Separate ParticleEmitter & ParticleEmitterPrefab classes - the emission timer (and maybe some other values in the future) can't be in the prefab class because multiple objects may use the same prefab.
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@@ -8,7 +8,7 @@ namespace Barotrauma
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{
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private Sound sound;
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private ParticleEmitter particleEmitterPrefab;
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private ParticleEmitter particleEmitter;
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partial void InitProjSpecific(XElement element)
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{
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@@ -23,7 +23,7 @@ namespace Barotrauma
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switch (subElement.Name.ToString().ToLowerInvariant())
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{
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case "particleemitter":
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particleEmitterPrefab = new ParticleEmitter(subElement);
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particleEmitter = new ParticleEmitter(subElement);
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break;
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}
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@@ -32,9 +32,9 @@ namespace Barotrauma
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partial void DamageParticles(float deltaTime, Vector2 worldPosition)
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{
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if (particleEmitterPrefab != null)
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if (particleEmitter != null)
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{
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particleEmitterPrefab.Emit(deltaTime, worldPosition);
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particleEmitter.Emit(deltaTime, worldPosition);
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}
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if (sound != null)
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