Merge branch 'dev' of https://github.com/Regalis11/Barotrauma.git into unstable-tests
This commit is contained in:
@@ -5,7 +5,7 @@ namespace Barotrauma.Items.Components
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{
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partial class DockingPort : ItemComponent, IDrawableComponent, IServerSerializable
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{
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public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
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public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
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{
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msg.Write(docked);
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@@ -6,6 +6,16 @@ namespace Barotrauma.Items.Components
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{
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partial class Door
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{
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private readonly struct EventData : IEventData
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{
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public readonly bool ForcedOpen;
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public EventData(bool forcedOpen)
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{
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ForcedOpen = forcedOpen;
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}
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}
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partial void SetState(bool open, bool isNetworkMessage, bool sendNetworkMessage, bool forcedOpen)
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{
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if (IsStuck || isOpen == open)
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@@ -19,17 +29,18 @@ namespace Barotrauma.Items.Components
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if (sendNetworkMessage)
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{
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GameMain.Server.CreateEntityEvent(item, new object[] { NetEntityEvent.Type.ComponentState, item.GetComponentIndex(this), forcedOpen });
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item.CreateServerEvent(this, new EventData(forcedOpen));
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}
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}
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public override void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
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public override void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
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{
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base.ServerWrite(msg, c, extraData);
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bool forcedOpen = TryExtractEventData<EventData>(extraData, out var eventData) && eventData.ForcedOpen;
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base.ServerEventWrite(msg, c, extraData);
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msg.Write(isOpen);
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msg.Write(isBroken);
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msg.Write(extraData.Length == 3 ? (bool)extraData[2] : false); //forced open
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msg.Write(forcedOpen); //forced open
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msg.Write(isStuck);
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msg.Write(isJammed);
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msg.WriteRangedSingle(stuck, 0.0f, 100.0f, 8);
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@@ -4,16 +4,16 @@ namespace Barotrauma.Items.Components
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{
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partial class GeneticMaterial : ItemComponent
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{
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public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
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public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
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{
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msg.Write(tainted);
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if (tainted)
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{
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msg.Write(selectedTaintedEffect?.UIntIdentifier ?? 0);
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msg.Write(selectedTaintedEffect?.UintIdentifier ?? 0);
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}
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else
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{
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msg.Write(selectedEffect?.UIntIdentifier ?? 0);
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msg.Write(selectedEffect?.UintIdentifier ?? 0);
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}
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}
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}
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@@ -6,12 +6,22 @@ namespace Barotrauma.Items.Components
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{
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internal partial class Growable
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{
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private readonly struct EventData : IEventData
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{
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public readonly int Offset;
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public EventData(int offset)
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{
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Offset = offset;
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}
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}
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private const int serverHealthUpdateDelay = 10;
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private int serverHealthUpdateTimer;
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partial void LoadVines(XElement element)
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partial void LoadVines(ContentXElement element)
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{
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foreach (XElement subElement in element.Elements())
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foreach (var subElement in element.Elements())
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{
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switch (subElement.Name.ToString().ToLowerInvariant())
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{
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@@ -25,11 +35,12 @@ namespace Barotrauma.Items.Components
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}
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}
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public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
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public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
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{
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msg.WriteRangedSingle(Health, 0f, (float) MaxHealth, 8);
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if (extraData != null && extraData.Length >= 3 && extraData[2] is int offset)
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if (TryExtractEventData(extraData, out EventData eventData))
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{
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int offset = eventData.Offset;
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int amountToSend = Math.Min(Vines.Count - offset, VineChunkSize);
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msg.WriteRangedInteger(offset, -1, MaximumVines);
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msg.WriteRangedInteger(amountToSend, 0, VineChunkSize);
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@@ -5,9 +5,9 @@ namespace Barotrauma.Items.Components
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{
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partial class Holdable : Pickable, IServerSerializable, IClientSerializable
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{
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public override void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
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public override void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
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{
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base.ServerWrite(msg, c, extraData);
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base.ServerEventWrite(msg, c, extraData);
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bool writeAttachData = attachable && body != null;
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msg.Write(writeAttachData);
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@@ -19,7 +19,7 @@ namespace Barotrauma.Items.Components
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msg.Write(item.Submarine?.ID ?? Entity.NullEntityID);
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}
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public void ServerRead(ClientNetObject type, IReadMessage msg, Client c)
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public void ServerEventRead(IReadMessage msg, Client c)
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{
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Vector2 simPosition = new Vector2(msg.ReadSingle(), msg.ReadSingle());
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@@ -6,7 +6,7 @@ namespace Barotrauma.Items.Components
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{
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private float lastSentDeattachTimer;
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public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
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public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
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{
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msg.Write(deattachTimer);
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}
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@@ -1,10 +1,12 @@
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using System.Xml.Linq;
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using System;
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using System.Xml.Linq;
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using Barotrauma.Networking;
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namespace Barotrauma.Items.Components
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{
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partial class ItemComponent : ISerializableEntity
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{
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private bool LoadElemProjSpecific(XElement subElement)
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private bool LoadElemProjSpecific(ContentXElement subElement)
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{
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switch (subElement.Name.ToString().ToLowerInvariant())
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{
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@@ -18,7 +20,7 @@ namespace Barotrauma.Items.Components
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return true; //element processed
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}
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public virtual void ServerAppendExtraData(ref object[] extraData) { }
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public virtual IEventData ServerGetEventData() => null;
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}
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}
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@@ -11,28 +11,28 @@ namespace Barotrauma.Items.Components
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private string lastSentText;
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private float sendStateTimer;
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[Serialize("", true, description: "The text to display on the label.", alwaysUseInstanceValues: true), Editable(100)]
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[Serialize("", IsPropertySaveable.Yes, description: "The text to display on the label.", alwaysUseInstanceValues: true), Editable(100)]
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public string Text
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{
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get;
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set;
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}
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[Editable, Serialize("0,0,0,255", true, description: "The color of the text displayed on the label.", alwaysUseInstanceValues: true)]
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[Editable, Serialize("0,0,0,255", IsPropertySaveable.Yes, description: "The color of the text displayed on the label.", alwaysUseInstanceValues: true)]
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public Color TextColor
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{
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get;
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set;
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}
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[Editable, Serialize(1.0f, true, description: "The scale of the text displayed on the label.", alwaysUseInstanceValues: true)]
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[Editable, Serialize(1.0f, IsPropertySaveable.Yes, description: "The scale of the text displayed on the label.", alwaysUseInstanceValues: true)]
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public float TextScale
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{
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get;
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set;
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}
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[Serialize("0,0,0,0", true, description: "The amount of padding around the text in pixels (left,top,right,bottom).")]
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[Serialize("0,0,0,0", IsPropertySaveable.Yes, description: "The amount of padding around the text in pixels (left,top,right,bottom).")]
