- File transfer improvements (switching the sub selection during transfer works, max transfer duration, waiting for transfers to finish before starting the round)
- Firesource changes (more particles with shorter lifetimes, combining bugfix) - StatusEffects can target hulls and always be active - Cyrillic character support - Saving server settings - Swapping items in inventory by dropping an item to a non-free slot
This commit is contained in:
@@ -30,6 +30,7 @@ namespace Barotrauma.Networking
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private DateTime sparseUpdateTimer;
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private DateTime refreshMasterTimer;
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private RestClient restClient;
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private bool masterServerResponded;
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private ServerLog log;
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@@ -96,6 +97,8 @@ namespace Barotrauma.Networking
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banList = new BanList();
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LoadSettings();
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//----------------------------------------
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@@ -160,7 +163,10 @@ namespace Barotrauma.Networking
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private void RegisterToMasterServer()
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{
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var client = new RestClient(NetConfig.MasterServerUrl);
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if (restClient==null)
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{
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restClient = new RestClient(NetConfig.MasterServerUrl);
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}
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var request = new RestRequest("masterserver2.php", Method.GET);
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request.AddParameter("action", "addserver");
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@@ -171,7 +177,7 @@ namespace Barotrauma.Networking
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request.AddParameter("password", string.IsNullOrWhiteSpace(password) ? 0 : 1);
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// execute the request
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RestResponse response = (RestResponse)client.Execute(request);
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RestResponse response = (RestResponse)restClient.Execute(request);
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if (response.StatusCode != System.Net.HttpStatusCode.OK)
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{
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@@ -191,7 +197,10 @@ namespace Barotrauma.Networking
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private IEnumerable<object> RefreshMaster()
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{
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var client = new RestClient(NetConfig.MasterServerUrl);
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if (restClient == null)
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{
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restClient = new RestClient(NetConfig.MasterServerUrl);
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}
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var request = new RestRequest("masterserver2.php", Method.GET);
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request.AddParameter("action", "refreshserver");
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@@ -205,7 +214,7 @@ namespace Barotrauma.Networking
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sw.Start();
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masterServerResponded = false;
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var restRequestHandle = client.ExecuteAsync(request, response => MasterServerCallBack(response));
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var restRequestHandle = restClient.ExecuteAsync(request, response => MasterServerCallBack(response));
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DateTime timeOut = DateTime.Now + new TimeSpan(0, 0, 15);
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while (!masterServerResponded)
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@@ -312,40 +321,7 @@ namespace Barotrauma.Networking
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foreach (Client c in ConnectedClients)
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{
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if (c.FileStreamSender != null)
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{
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var clientNameBox = GameMain.NetLobbyScreen.PlayerList.FindChild(c.name);
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var clientInfo = clientNameBox.FindChild(c.FileStreamSender);
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if (clientInfo==null)
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{
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clientInfo = new GUIFrame(new Rectangle(0,0,180,0), Color.Transparent, Alignment.TopRight, null, clientNameBox);
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clientInfo.UserData = c.FileStreamSender;
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new GUIProgressBar(new Rectangle(0, 4, 0, clientInfo.Rect.Height-8), Color.Green, GUI.Style, 0.0f, Alignment.Left, clientInfo).IsHorizontal = true;
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new GUITextBlock(new Rectangle(0,2,0,0), "", GUI.Style, Alignment.TopLeft, Alignment.Left | Alignment.CenterY, clientInfo, true, GUI.SmallFont);
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}
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else
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{
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var progressBar = clientInfo.GetChild<GUIProgressBar>();
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progressBar.BarSize = c.FileStreamSender.Progress;
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var progressText = clientInfo.GetChild<GUITextBlock>();
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progressText.Text = c.FileStreamSender.FileName + " " +
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MathUtils.GetBytesReadable(c.FileStreamSender.Sent) + " / " + MathUtils.GetBytesReadable(c.FileStreamSender.FileSize);
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}
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c.FileStreamSender.Update(deltaTime);
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if (c.FileStreamSender.Status == FileTransferStatus.Finished ||
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c.FileStreamSender.Status == FileTransferStatus.Error ||
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c.FileStreamSender.Status == FileTransferStatus.Canceled)
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{
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clientNameBox.RemoveChild(clientInfo);
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c.FileStreamSender.Dispose();
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c.FileStreamSender = null;
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}
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}
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if (c.FileStreamSender != null) UpdateFileTransfer(c, deltaTime);
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c.ReliableChannel.Update(deltaTime);
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}
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@@ -542,20 +518,16 @@ namespace Barotrauma.Networking
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if (!allowFileTransfers)
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{
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var outmsg = server.CreateMessage();
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outmsg.Write((byte)PacketTypes.RequestFile);
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outmsg.Write(false);
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outmsg.Write("File downloads disabled by the server");
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server.SendMessage(outmsg, dataSender.Connection, NetDeliveryMethod.ReliableUnordered);
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SendCancelTransferMessage(dataSender, "File transfers have been disabled by the server.");
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break;
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}
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byte fileType = inc.ReadByte();
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string fileName = fileType == (byte)FileTransferType.Cancel ? "" : inc.ReadString();
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string fileName = fileType == (byte)FileTransferMessageType.Cancel ? "" : inc.ReadString();
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switch (fileType)
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{
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case (byte)FileTransferType.Submarine:
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case (byte)FileTransferMessageType.Submarine:
