Merge branch 'dev' of https://github.com/Regalis11/Barotrauma.git into unstable-tests
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@@ -5,9 +5,7 @@ namespace Barotrauma
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{
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partial class Character
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{
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public static Character Controlled = null;
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partial void InitProjSpecific(XElement mainElement) { }
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public static Character Controlled => null;
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partial void OnAttackedProjSpecific(Character attacker, AttackResult attackResult, float stun)
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{
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@@ -20,7 +18,7 @@ namespace Barotrauma
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{
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if (causeOfDeath == CauseOfDeathType.Affliction)
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{
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GameServer.Log(GameServer.CharacterLogName(this) + " has died (Cause of death: " + causeOfDeathAffliction.Prefab.Name + ")", ServerLog.MessageType.Attack);
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GameServer.Log(GameServer.CharacterLogName(this) + " has died (Cause of death: " + causeOfDeathAffliction.Prefab.Name.Value + ")", ServerLog.MessageType.Attack);
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}
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else
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{
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@@ -62,7 +60,7 @@ namespace Barotrauma
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partial void OnMoneyChanged(int prevAmount, int newAmount)
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{
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GameMain.NetworkMember.CreateEntityEvent(this, new object[] { NetEntityEvent.Type.UpdateMoney });
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GameMain.NetworkMember.CreateEntityEvent(this, new UpdateMoneyEventData());
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}
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partial void OnTalentGiven(TalentPrefab talentPrefab)
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