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public Vector4 Padding
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{
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get;
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@@ -44,7 +44,7 @@ namespace Barotrauma.Items.Components
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//do nothing
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}
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public ItemLabel(Item item, XElement element)
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public ItemLabel(Item item, ContentXElement element)
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: base(item, element)
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{
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}
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@@ -76,7 +76,7 @@ namespace Barotrauma.Items.Components
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yield return CoroutineStatus.Success;
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}
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public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
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public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
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{
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msg.Write(Text);
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lastSentText = Text;
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@@ -36,7 +36,7 @@ namespace Barotrauma.Items.Components
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yield return CoroutineStatus.Success;
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}
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public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
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public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
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{
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msg.Write(IsActive);
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lastSentState = IsActive;
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@@ -4,7 +4,7 @@ namespace Barotrauma.Items.Components
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{
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partial class Controller : ItemComponent, IServerSerializable
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{
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public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
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public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
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{
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msg.Write(State);
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msg.Write(user == null ? (ushort)0 : user.ID);
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@@ -4,7 +4,7 @@ namespace Barotrauma.Items.Components
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{
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partial class Deconstructor : Powered, IServerSerializable, IClientSerializable
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{
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public void ServerRead(ClientNetObject type, IReadMessage msg, Client c)
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public void ServerEventRead(IReadMessage msg, Client c)
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{
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bool active = msg.ReadBoolean();
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@@ -16,7 +16,7 @@ namespace Barotrauma.Items.Components
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}
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}
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public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
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public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
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{
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msg.Write(user?.ID ?? 0);
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msg.Write(IsActive);
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@@ -5,14 +5,14 @@ namespace Barotrauma.Items.Components
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{
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partial class Engine : Powered, IServerSerializable, IClientSerializable
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{
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public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
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public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
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{
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//force can only be adjusted at 10% intervals -> no need for more accuracy than this
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msg.WriteRangedInteger((int)(targetForce / 10.0f), -10, 10);
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msg.Write(User == null ? Entity.NullEntityID : User.ID);
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}
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public void ServerRead(ClientNetObject type, IReadMessage msg, Client c)
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public void ServerEventRead(IReadMessage msg, Client c)
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{
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float newTargetForce = msg.ReadRangedInteger(-10, 10) * 10.0f;
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@@ -1,57 +1,73 @@
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using Barotrauma.Networking;
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using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Xml.Linq;
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namespace Barotrauma.Items.Components
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{
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partial class Fabricator : Powered, IServerSerializable, IClientSerializable
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{
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public void ServerRead(ClientNetObject type, IReadMessage msg, Client c)
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public void ServerEventRead(IReadMessage msg, Client c)
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{
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int itemIndex = msg.ReadRangedInteger(-1, fabricationRecipes.Count - 1);
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uint recipeHash = msg.ReadUInt32();
