{
public void ServerRead(ClientNetObject type, IReadMessage msg, Client c)
public void ServerEventRead(IReadMessage msg, Client c)
{
int signalIndex = msg.ReadRangedInteger(0, Signals.Length - 1);
if (!item.CanClientAccess(c)) { return; }
if (!SendSignal(signalIndex, c.Character)) { return; }
GameServer.Log($"{GameServer.CharacterLogName(c.Character)} sent a signal \"{Signals[signalIndex]}\" from {item.Name}", ServerLog.MessageType.ItemInteraction);
item.CreateServerEvent(this, new object[] { signalIndex });
item.CreateServerEvent(this, new EventData(signalIndex));
}
public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
{
Write(msg, extraData);
}
@@ -7,7 +7,7 @@ namespace Barotrauma.Items.Components
{
partial class ConnectionPanel : ItemComponent, IServerSerializable, IClientSerializable
{
public void ServerRead(ClientNetObject type, IReadMessage msg, Client c)
public void ServerEventRead(IReadMessage msg, Client c)
{
List<Wire>[] wires = new List<Wire>[Connections.Count];
@@ -84,7 +84,7 @@ namespace Barotrauma.Items.Components
if (!selectedWire.Item.Removed) { selectedWire.CreateNetworkEvent(); }
}, 1.0f);
}
GameMain.Server?.CreateEntityEvent(item, new object[] { NetEntityEvent.Type.ApplyStatusEffect, ActionType.OnFailure, this, c.Character.ID });
GameMain.Server?.CreateEntityEvent(item, new Item.ApplyStatusEffectEventData(ActionType.OnFailure, this, c.Character));
return;
}
@@ -210,10 +210,10 @@ namespace Barotrauma.Items.Components
}
}
public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
{
msg.Write(user == null ? (ushort)0 : user.ID);
ClientWrite(msg, extraData);
ClientEventWrite(msg, extraData);
}
}
}
@@ -5,7 +5,7 @@ namespace Barotrauma.Items.Components
{
partial class CustomInterface : ItemComponent, IClientSerializable, IServerSerializable
{
public void ServerRead(ClientNetObject type, IReadMessage msg, Client c)
public void ServerEventRead(IReadMessage msg, Client c)
{
bool[] elementStates = new bool[customInterfaceElementList.Count];
string[] elementValues = new string[customInterfaceElementList.Count];
@@ -51,17 +51,12 @@ namespace Barotrauma.Items.Components
}
//notify all clients of the new state
GameMain.Server.CreateEntityEvent(item, new object[]
{
NetEntityEvent.Type.ComponentState,
item.GetComponentIndex(this),
clickedButton
});
item.CreateServerEvent(this, new EventData(clickedButton));
item.CreateServerEvent(this);
}
public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
{
//extradata contains an array of buttons clicked by a client (or nothing if nothing was clicked)
for (int i = 0; i < customInterfaceElementList.Count; i++)
@@ -76,7 +71,7 @@ namespace Barotrauma.Items.Components
}
else
{
msg.Write(extraData != null && extraData.Any(d => d as CustomInterfaceElement == customInterfaceElementList[i]));
msg.Write(extraData is Item.ComponentStateEventData { ComponentData: EventData eventData } && eventData.BtnElement == customInterfaceElementList[i]);
}
}
}
@@ -36,7 +36,7 @@ namespace Barotrauma.Items.Components
yield return CoroutineStatus.Success;
}
public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
{
msg.Write(Value);
lastSentValue = Value;
@@ -7,7 +7,19 @@ namespace Barotrauma.Items.Components
{
partial class Terminal : ItemComponent, IClientSerializable, IServerSerializable
{
public void ServerRead(ClientNetObject type, IReadMessage msg, Client c)
private readonly struct ServerEventData : IEventData
{
public readonly int MsgIndex;
public readonly string MsgToSend;
public ServerEventData(int msgIndex, string msgToSend)
{
MsgIndex = msgIndex;
MsgToSend = msgToSend;
}
}
public void ServerEventRead(IReadMessage msg, Client c)
{
string newOutputValue = msg.ReadString();
@@ -47,7 +59,7 @@ namespace Barotrauma.Items.Components
string msgToSend = str;
if (string.IsNullOrEmpty(msgToSend))
{
item.CreateServerEvent(this, new object[] { msgIndex, msgToSend });
item.CreateServerEvent(this, new ServerEventData(msgIndex, msgToSend));
msgIndex++;
continue;
}
@@ -73,23 +85,23 @@ namespace Barotrauma.Items.Components
if (!splitMessage.Any()) { break; }
tempMsg += " ";
} while (tempMsg.Length + splitMessage[0].Length < MaxMessageLength);
item.CreateServerEvent(this, new object[] { msgIndex, tempMsg });
item.CreateServerEvent(this, new ServerEventData(msgIndex, tempMsg));
msgToSend = msgToSend.Remove(0, tempMsg.Length);
}
}
if (!string.IsNullOrEmpty(msgToSend))
{
item.CreateServerEvent(this, new object[] { msgIndex, msgToSend });
item.CreateServerEvent(this, new ServerEventData(msgIndex, msgToSend));
}
msgIndex++;
}
}
public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
{
if (extraData.Length > 3 && extraData[3] is string str)
if (TryExtractEventData(extraData, out ServerEventData eventData))
{
msg.Write(str);
msg.Write(eventData.MsgToSend);
}
else
{
@@ -4,7 +4,7 @@ namespace Barotrauma.Items.Components
{
partial class WifiComponent
{
public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
{
msg.WriteRangedInteger(Channel, MinChannel, MaxChannel);
}
@@ -6,6 +6,16 @@ namespace Barotrauma.Items.Components
{
partial class Wire : ItemComponent, IDrawableComponent, IServerSerializable
{
private readonly struct ServerEventData : IEventData
{
public readonly int EventIndex;
public ServerEventData(int eventIndex)
{
EventIndex = eventIndex;
}
}
public void CreateNetworkEvent()
{
if (GameMain.Server == null) return;
@@ -13,13 +23,17 @@ namespace Barotrauma.Items.Components
int eventCount = Math.Max((int)Math.Ceiling(nodes.Count / (float)MaxNodesPerNetworkEvent), 1);
for (int i = 0; i < eventCount; i++)
{
GameMain.Server.CreateEntityEvent(item, new object[] { NetEntityEvent.Type.ComponentState, item.GetComponentIndex(this), i });
item.CreateServerEvent(this, new ServerEventData(i));
}
}
public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
public override bool ValidateEventData(NetEntityEvent.IData data)
=> TryExtractEventData<ServerEventData>(data, out _);
public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
{
int eventIndex = (int)extraData[2];
var eventData = ExtractEventData<ServerEventData>(extraData);
int eventIndex = eventData.EventIndex;
int nodeStartIndex = eventIndex * MaxNodesPerNetworkEvent;
int nodeCount = MathHelper.Clamp(nodes.Count - nodeStartIndex, 0, MaxNodesPerNetworkEvent);
@@ -32,7 +46,7 @@ namespace Barotrauma.Items.Components
}
}
public void ServerRead(ClientNetObject type, IReadMessage msg, Client c)
public void ServerEventRead(IReadMessage msg, Client c)
{
int nodeCount = msg.ReadByte();
Vector2 lastNodePos = Vector2.Zero;
@@ -4,7 +4,7 @@ namespace Barotrauma.Items.Components
{
partial class TriggerComponent : ItemComponent, IServerSerializable
{
public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
{
msg.WriteRangedSingle(CurrentForceFluctuation, 0.0f, 1.0f, 8);
}