- File transfer improvements (switching the sub selection during transfer works, max transfer duration, waiting for transfers to finish before starting the round)
- Firesource changes (more particles with shorter lifetimes, combining bugfix) - StatusEffects can target hulls and always be active - Cyrillic character support - Saving server settings - Swapping items in inventory by dropping an item to a non-free slot
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@@ -38,6 +38,11 @@ namespace Barotrauma.Networking
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get { return otherClients; }
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}
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public string ActiveFileTransferName
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{
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get { return (fileStreamReceiver == null || fileStreamReceiver.Status == FileTransferStatus.Finished) ? "" : fileStreamReceiver.FileName; }
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}
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public GameClient(string newName)
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{
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endRoundButton = new GUITickBox(new Rectangle(GameMain.GraphicsWidth - 170, 20, 20, 20), "End round", Alignment.TopLeft, inGameHUD);
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@@ -479,7 +484,20 @@ namespace Barotrauma.Networking
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break;
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case (byte)PacketTypes.RequestFile:
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new GUIMessageBox("Couldn't the file from the server", "Sharing files has been disabled by the server.");
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bool accepted = inc.ReadBoolean();
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if (!accepted)
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{
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new GUIMessageBox("File transfer canceled", inc.ReadString());
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if (fileStreamReceiver!=null)
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{
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fileStreamReceiver.DeleteFile();
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fileStreamReceiver.Dispose();
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fileStreamReceiver = null;
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}
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}
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break;
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case (byte)PacketTypes.FileStream:
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if (fileStreamReceiver == null)
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@@ -710,14 +728,7 @@ namespace Barotrauma.Networking
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if (GUI.DrawButton(spriteBatch, new Rectangle((int)pos.X + 310, (int)pos.Y + 20, 100, 15), "Cancel", new Color(0.88f, 0.25f, 0.15f, 0.8f)))
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{
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fileStreamReceiver.DeleteFile();
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fileStreamReceiver.Dispose();
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fileStreamReceiver = null;
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NetOutgoingMessage msg = client.CreateMessage();
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msg.Write((byte)PacketTypes.RequestFile);
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msg.Write((byte)FileTransferType.Cancel);
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client.SendMessage(msg, NetDeliveryMethod.ReliableUnordered);
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CancelFileTransfer();
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}
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}
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@@ -737,28 +748,6 @@ namespace Barotrauma.Networking
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}
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private void OnFileReceived(FileStreamReceiver receiver)
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{
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if (receiver.Status == FileTransferStatus.Error)
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{
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new GUIMessageBox("Error while receiving file from server", receiver.ErrorMessage, 400, 350);
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receiver.DeleteFile();
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}
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else if (receiver.Status == FileTransferStatus.Finished)
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{
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new GUIMessageBox("Download finished", "File ''"+receiver.FileName+"'' was downloaded succesfully.");
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switch (receiver.FileType)
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{
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case FileTransferType.Submarine:
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Submarine.Preload();
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break;
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}
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}
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fileStreamReceiver = null;
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}
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public override void Disconnect()
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{
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@@ -770,8 +759,13 @@ namespace Barotrauma.Networking
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GameMain.NetworkMember = null;
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}
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public void RequestFile(string file, FileTransferType fileType)
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public void RequestFile(string file, FileTransferMessageType fileType)
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{
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if (fileStreamReceiver!=null)
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{
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CancelFileTransfer();
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}
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NetOutgoingMessage msg = client.CreateMessage();
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msg.Write((byte)PacketTypes.RequestFile);
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msg.Write((byte)fileType);
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@@ -783,6 +777,41 @@ namespace Barotrauma.Networking
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fileStreamReceiver = new FileStreamReceiver(client, Path.Combine(Submarine.SavePath, "Downloaded"), fileType, OnFileReceived);
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}
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private void OnFileReceived(FileStreamReceiver receiver)
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{
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if (receiver.Status == FileTransferStatus.Error)
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{
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new GUIMessageBox("Error while receiving file from server", receiver.ErrorMessage, 400, 350);
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receiver.DeleteFile();
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}
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else if (receiver.Status == FileTransferStatus.Finished)
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{
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new GUIMessageBox("Download finished", "File ''" + receiver.FileName + "'' was downloaded succesfully.");
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switch (receiver.FileType)
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{
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case FileTransferMessageType.Submarine:
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Submarine.Preload();
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break;
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}
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}
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fileStreamReceiver = null;
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}
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private void CancelFileTransfer()
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{
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fileStreamReceiver.DeleteFile();
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fileStreamReceiver.Dispose();
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fileStreamReceiver = null;
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NetOutgoingMessage msg = client.CreateMessage();
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msg.Write((byte)PacketTypes.RequestFile);
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msg.Write((byte)FileTransferMessageType.Cancel);
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client.SendMessage(msg, NetDeliveryMethod.ReliableUnordered);
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}
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public void Vote(VoteType voteType, object userData)
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{
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NetOutgoingMessage msg = client.CreateMessage();
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