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item.CreateServerEvent(this);
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|
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if (!item.CanClientAccess(c)) return;
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if (!item.CanClientAccess(c)) { return; }
|
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|
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if (itemIndex == -1)
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if (recipeHash == 0)
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{
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CancelFabricating(c.Character);
|
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}
|
||||
else
|
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{
|
||||
//if already fabricating the selected item, return
|
||||
if (fabricatedItem != null && fabricationRecipes.IndexOf(fabricatedItem) == itemIndex) return;
|
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if (itemIndex < 0 || itemIndex >= fabricationRecipes.Count) return;
|
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if (fabricatedItem != null && fabricatedItem.RecipeHash == recipeHash) { return; }
|
||||
if (recipeHash == 0) { return; }
|
||||
|
||||
StartFabricating(fabricationRecipes[itemIndex], c.Character);
|
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StartFabricating(fabricationRecipes[recipeHash], c.Character);
|
||||
}
|
||||
}
|
||||
|
||||
private ulong serverEventId = 0;
|
||||
public override void ServerAppendExtraData(ref object[] extraData)
|
||||
{
|
||||
//ensuring the uniqueness of this event is
|
||||
//required for the fabricator to sync correctly;
|
||||
//otherwise, the event manager would incorrectly
|
||||
//assume that the client actually has the latest state
|
||||
Array.Resize(ref extraData, 4);
|
||||
extraData[2] = serverEventId;
|
||||
extraData[3] = State;
|
||||
}
|
||||
|
||||
public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
|
||||
private readonly struct EventData : IEventData
|
||||
{
|
||||
FabricatorState stateAtEvent = (FabricatorState)extraData[3];
|
||||
msg.Write((byte)stateAtEvent);
|
||||
public readonly ulong ServerEventId;
|
||||
public readonly FabricatorState State;
|
||||
|
||||
public EventData(ulong serverEventId, FabricatorState state)
|
||||
{
|
||||
//ensuring the uniqueness of this event is
|
||||
//required for the fabricator to sync correctly;
|
||||
//otherwise, the event manager would incorrectly
|
||||
//assume that the client actually has the latest state
|
||||
ServerEventId = serverEventId;
|
||||
State = state;
|
||||
}
|
||||
}
|
||||
|
||||
public override IEventData ServerGetEventData()
|
||||
=> new EventData(serverEventId, State);
|
||||
|
||||
public override bool ValidateEventData(NetEntityEvent.IData data)
|
||||
=> TryExtractEventData<EventData>(data, out _);
|
||||
|
||||
public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
|
||||
{
|
||||
var componentData = ExtractEventData<EventData>(extraData);
|
||||
msg.Write((byte)componentData.State);
|
||||
msg.Write(timeUntilReady);
|
||||
int itemIndex = fabricatedItem == null ? -1 : fabricationRecipes.IndexOf(fabricatedItem);
|
||||
msg.WriteRangedInteger(itemIndex, -1, fabricationRecipes.Count - 1);
|
||||
UInt16 userID = fabricatedItem == null || user == null ? (UInt16)0 : user.ID;
|
||||
uint recipeHash = fabricatedItem?.RecipeHash ?? 0;
|
||||
msg.Write(recipeHash);
|
||||
UInt16 userID = fabricatedItem is null || user is null ? (UInt16)0 : user.ID;
|
||||
msg.Write(userID);
|
||||
|
||||
var reachedLimits = fabricationLimits.Where(kvp => kvp.Value <= 0);
|
||||
msg.Write((ushort)reachedLimits.Count());
|
||||
foreach (var kvp in reachedLimits)
|
||||
{
|
||||
msg.Write(kvp.Key);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+2
-2
@@ -4,12 +4,12 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
partial class OutpostTerminal : ItemComponent, IClientSerializable, IServerSerializable
|
||||
{
|
||||
public void ServerRead(ClientNetObject type, IReadMessage msg, Client c)
|
||||
public void ServerEventRead(IReadMessage msg, Client c)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
|
||||
public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
@@ -8,7 +8,7 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
partial class Pump : Powered, IServerSerializable, IClientSerializable
|
||||
{
|
||||
public void ServerRead(ClientNetObject type, IReadMessage msg, Client c)
|
||||
public void ServerEventRead(IReadMessage msg, Client c)
|
||||
{
|
||||
float newFlowPercentage = msg.ReadRangedInteger(-10, 10) * 10.0f;
|
||||
bool newIsActive = msg.ReadBoolean();
|
||||
@@ -36,7 +36,7 @@ namespace Barotrauma.Items.Components
|
||||
item.CreateServerEvent(this);
|
||||
}
|
||||
|
||||
public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
|
||||
public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
|
||||
{
|
||||
//flowpercentage can only be adjusted at 10% intervals -> no need for more accuracy than this
|
||||
msg.WriteRangedInteger((int)(flowPercentage / 10.0f), -10, 10);
|
||||
|
||||
@@ -12,7 +12,7 @@ namespace Barotrauma.Items.Components
|
||||
private float? nextServerLogWriteTime;
|
||||
private float lastServerLogWriteTime;
|
||||
|
||||
public void ServerRead(ClientNetObject type, IReadMessage msg, Client c)
|
||||
public void ServerEventRead(IReadMessage msg, Client c)
|
||||
{
|
||||
bool autoTemp = msg.ReadBoolean();
|
||||
bool powerOn = msg.ReadBoolean();
|
||||
@@ -43,7 +43,7 @@ namespace Barotrauma.Items.Components
|
||||
unsentChanges = true;
|
||||
}
|
||||
|
||||
public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
|
||||
public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
|
||||
{
|
||||
msg.Write(autoTemp);
|
||||
msg.Write(_powerOn);
|
||||
|
||||
@@ -5,6 +5,16 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
partial class Steering : Powered, IServerSerializable, IClientSerializable
|
||||
{
|
||||
private readonly struct EventData : IEventData
|
||||
{
|
||||
public readonly bool DockingButtonClicked;
|
||||
|
||||
public EventData(bool dockingButtonClicked)
|
||||
{
|
||||
DockingButtonClicked = dockingButtonClicked;
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: an enumeration would be much cleaner
|
||||
public bool MaintainPos;
|
||||
public bool LevelStartSelected;
|
||||
@@ -23,7 +33,7 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
|
||||
|
||||
public void ServerRead(ClientNetObject type, IReadMessage msg, Barotrauma.Networking.Client c)
|
||||
public void ServerEventRead(IReadMessage msg, Client c)
|
||||
{
|
||||
bool autoPilot = msg.ReadBoolean();
|
||||
bool dockingButtonClicked = msg.ReadBoolean();
|
||||
@@ -58,7 +68,7 @@ namespace Barotrauma.Items.Components
|
||||
if (dockingButtonClicked)
|
||||
{
|
||||
