Merge branch 'dev' of https://github.com/Regalis11/Barotrauma.git into unstable-tests
This commit is contained in:
@@ -12,6 +12,7 @@ using System.Threading;
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using System.Xml.Linq;
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using MoonSharp.Interpreter;
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using System.Net;
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using Barotrauma.Extensions;
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namespace Barotrauma
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{
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@@ -22,7 +23,6 @@ namespace Barotrauma
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public static bool IsSingleplayer => NetworkMember == null;
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public static bool IsMultiplayer => NetworkMember != null;
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private static World world;
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public static World World
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{
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@@ -33,7 +33,7 @@ namespace Barotrauma
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}
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set { world = value; }
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}
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public static GameSettings Config;
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public static LuaSetup Lua;
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public static GameServer Server;
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@@ -61,28 +61,14 @@ namespace Barotrauma
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//TODO: maybe clean up instead of having these constants
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public static readonly Screen SubEditorScreen = UnimplementedScreen.Instance;
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public static DecalManager DecalManager;
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public static bool ShouldRun = true;
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private static Stopwatch stopwatch;
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private static Queue<int> prevUpdateRates = new Queue<int>();
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private static readonly Queue<int> prevUpdateRates = new Queue<int>();
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private static int updateCount = 0;
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private static ContentPackage vanillaContent;
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public static ContentPackage VanillaContent
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{
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get
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{
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if (vanillaContent == null)
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{
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// TODO: Dynamic method for defining and finding the vanilla content package.
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vanillaContent = ContentPackage.CorePackages.SingleOrDefault(cp => Path.GetFileName(cp.Path).Equals("vanilla 0.9.xml", StringComparison.OrdinalIgnoreCase));
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}
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return vanillaContent;
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}
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}
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public static ContentPackage VanillaContent => ContentPackageManager.VanillaCorePackage;
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public readonly string[] CommandLineArgs;
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@@ -99,13 +85,14 @@ namespace Barotrauma
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FarseerPhysics.Settings.PositionIterations = 1;
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Console.WriteLine("Loading game settings");
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Config = new GameSettings();
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GameSettings.Init();
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Console.WriteLine("Loading MD5 hash cache");
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Md5Hash.LoadCache();
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Md5Hash.Cache.Load();
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Console.WriteLine("Initializing SteamManager");
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SteamManager.Initialize();
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//TODO: figure out how consent is supposed to work for servers
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//Console.WriteLine("Initializing GameAnalytics");
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//GameAnalyticsManager.InitIfConsented();
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@@ -118,36 +105,12 @@ namespace Barotrauma
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public void Init()
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{
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NPCSet.LoadSets();
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FactionPrefab.LoadFactions();
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CharacterPrefab.LoadAll();
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MissionPrefab.Init();
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TraitorMissionPrefab.Init();
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MapEntityPrefab.Init();
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MapGenerationParams.Init();
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LevelGenerationParams.LoadPresets();
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CaveGenerationParams.LoadPresets();
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OutpostGenerationParams.LoadPresets();
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EventSet.LoadPrefabs();
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Order.Init();
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EventManagerSettings.Init();
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ItemPrefab.LoadAll(GetFilesOfType(ContentType.Item));
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AfflictionPrefab.LoadAll(GetFilesOfType(ContentType.Afflictions));
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SkillSettings.Load(GetFilesOfType(ContentType.SkillSettings));
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StructurePrefab.LoadAll(GetFilesOfType(ContentType.Structure));
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UpgradePrefab.LoadAll(GetFilesOfType(ContentType.UpgradeModules));
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JobPrefab.LoadAll(GetFilesOfType(ContentType.Jobs));
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CorpsePrefab.LoadAll(GetFilesOfType(ContentType.Corpses));
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NPCConversation.LoadAll(GetFilesOfType(ContentType.NPCConversations));
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ItemAssemblyPrefab.LoadAll();
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LevelObjectPrefab.LoadAll();
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BallastFloraPrefab.LoadAll(GetFilesOfType(ContentType.MapCreature));
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TalentPrefab.LoadAll(GetFilesOfType(ContentType.Talents));
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TalentTree.LoadAll(GetFilesOfType(ContentType.TalentTrees));
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CoreEntityPrefab.InitCorePrefabs();
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GameModePreset.Init();
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DecalManager = new DecalManager();
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LocationType.Init();
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ContentPackageManager.Init().Consume();
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ContentPackageManager.LogEnabledRegularPackageErrors();
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SubmarineInfo.RefreshSavedSubs();
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@@ -185,37 +148,6 @@ namespace Barotrauma
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}*/
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}
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/// <summary>
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/// Returns the file paths of all files of the given type in the content packages.
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/// </summary>
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/// <param name="type"></param>
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/// <param name="searchAllContentPackages">If true, also returns files in content packages that are installed but not currently selected.</param>
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public IEnumerable<ContentFile> GetFilesOfType(ContentType type, bool searchAllContentPackages = false)
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{
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if (searchAllContentPackages)
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{
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return ContentPackage.GetFilesOfType(ContentPackage.AllPackages, type);
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}
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else
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{
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return ContentPackage.GetFilesOfType(Config.AllEnabledPackages, type);
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}
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}
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public bool TryStartChildServerRelay()
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{
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for (int i = 0; i < CommandLineArgs.Length; i++)
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{
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switch (CommandLineArgs[i].Trim())
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{
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case "-pipes":
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ChildServerRelay.Start(CommandLineArgs[i + 2], CommandLineArgs[i + 1]);
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return true;
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}
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}
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return false;
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}
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public void StartServer()
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{
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string name = "Server";
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@@ -368,7 +300,6 @@ namespace Barotrauma
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Hyper.ComponentModel.HyperTypeDescriptionProvider.Add(typeof(Items.Components.ItemComponent));
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Hyper.ComponentModel.HyperTypeDescriptionProvider.Add(typeof(Hull));
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TryStartChildServerRelay();
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Init();
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StartServer();
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@@ -396,6 +327,9 @@ namespace Barotrauma
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//otherwise it snowballs and becomes unplayable
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Timing.Accumulator = Timing.Step;
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}
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CrossThread.ProcessTasks();
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prevTicks = currTicks;
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while (Timing.Accumulator >= Timing.Step)
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{
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@@ -476,7 +410,8 @@ namespace Barotrauma
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SaveUtil.CleanUnnecessarySaveFiles();
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if (GameSettings.SaveDebugConsoleLogs || GameSettings.VerboseLogging) { DebugConsole.SaveLogs(); }
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if (GameSettings.CurrentConfig.SaveDebugConsoleLogs
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|| GameSettings.CurrentConfig.VerboseLogging) { DebugConsole.SaveLogs(); }
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if (GameAnalyticsManager.SendUserStatistics) { GameAnalyticsManager.ShutDown(); }
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MainThread = null;
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