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var requestedSubmarine = Submarine.SavedSubmarines.Find(s => s.Name == fileName);
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@@ -565,11 +537,13 @@ namespace Barotrauma.Networking
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}
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else
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{
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var fileStreamSender = FileStreamSender.Create(dataSender.Connection, requestedSubmarine.FilePath, FileTransferType.Submarine);
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if (dataSender.FileStreamSender != null) dataSender.FileStreamSender.CancelTransfer();
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var fileStreamSender = FileStreamSender.Create(dataSender.Connection, requestedSubmarine.FilePath, FileTransferMessageType.Submarine);
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if (fileStreamSender != null) dataSender.FileStreamSender = fileStreamSender;
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}
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break;
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case (byte)FileTransferType.Cancel:
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case (byte)FileTransferMessageType.Cancel:
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if (dataSender.FileStreamSender != null)
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{
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dataSender.FileStreamSender.CancelTransfer();
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@@ -881,6 +855,13 @@ namespace Barotrauma.Networking
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{
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GUIMessageBox.CloseAll();
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if (ConnectedClients.Any(c => c.FileStreamSender != null && c.FileStreamSender.FilePath == selectedSub.FilePath))
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{
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new GUIMessageBox("Couldn't start a round",
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"Can't start a round while sending the selected submarine to clients. Cancel the transfers or wait for them to finish before starting.", 400, 400);
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yield return CoroutineStatus.Success;
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}
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AssignJobs();
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roundStartSeed = DateTime.Now.Millisecond;
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@@ -960,7 +941,6 @@ namespace Barotrauma.Networking
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GameMain.GameScreen.Select();
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AddChatMessage("Press TAB to chat. Use ''d;'' to talk to dead players and spectators, and ''player name;'' to only send the message to a specific player.", ChatMessageType.Server);
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yield return CoroutineStatus.Success;
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@@ -1166,6 +1146,65 @@ namespace Barotrauma.Networking
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}
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}
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private void UpdateFileTransfer(Client client, float deltaTime)
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{
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if (client.FileStreamSender == null) return;
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var clientNameBox = GameMain.NetLobbyScreen.PlayerList.FindChild(client.name);
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var clientInfo = clientNameBox.FindChild(client.FileStreamSender);
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if (clientInfo == null)
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{
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clientNameBox.ClearChildren();
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clientInfo = new GUIFrame(new Rectangle(0, 0, 180, 0), Color.Transparent, Alignment.TopRight, null, clientNameBox);
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clientInfo.UserData = client.FileStreamSender;
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new GUIProgressBar(new Rectangle(0, 4, 160, clientInfo.Rect.Height - 8), Color.Green, GUI.Style, 0.0f, Alignment.Left, clientInfo).IsHorizontal = true;
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new GUITextBlock(new Rectangle(0, 2, 160, 0), "", GUI.Style, Alignment.TopLeft, Alignment.Left | Alignment.CenterY, clientInfo, true, GUI.SmallFont);
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var cancelButton = new GUIButton(new Rectangle(20, 0, 14, 0), "X", Alignment.Right, GUI.Style, clientInfo);
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cancelButton.OnClicked = (GUIButton button, object userdata) =>
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{
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(cancelButton.Parent.UserData as FileStreamSender).CancelTransfer();
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return true;
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};
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}
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else
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{
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var progressBar = clientInfo.GetChild<GUIProgressBar>();
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progressBar.BarSize = client.FileStreamSender.Progress;
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var progressText = clientInfo.GetChild<GUITextBlock>();
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progressText.Text = client.FileStreamSender.FileName + " " +
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MathUtils.GetBytesReadable(client.FileStreamSender.Sent) + " / " + MathUtils.GetBytesReadable(client.FileStreamSender.FileSize);
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}
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client.FileStreamSender.Update(deltaTime);
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if (client.FileStreamSender.Status != FileTransferStatus.Sending &&
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client.FileStreamSender.Status != FileTransferStatus.NotStarted)
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{
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if (client.FileStreamSender.Status == FileTransferStatus.Canceled)
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{
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SendCancelTransferMessage(client, "File transfer was canceled by the server.");
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}
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clientNameBox.RemoveChild(clientInfo);
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client.FileStreamSender.Dispose();
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client.FileStreamSender = null;
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}
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}
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private void SendCancelTransferMessage(Client client, string message)
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{
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var outmsg = server.CreateMessage();
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outmsg.Write((byte)PacketTypes.RequestFile);
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outmsg.Write(false);
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outmsg.Write(message);
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server.SendMessage(outmsg, client.Connection, NetDeliveryMethod.ReliableUnordered);
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}
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public void NewTraitor(Character traitor, Character target)
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{
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Log(traitor.Name + " is the traitor and the target is " + target.Name, Color.Cyan);
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@@ -1590,6 +1629,16 @@ namespace Barotrauma.Networking
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{
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banList.Save();
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if (registeredToMaster && restClient != null)
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{
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var request = new RestRequest("masterserver2.php", Method.GET);
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request.AddParameter("action", "removeserver");
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restClient.Execute(request);
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restClient = null;
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}
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if (saveServerLogs)
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{
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Log("Shutting down server...", Color.Cyan);
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