item.SendSignal(new Signal("1", sender: c.Character), "toggle_docking");
|
||||
GameMain.Server.CreateEntityEvent(item, new object[] { NetEntityEvent.Type.ComponentState, item.GetComponentIndex(this), true });
|
||||
item.CreateServerEvent(this, new EventData(dockingButtonClicked: true));
|
||||
}
|
||||
|
||||
if (!AutoPilot)
|
||||
@@ -88,10 +98,10 @@ namespace Barotrauma.Items.Components
|
||||
unsentChanges = true;
|
||||
}
|
||||
|
||||
public void ServerWrite(IWriteMessage msg, Barotrauma.Networking.Client c, object[] extraData = null)
|
||||
public void ServerEventWrite(IWriteMessage msg, Barotrauma.Networking.Client c, NetEntityEvent.IData extraData = null)
|
||||
{
|
||||
msg.Write(autoPilot);
|
||||
msg.Write(extraData.Length > 2 && extraData[2] is bool && (bool)extraData[2]);
|
||||
msg.Write(TryExtractEventData<EventData>(extraData, out var eventData) && eventData.DockingButtonClicked);
|
||||
|
||||
if (!autoPilot)
|
||||
{
|
||||
|
||||
@@ -7,7 +7,7 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
partial class PowerContainer : Powered, IDrawableComponent, IServerSerializable, IClientSerializable
|
||||
{
|
||||
public void ServerRead(ClientNetObject type, IReadMessage msg, Client c)
|
||||
public void ServerEventRead(IReadMessage msg, Client c)
|
||||
{
|
||||
float newRechargeSpeed = msg.ReadRangedInteger(0, 10) / 10.0f * maxRechargeSpeed;
|
||||
|
||||
@@ -20,7 +20,7 @@ namespace Barotrauma.Items.Components
|
||||
item.CreateServerEvent(this);
|
||||
}
|
||||
|
||||
public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
|
||||
public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
|
||||
{
|
||||
msg.WriteRangedInteger((int)(rechargeSpeed / MaxRechargeSpeed * 10), 0, 10);
|
||||
|
||||
|
||||
@@ -5,11 +5,26 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
partial class Projectile : ItemComponent
|
||||
{
|
||||
private readonly struct EventData : IEventData
|
||||
{
|
||||
public readonly bool Launch;
|
||||
|
||||
public EventData(bool launch)
|
||||
{
|
||||
Launch = launch;
|
||||
}
|
||||
}
|
||||
|
||||
private float launchRot;
|
||||
|
||||
public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
|
||||
public override bool ValidateEventData(NetEntityEvent.IData data)
|
||||
=> TryExtractEventData<EventData>(data, out _);
|
||||
|
||||
public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
|
||||
{
|
||||
bool launch = extraData.Length > 2 && (bool)extraData[2];
|
||||
var eventData = ExtractEventData<EventData>(extraData);
|
||||
bool launch = eventData.Launch;
|
||||
|
||||
msg.Write(launch);
|
||||
if (launch)
|
||||
{
|
||||
@@ -27,8 +42,8 @@ namespace Barotrauma.Items.Components
|
||||
msg.Write(item.CurrentHull?.ID ?? Entity.NullEntityID);
|
||||
msg.Write(item.SimPosition.X);
|
||||
msg.Write(item.SimPosition.Y);
|
||||
msg.Write(stickJoint.Axis.X);
|
||||
msg.Write(stickJoint.Axis.Y);
|
||||
msg.Write(jointAxis.X);
|
||||
msg.Write(jointAxis.Y);
|
||||
if (StickTarget.UserData is Structure structure)
|
||||
{
|
||||
msg.Write(structure.ID);
|
||||
|
||||
@@ -4,13 +4,16 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
partial class Repairable : ItemComponent, IServerSerializable, IClientSerializable
|
||||
{
|
||||
void InitProjSpecific()
|
||||
private Character prevLoggedFixer;
|
||||
private FixActions prevLoggedFixAction;
|
||||
|
||||
public override void OnMapLoaded()
|
||||
{
|
||||
//let the clients know the initial deterioration delay
|
||||
item.CreateServerEvent(this);
|
||||
}
|
||||
|
||||
public void ServerRead(ClientNetObject type, IReadMessage msg, Client c)
|
||||
public void ServerEventRead(IReadMessage msg, Client c)
|
||||
{
|
||||
if (c.Character == null) { return; }
|
||||
var requestedFixAction = (FixActions)msg.ReadRangedInteger(0, 2);
|
||||
@@ -19,7 +22,7 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
if (!c.Character.IsTraitor && requestedFixAction == FixActions.Sabotage)
|
||||
{
|
||||
if (GameSettings.VerboseLogging)
|
||||
if (GameSettings.CurrentConfig.VerboseLogging)
|
||||
{
|
||||
DebugConsole.Log($"Non traitor \"{c.Character.Name}\" attempted to sabotage item.");
|
||||
}
|
||||
@@ -39,7 +42,7 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
}
|
||||
|
||||
public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
|
||||
public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
|
||||
{
|
||||
msg.Write(deteriorationTimer);
|
||||
msg.Write(deteriorateAlwaysResetTimer);
|
||||
|
||||
@@ -4,7 +4,7 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
partial class Rope : ItemComponent
|
||||
{
|
||||
public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
|
||||
public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
|
||||
{
|
||||
msg.Write(Snapped);
|
||||
|
||||
|
||||
@@ -6,7 +6,7 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
private float LastSentScanTimer { get; set; }
|
||||
|
||||
public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
|
||||
public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
|
||||
{
|
||||
msg.Write(scanTimer);
|
||||
}
|
||||
|
||||
@@ -4,16 +4,16 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
partial class ButtonTerminal : ItemComponent, IClientSerializable, IServerSerializable
|
||||
{
|
||||
public void ServerRead(ClientNetObject type, IReadMessage msg, Client c)
|
||||
public void ServerEventRead(IReadMessage msg, Client c)
|
||||
{
|
||||
int signalIndex = msg.ReadRangedInteger(0, Signals.Length - 1);
|
||||
if (!item.CanClientAccess(c)) { return; }
|
||||
if (!SendSignal(signalIndex, c.Character)) { return; }
|
||||
GameServer.Log($"{GameServer.CharacterLogName(c.Character)} sent a signal \"{Signals[signalIndex]}\" from {item.Name}", ServerLog.MessageType.ItemInteraction);
|
||||
item.CreateServerEvent(this, new object[] { signalIndex });
|
||||
item.CreateServerEvent(this, new EventData(signalIndex));
|
||||
}
|
||||
|
||||
public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
|
||||
public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
|
||||
{
|
||||
Write(msg, extraData);
|
||||
}
|
||||
|
||||
@@ -7,7 +7,7 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
partial class ConnectionPanel : ItemComponent, IServerSerializable, IClientSerializable
|
||||
{
|
||||
public void ServerRead(ClientNetObject type, IReadMessage msg, Client c)
|
||||
public void ServerEventRead(IReadMessage msg, Client c)
|
||||
{
|
||||
List<Wire>[] wires = new List<Wire>[Connections.Count];
|
||||
|
||||
@@ -84,7 +84,7 @@ namespace Barotrauma.Items.Components
|
||||
if (!selectedWire.Item.Removed) { selectedWire.CreateNetworkEvent(); }
|
||||
}, 1.0f);
|
||||
}
|
||||
GameMain.Server?.CreateEntityEvent(item, new object[] { NetEntityEvent.Type.ApplyStatusEffect, ActionType.OnFailure, this, c.Character.ID });
|
||||
GameMain.Server?.CreateEntityEvent(item, new Item.ApplyStatusEffectEventData(ActionType.OnFailure, this, c.Character));
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -210,10 +210,10 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
}
|
||||
|
||||
public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
|
||||
public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
|
||||
{
|
||||
msg.Write(user == null ? (ushort)0 : user.ID);
|
||||
ClientWrite(msg, extraData);
|
||||
ClientEventWrite(msg, extraData);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5,7 +5,7 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
partial class CustomInterface : ItemComponent, IClientSerializable, IServerSerializable
|
||||
{
|
||||
public void ServerRead(ClientNetObject type, IReadMessage msg, Client c)
|
||||
public void ServerEventRead(IReadMessage msg, Client c)
|
||||
{
|
||||
bool[] elementStates = new bool[customInterfaceElementList.Count];
|
||||
string[] elementValues = new string[customInterfaceElementList.Count];
|
||||
@@ -51,17 +51,12 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
|
||||
//notify all clients of the new state
|
||||
GameMain.Server.CreateEntityEvent(item, new object[]
|
||||
{
|
||||
NetEntityEvent.Type.ComponentState,
|
||||
item.GetComponentIndex(this),
|
||||
clickedButton
|
||||
});
|
||||
item.CreateServerEvent(this, new EventData(clickedButton));
|
||||
|
||||
item.CreateServerEvent(this);
|
||||
}
|
||||
|
||||
public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
|
||||
public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
|
||||
{
|
||||
//extradata contains an array of buttons clicked by a client (or nothing if nothing was clicked)
|
||||
for (int i = 0; i < customInterfaceElementList.Count; i++)
|
||||
@@ -76,7 +71,7 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
else
|
||||
{
|
||||
msg.Write(extraData != null && extraData.Any(d => d as CustomInterfaceElement == customInterfaceElementList[i]));
|
||||
msg.Write(extraData is Item.ComponentStateEventData { ComponentData: EventData eventData } && eventData.BtnElement == customInterfaceElementList[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -36,7 +36,7 @@ namespace Barotrauma.Items.Components
|
||||
yield return CoroutineStatus.Success;
|
||||
}
|
||||
|
||||
public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
|
||||
public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
|
||||
{
|
||||
msg.Write(Value);
|
||||
lastSentValue = Value;
|
||||
|
||||
@@ -7,7 +7,19 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
partial class Terminal : ItemComponent, IClientSerializable, IServerSerializable
|
||||
{
|
||||
public void ServerRead(ClientNetObject type, IReadMessage msg, Client c)
|
||||
private readonly struct ServerEventData : IEventData
|
||||
{
|
||||
public readonly int MsgIndex;
|
||||
public readonly string MsgToSend;
|
||||
|
||||
public ServerEventData(int msgIndex, string msgToSend)
|
||||
{
|
||||
MsgIndex = msgIndex;
|
||||
MsgToSend = msgToSend;
|
||||
}
|
||||
}
|
||||
|
||||
public void ServerEventRead(IReadMessage msg, Client c)
|
||||
{
|
||||
string newOutputValue = msg.ReadString();
|
||||
|
||||
@@ -47,7 +59,7 @@ namespace Barotrauma.Items.Components
|
||||
string msgToSend = str;
|
||||
if (string.IsNullOrEmpty(msgToSend))
|
||||
{
|
||||
item.CreateServerEvent(this, new object[] { msgIndex, msgToSend });
|
||||
item.CreateServerEvent(this, new ServerEventData(msgIndex, msgToSend));
|
||||
msgIndex++;
|
||||
continue;
|
||||
}
|
||||
@@ -73,23 +85,23 @@ namespace Barotrauma.Items.Components
|
||||
if (!splitMessage.Any()) { break; }
|
||||
tempMsg += " ";
|
||||
} while (tempMsg.Length + splitMessage[0].Length < MaxMessageLength);
|
||||
item.CreateServerEvent(this, new object[] { msgIndex, tempMsg });
|
||||
item.CreateServerEvent(this, new ServerEventData(msgIndex, tempMsg));
|
||||
msgToSend = msgToSend.Remove(0, tempMsg.Length);
|
||||
}
|
||||
}
|
||||
if (!string.IsNullOrEmpty(msgToSend))
|
||||
{
|
||||
item.CreateServerEvent(this, new object[] { msgIndex, msgToSend });
|
||||
item.CreateServerEvent(this, new ServerEventData(msgIndex, msgToSend));
|
||||
}
|
||||
msgIndex++;
|
||||
}
|
||||
}
|
||||
|
||||
public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
|
||||
public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
|
||||
{
|
||||
if (extraData.Length > 3 && extraData[3] is string str)
|
||||
if (TryExtractEventData(extraData, out ServerEventData eventData))
|
||||
{
|
||||
msg.Write(str);
|
||||
msg.Write(eventData.MsgToSend);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@@ -4,7 +4,7 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
partial class WifiComponent
|
||||
{
|
||||
public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
|
||||
public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
|
||||
{
|
||||
msg.WriteRangedInteger(Channel, MinChannel, MaxChannel);
|
||||
}
|
||||
|
||||
@@ -6,6 +6,16 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
partial class Wire : ItemComponent, IDrawableComponent, IServerSerializable
|
||||
{
|
||||
private readonly struct ServerEventData : IEventData
|
||||
{
|
||||
public readonly int EventIndex;
|
||||
|
||||
public ServerEventData(int eventIndex)
|
||||
{
|
||||
EventIndex = eventIndex;
|
||||
}
|
||||
}
|
||||
|
||||
public void CreateNetworkEvent()
|
||||
{
|
||||
if (GameMain.Server == null) return;
|
||||
@@ -13,13 +23,17 @@ namespace Barotrauma.Items.Components
|
||||
int eventCount = Math.Max((int)Math.Ceiling(nodes.Count / (float)MaxNodesPerNetworkEvent), 1);
|
||||
for (int i = 0; i < eventCount; i++)
|
||||
{
|
||||
GameMain.Server.CreateEntityEvent(item, new object[] { NetEntityEvent.Type.ComponentState, item.GetComponentIndex(this), i });
|
||||
item.CreateServerEvent(this, new ServerEventData(i));
|
||||
}
|
||||
}
|
||||
|
||||
public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
|
||||
public override bool ValidateEventData(NetEntityEvent.IData data)
|
||||
=> TryExtractEventData<ServerEventData>(data, out _);
|
||||
|
||||
public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
|
||||
{
|
||||
int eventIndex = (int)extraData[2];
|
||||
var eventData = ExtractEventData<ServerEventData>(extraData);
|
||||
int eventIndex = eventData.EventIndex;
|
||||
int nodeStartIndex = eventIndex * MaxNodesPerNetworkEvent;
|
||||
int nodeCount = MathHelper.Clamp(nodes.Count - nodeStartIndex, 0, MaxNodesPerNetworkEvent);
|
||||
|
||||
@@ -32,7 +46,7 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
}
|
||||
|
||||
public void ServerRead(ClientNetObject type, IReadMessage msg, Client c)
|
||||
public void ServerEventRead(IReadMessage msg, Client c)
|
||||
{
|
||||
int nodeCount = msg.ReadByte();
|
||||
Vector2 lastNodePos = Vector2.Zero;
|
||||
|
||||
@@ -4,7 +4,7 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
partial class TriggerComponent : ItemComponent, IServerSerializable
|
||||
{
|
||||
public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
|
||||
public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
|
||||
{
|
||||
msg.WriteRangedSingle(CurrentForceFluctuation, 0.0f, 1.0f, 8);
|
||||
}
|
||||
|
||||
@@ -8,21 +8,11 @@ namespace Barotrauma
|
||||
{
|
||||
partial class Inventory : IServerSerializable, IClientSerializable
|
||||
{
|
||||
public void ServerRead(ClientNetObject type, IReadMessage msg, Client c)
|
||||
public void ServerEventRead(IReadMessage msg, Client c)
|
||||
{
|
||||
List<Item> prevItems = new List<Item>(AllItems.Distinct());
|
||||
|
||||
byte slotCount = msg.ReadByte();
|
||||
List<ushort>[] newItemIDs = new List<ushort>[slotCount];
|
||||
for (int i = 0; i < slotCount; i++)
|
||||
{
|
||||
newItemIDs[i] = new List<ushort>();
|
||||
int itemCount = msg.ReadRangedInteger(0, MaxStackSize);
|
||||
for (int j = 0; j < itemCount; j++)
|
||||
{
|
||||
newItemIDs[i].Add(msg.ReadUInt16());
|
||||
}
|
||||
}
|
||||
SharedRead(msg, out var newItemIDs);
|
||||
|
||||
if (c == null || c.Character == null) { return; }
|
||||
|
||||
@@ -33,7 +23,7 @@ namespace Barotrauma
|
||||
{
|
||||
accessible = false;
|
||||
}
|
||||
else if (!characterInventory.AccessibleWhenAlive && !ownerCharacter.IsDead)
|
||||
else if (!characterInventory.AccessibleWhenAlive && !ownerCharacter.IsDead && !characterInventory.AccessibleByOwner)
|
||||
{
|
||||
accessible = false;
|
||||
}
|
||||
@@ -175,7 +165,7 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
|
||||
public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
|
||||
{
|
||||
SharedWrite(msg, extraData);
|
||||
}
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
using Barotrauma.Networking;
|
||||
using Microsoft.Xna.Framework;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace Barotrauma
|
||||
@@ -14,108 +15,77 @@ namespace Barotrauma
|
||||
|
||||
public override Sprite Sprite
|
||||
{
|
||||
get { return prefab?.sprite; }
|
||||
get { return base.Prefab?.Sprite; }
|
||||
}
|
||||
|
||||
partial void AssignCampaignInteractionTypeProjSpecific(CampaignMode.InteractionType interactionType)
|
||||
{
|
||||
GameMain.NetworkMember.CreateEntityEvent(this, new object[] { NetEntityEvent.Type.AssignCampaignInteraction });
|
||||
GameMain.NetworkMember.CreateEntityEvent(this, new AssignCampaignInteractionEventData());
|
||||
}
|
||||
|
||||
public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
|
||||
public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
|
||||
{
|
||||
string errorMsg = "";
|
||||
if (extraData == null || extraData.Length == 0 || !(extraData[0] is NetEntityEvent.Type))
|
||||
Exception error(string reason)
|
||||
{
|
||||
if (extraData == null)
|
||||
{
|
||||
errorMsg = "Failed to write a network event for the item \"" + Name + "\" - event data was null.";
|
||||
}
|
||||
else if (extraData.Length == 0)
|
||||
{
|
||||
errorMsg = "Failed to write a network event for the item \"" + Name + "\" - event data was empty.";
|
||||
}
|
||||
else
|
||||
{
|
||||
errorMsg = "Failed to write a network event for the item \"" + Name + "\" - event type not set.";
|
||||
}
|
||||
msg.WriteRangedInteger((int)NetEntityEvent.Type.Invalid, 0, Enum.GetValues(typeof(NetEntityEvent.Type)).Length - 1);
|
||||
DebugConsole.Log(errorMsg);
|
||||
GameAnalyticsManager.AddErrorEventOnce("Item.ServerWrite:InvalidData" + Name, GameAnalyticsManager.ErrorSeverity.Error, errorMsg);
|
||||
return;
|
||||
string errorMsg = $"Failed to write a network event for the item \"{Name}\" - {reason}";
|
||||
GameAnalyticsManager.AddErrorEventOnce($"Item.ServerWrite:{Name}", GameAnalyticsManager.ErrorSeverity.Error, errorMsg);
|
||||
return new Exception(errorMsg);
|
||||
}
|
||||
|
||||
if (extraData is null) { throw error("event data was null"); }
|
||||
if (!(extraData is IEventData itemEventData)) { throw error($"event data was of the wrong type (\"{extraData.GetType().Name}\")"); }
|
||||
|
||||
int initialWritePos = msg.LengthBits;
|
||||
|
||||
NetEntityEvent.Type eventType = (NetEntityEvent.Type)extraData[0];
|
||||
msg.WriteRangedInteger((int)eventType, 0, Enum.GetValues(typeof(NetEntityEvent.Type)).Length - 1);
|
||||
switch (eventType)
|
||||
msg.WriteRangedInteger((int)itemEventData.EventType, (int)EventType.MinValue, (int)EventType.MaxValue);
|
||||
switch (itemEventData)
|
||||
{
|
||||
case NetEntityEvent.Type.ComponentState:
|
||||
if (extraData.Length < 2 || !(extraData[1] is int))
|
||||
case ComponentStateEventData componentStateEventData:
|
||||
int componentIndex = components.IndexOf(componentStateEventData.Component);
|
||||
if (componentIndex < 0)
|
||||
{
|
||||
errorMsg = "Failed to write a component state event for the item \"" + Name + "\" - component index not given.";
|
||||
break;
|
||||
throw error($"component index out of range ({componentIndex})");
|
||||
}
|
||||
int componentIndex = (int)extraData[1];
|
||||
if (componentIndex < 0 || componentIndex >= components.Count)
|
||||
if (!(components[componentIndex] is IServerSerializable serializableComponent))
|
||||
{
|
||||
errorMsg = "Failed to write a component state event for the item \"" + Name + "\" - component index out of range (" + componentIndex + ").";
|
||||
break;
|
||||
}
|
||||
else if (!(components[componentIndex] is IServerSerializable))
|
||||
{
|
||||
errorMsg = "Failed to write a component state event for the item \"" + Name + "\" - component \"" + components[componentIndex] + "\" is not server serializable.";
|
||||
break;
|
||||
throw error($"component \"{components[componentIndex]}\" is not server serializable");
|
||||
}
|
||||
msg.WriteRangedInteger(componentIndex, 0, components.Count - 1);
|
||||
(components[componentIndex] as IServerSerializable).ServerWrite(msg, c, extraData);
|
||||
serializableComponent.ServerEventWrite(msg, c, extraData);
|
||||
break;
|
||||
case NetEntityEvent.Type.InventoryState:
|
||||
if (extraData.Length < 2 || !(extraData[1] is int))
|
||||
case InventoryStateEventData inventoryStateEventData:
|
||||
int containerIndex = components.IndexOf(inventoryStateEventData.Component);
|
||||
if (containerIndex < 0)
|
||||
{
|
||||
errorMsg = "Failed to write an inventory state event for the item \"" + Name + "\" - component index not given.";
|
||||
break;
|
||||
throw error($"container index out of range ({containerIndex})");
|
||||
}
|
||||
int containerIndex = (int)extraData[1];
|
||||
if (containerIndex < 0 || containerIndex >= components.Count)
|
||||
if (!(components[containerIndex] is ItemContainer itemContainer))
|
||||
{
|
||||
errorMsg = "Failed to write an inventory state event for the item \"" + Name + "\" - container index out of range (" + containerIndex + ").";
|
||||
break;
|
||||
}
|
||||
else if (!(components[containerIndex] is ItemContainer))
|
||||
{
|
||||
errorMsg = "Failed to write an inventory state event for the item \"" + Name + "\" - component \"" + components[containerIndex] + "\" is not server serializable.";
|
||||
break;
|
||||
throw error("component \"" + components[containerIndex] + "\" is not server serializable");
|
||||
}
|
||||
msg.WriteRangedInteger(containerIndex, 0, components.Count - 1);
|
||||
msg.Write(GameMain.Server.EntityEventManager.Events.Last()?.ID ?? (ushort)0);
|
||||
(components[containerIndex] as ItemContainer).Inventory.ServerWrite(msg, c);
|
||||
itemContainer.Inventory.ServerEventWrite(msg, c);
|
||||
break;
|
||||
case NetEntityEvent.Type.Status:
|
||||
case ItemStatusEventData _:
|
||||
msg.Write(condition);
|
||||
break;
|
||||
case NetEntityEvent.Type.AssignCampaignInteraction:
|
||||
case AssignCampaignInteractionEventData _:
|
||||
msg.Write((byte)CampaignInteractionType);
|
||||
break;
|
||||
case NetEntityEvent.Type.ApplyStatusEffect:
|
||||
case ApplyStatusEffectEventData applyStatusEffectEventData:
|
||||
{
|
||||
ActionType actionType = (ActionType)extraData[1];
|
||||
ItemComponent targetComponent = extraData.Length > 2 ? (ItemComponent)extraData[2] : null;
|
||||
ushort characterID = extraData.Length > 3 ? (ushort)extraData[3] : (ushort)0;
|
||||
Limb targetLimb = extraData.Length > 4 ? (Limb)extraData[4] : null;
|
||||
ushort useTargetID = extraData.Length > 5 ? (ushort)extraData[5] : (ushort)0;
|
||||
Vector2? worldPosition = null;
|
||||
if (extraData.Length > 6) { worldPosition = (Vector2)extraData[6]; }
|
||||
ActionType actionType = applyStatusEffectEventData.ActionType;
|
||||
ItemComponent targetComponent = applyStatusEffectEventData.TargetItemComponent;
|
||||
Limb targetLimb = applyStatusEffectEventData.TargetLimb;
|
||||
Vector2? worldPosition = applyStatusEffectEventData.WorldPosition;
|
||||
|
||||
Character targetCharacter = FindEntityByID(characterID) as Character;
|
||||
Character targetCharacter = applyStatusEffectEventData.TargetCharacter;
|
||||
byte targetLimbIndex = targetLimb != null && targetCharacter != null ? (byte)Array.IndexOf(targetCharacter.AnimController.Limbs, targetLimb) : (byte)255;
|
||||
|
||||
msg.WriteRangedInteger((int)actionType, 0, Enum.GetValues(typeof(ActionType)).Length - 1);
|
||||
msg.Write((byte)(targetComponent == null ? 255 : components.IndexOf(targetComponent)));
|
||||
msg.Write(characterID);
|
||||
msg.Write(applyStatusEffectEventData.TargetCharacter?.ID ?? (ushort)0);
|
||||
msg.Write(targetLimbIndex);
|
||||
msg.Write(useTargetID);
|
||||
msg.Write(applyStatusEffectEventData.UseTarget?.ID ?? (ushort)0);
|
||||
msg.Write(worldPosition.HasValue);
|
||||
if (worldPosition.HasValue)
|
||||
{
|
||||
@@ -124,74 +94,56 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
break;
|
||||
case NetEntityEvent.Type.ChangeProperty:
|
||||
case ChangePropertyEventData changePropertyEventData:
|
||||
try
|
||||
{
|
||||
WritePropertyChange(msg, extraData, inGameEditableOnly: !GameMain.NetworkMember.IsServer);
|
||||
WritePropertyChange(msg, changePropertyEventData, inGameEditableOnly: !GameMain.NetworkMember.IsServer);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
errorMsg = "Failed to write a ChangeProperty network event for the item \"" + Name + "\" (" + e.Message + ")";
|
||||
throw new Exception(
|
||||
$"Failed to write a ChangeProperty network event for the item \"{Name}\" ({e.Message})");
|
||||
}
|
||||
break;
|
||||
case NetEntityEvent.Type.Upgrade:
|
||||
if (extraData.Length > 0 && extraData[1] is Upgrade upgrade)
|
||||
case UpgradeEventData upgradeEventData:
|
||||
var upgrade = upgradeEventData.Upgrade;
|
||||
var upgradeTargets = upgrade.TargetComponents;
|
||||
msg.Write(upgrade.Identifier);
|
||||
msg.Write((byte)upgrade.Level);
|
||||
msg.Write((byte)upgradeTargets.Count);
|
||||
foreach (var (_, value) in upgrade.TargetComponents)
|
||||
{
|
||||
var upgradeTargets = upgrade.TargetComponents;
|
||||
msg.Write(upgrade.Identifier);
|
||||
msg.Write((byte)upgrade.Level);
|
||||
msg.Write((byte)upgradeTargets.Count);
|
||||
foreach (var (_, value) in upgrade.TargetComponents)
|
||||
msg.Write((byte)value.Length);
|
||||
foreach (var propertyReference in value)
|
||||
{
|
||||
msg.Write((byte)value.Length);
|
||||
foreach (var propertyReference in value)
|
||||
{
|
||||
object originalValue = propertyReference.OriginalValue;
|
||||
msg.Write((float)(originalValue ?? -1));
|
||||
}
|
||||
object originalValue = propertyReference.OriginalValue;
|
||||
msg.Write((float)(originalValue ?? -1));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
errorMsg = extraData.Length > 0
|
||||
? $"Failed to write a network event for the item \"{Name}\" - \"{extraData[1].GetType()}\" is not a valid upgrade."
|
||||
: $"Failed to write a network event for the item \"{Name}\". No upgrade specified.";
|
||||
}
|
||||
break;
|
||||
default:
|
||||
errorMsg = "Failed to write a network event for the item \"" + Name + "\" - \"" + eventType + "\" is not a valid entity event type for items.";
|
||||
break;
|
||||
}
|
||||
|
||||
if (!string.IsNullOrEmpty(errorMsg))
|
||||
{
|
||||
//something went wrong - rewind the write position and write invalid event type to prevent creating an unreadable event
|
||||
msg.BitPosition = initialWritePos;
|
||||
msg.LengthBits = initialWritePos;
|
||||
msg.WriteRangedInteger((int)NetEntityEvent.Type.Invalid, 0, Enum.GetValues(typeof(NetEntityEvent.Type)).Length - 1);
|
||||
DebugConsole.Log(errorMsg);
|
||||
GameAnalyticsManager.AddErrorEventOnce("Item.ServerWrite:" + errorMsg, GameAnalyticsManager.ErrorSeverity.Error, errorMsg);
|
||||
throw error($"Unsupported event type {itemEventData.GetType().Name}");
|
||||
}
|
||||
}
|
||||
|
||||
public void ServerRead(ClientNetObject type, IReadMessage msg, Client c)
|
||||
public void ServerEventRead(IReadMessage msg, Client c)
|
||||
{
|
||||
NetEntityEvent.Type eventType =
|
||||
(NetEntityEvent.Type)msg.ReadRangedInteger(0, Enum.GetValues(typeof(NetEntityEvent.Type)).Length - 1);
|
||||
EventType eventType =
|
||||
(EventType)msg.ReadRangedInteger((int)EventType.MinValue, (int)EventType.MaxValue);
|
||||
|
||||
c.KickAFKTimer = 0.0f;
|
||||
|
||||
switch (eventType)
|
||||
{
|
||||
case NetEntityEvent.Type.ComponentState:
|
||||
case EventType.ComponentState:
|
||||
int componentIndex = msg.ReadRangedInteger(0, components.Count - 1);
|
||||
(components[componentIndex] as IClientSerializable).ServerRead(type, msg, c);
|
||||
(components[componentIndex] as IClientSerializable).ServerEventRead(msg, c);
|
||||
break;
|
||||
case NetEntityEvent.Type.InventoryState:
|
||||
case EventType.InventoryState:
|
||||
int containerIndex = msg.ReadRangedInteger(0, components.Count - 1);
|
||||
(components[containerIndex] as ItemContainer).Inventory.ServerRead(type, msg, c);
|
||||
(components[containerIndex] as ItemContainer).Inventory.ServerEventRead(msg, c);
|
||||
break;
|
||||
case NetEntityEvent.Type.Treatment:
|
||||
case EventType.Treatment:
|
||||
if (c.Character == null || !c.Character.CanInteractWith(this)) return;
|
||||
|
||||
UInt16 characterID = msg.ReadUInt16();
|
||||
@@ -217,10 +169,10 @@ namespace Barotrauma
|
||||
ApplyTreatment(c.Character, targetCharacter, targetLimb);
|
||||
|
||||
break;
|
||||
case NetEntityEvent.Type.ChangeProperty:
|
||||
case EventType.ChangeProperty:
|
||||
ReadPropertyChange(msg, inGameEditableOnly: GameMain.NetworkMember.IsServer, sender: c);
|
||||
break;
|
||||
case NetEntityEvent.Type.Combine:
|
||||
case EventType.Combine:
|
||||
UInt16 combineTargetID = msg.ReadUInt16();
|
||||
Item combineTarget = FindEntityByID(combineTargetID) as Item;
|
||||
if (combineTarget == null || !c.Character.CanInteractWith(this) || !c.Character.CanInteractWith(combineTarget))
|
||||
@@ -232,14 +184,14 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
public void WriteSpawnData(IWriteMessage msg, UInt16 entityID, UInt16 originalInventoryID, byte originalItemContainerIndex)
|
||||
public void WriteSpawnData(IWriteMessage msg, UInt16 entityID, UInt16 originalInventoryID, byte originalItemContainerIndex, int originalSlotIndex)
|
||||
{
|
||||
if (GameMain.Server == null) { return; }
|
||||
|
||||
msg.Write(Prefab.OriginalName);
|
||||
msg.Write(Prefab.Identifier);
|
||||
msg.Write(Description != prefab.Description);
|
||||
if (Description != prefab.Description)
|
||||
msg.Write(Description != base.Prefab.Description);
|
||||
if (Description != base.Prefab.Description)
|
||||
{
|
||||
msg.Write(Description);
|
||||
}
|
||||
@@ -259,9 +211,7 @@ namespace Barotrauma
|
||||
{
|
||||
msg.Write(originalInventoryID);
|
||||
msg.Write(originalItemContainerIndex);
|
||||
|
||||
int slotIndex = ParentInventory.FindIndex(this);
|
||||
msg.Write(slotIndex < 0 ? (byte)255 : (byte)slotIndex);
|
||||
msg.Write(originalSlotIndex < 0 ? (byte)255 : (byte)originalSlotIndex);
|
||||
}
|
||||
|
||||
msg.Write(body == null ? (byte)0 : (byte)body.BodyType);
|
||||
@@ -270,6 +220,7 @@ namespace Barotrauma
|
||||
msg.WriteRangedInteger(Quality, 0, Items.Components.Quality.MaxQuality);
|
||||
|
||||
byte teamID = 0;
|
||||
IdCard idCardComponent = null;
|
||||
foreach (WifiComponent wifiComponent in GetComponents<WifiComponent>())
|
||||
{
|
||||
teamID = (byte)wifiComponent.TeamID;
|
||||
@@ -280,18 +231,38 @@ namespace Barotrauma
|
||||
foreach (IdCard idCard in GetComponents<IdCard>())
|
||||
{
|
||||
teamID = (byte)idCard.TeamID;
|
||||
idCardComponent = idCard;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
msg.Write(teamID);
|
||||
bool tagsChanged = tags.Count != prefab.Tags.Count || !tags.All(t => prefab.Tags.Contains(t));
|
||||
|
||||
bool hasIdCard = idCardComponent != null;
|
||||
msg.Write(hasIdCard);
|
||||
if (hasIdCard)
|
||||
{
|
||||
msg.Write(idCardComponent.OwnerName);
|
||||
msg.Write(idCardComponent.OwnerTags);
|
||||
msg.Write((byte)Math.Max(0, idCardComponent.OwnerBeardIndex+1));
|
||||
msg.Write((byte)Math.Max(0, idCardComponent.OwnerHairIndex+1));
|
||||
msg.Write((byte)Math.Max(0, idCardComponent.OwnerMoustacheIndex+1));
|
||||
msg.Write((byte)Math.Max(0, idCardComponent.OwnerFaceAttachmentIndex+1));
|
||||
msg.WriteColorR8G8B8(idCardComponent.OwnerHairColor);
|
||||
msg.WriteColorR8G8B8(idCardComponent.OwnerFacialHairColor);
|
||||
msg.WriteColorR8G8B8(idCardComponent.OwnerSkinColor);
|
||||
msg.Write(idCardComponent.OwnerJobId);
|
||||
msg.Write((byte)idCardComponent.OwnerSheetIndex.X);
|
||||
msg.Write((byte)idCardComponent.OwnerSheetIndex.Y);
|
||||
}
|
||||
|
||||
bool tagsChanged = tags.Count != base.Prefab.Tags.Count || !tags.All(t => base.Prefab.Tags.Contains(t));
|
||||
msg.Write(tagsChanged);
|
||||
if (tagsChanged)
|
||||
{
|
||||
string[] splitTags = Tags.Split(',');
|
||||
msg.Write(string.Join(',', splitTags.Where(t => !prefab.Tags.Contains(t))));
|
||||
msg.Write(string.Join(',', prefab.Tags.Where(t => !splitTags.Contains(t))));
|
||||
IEnumerable<Identifier> splitTags = Tags.Split(',').ToIdentifiers();
|
||||
msg.Write(string.Join(',', splitTags.Where(t => !base.Prefab.Tags.Contains(t))));
|
||||
msg.Write(string.Join(',', base.Prefab.Tags.Where(t => !splitTags.Contains(t))));
|
||||
}
|
||||
var nameTag = GetComponent<NameTag>();
|
||||
msg.Write(nameTag != null);
|
||||
@@ -368,18 +339,21 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
public void ServerWritePosition(IWriteMessage msg, Client c, object[] extraData = null)
|
||||
public void ServerWritePosition(IWriteMessage msg, Client c)
|
||||
{
|
||||
msg.Write(ID);
|
||||
|
||||
IWriteMessage tempBuffer = new WriteOnlyMessage();
|
||||
body.ServerWrite(tempBuffer, c, extraData);
|
||||
body.ServerWrite(tempBuffer);
|
||||
msg.WriteVariableUInt32((uint)tempBuffer.LengthBytes);
|
||||
msg.Write(tempBuffer.Buffer, 0, tempBuffer.LengthBytes);
|
||||
msg.WritePadBits();
|
||||
}
|
||||
|
||||
public void CreateServerEvent<T>(T ic) where T : ItemComponent, IServerSerializable
|
||||
=> CreateServerEvent(ic, ic.ServerGetEventData());
|
||||
|
||||
public void CreateServerEvent<T>(T ic, ItemComponent.IEventData extraData) where T : ItemComponent, IServerSerializable
|
||||
{
|
||||
if (GameMain.Server == null) { return; }
|
||||
|
||||
@@ -391,32 +365,12 @@ namespace Barotrauma
|
||||
return;
|
||||
}
|
||||
|
||||
int index = components.IndexOf(ic);
|
||||
if (index == -1) { return; }
|
||||
#warning TODO: this should throw an exception
|
||||
if (!components.Contains(ic)) { return; }
|
||||
|
||||
object[] extraData = new object[] { NetEntityEvent.Type.ComponentState, index };
|
||||
ic.ServerAppendExtraData(ref extraData);
|
||||
|
||||
GameMain.Server.CreateEntityEvent(this, extraData);
|
||||
}
|
||||
|
||||
public void CreateServerEvent<T>(T ic, object[] extraData) where T : ItemComponent, IServerSerializable
|
||||
{
|
||||
if (GameMain.Server == null) { return; }
|
||||
|
||||
if (!ItemList.Contains(this))
|
||||
{
|
||||
string errorMsg = "Attempted to create a network event for an item (" + Name + ") that hasn't been fully initialized yet.\n" + Environment.StackTrace.CleanupStackTrace();
|
||||
DebugConsole.ThrowError(errorMsg);
|
||||
GameAnalyticsManager.AddErrorEventOnce("Item.CreateServerEvent:EventForUninitializedItem" + Name + ID, GameAnalyticsManager.ErrorSeverity.Error, errorMsg);
|
||||
return;
|
||||
}
|
||||
|
||||
int index = components.IndexOf(ic);
|
||||
if (index == -1) { return; }
|
||||
|
||||
object[] data = new object[] { NetEntityEvent.Type.ComponentState, index }.Concat(extraData).ToArray();
|
||||
GameMain.Server.CreateEntityEvent(this, data);
|
||||
var eventData = new ComponentStateEventData(ic, extraData);
|
||||
if (!ic.ValidateEventData(eventData)) { throw new Exception($"Component event creation failed: {typeof(T).Name}.{nameof(ItemComponent.ValidateEventData)} returned false"); }
|
||||
GameMain.Server.CreateEntityEvent(this, eventData);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user