Loaded sounds are properly freed, ObjectProperty optimization, expanded skill effects (rangedweapon accuracy, welding efficiency, electrical shocks), armored wearables + ballistic vest & helmet

This commit is contained in:
Regalis
2015-09-28 19:48:31 +03:00
parent 97c3ac1412
commit cc16bb3ad7
34 changed files with 411 additions and 183 deletions

View File

@@ -73,6 +73,7 @@ namespace Subsurface
GUIButton button = new GUIButton(new Rectangle(0, 70, 100, 30), "Map", null, Alignment.Left, GUI.Style, leftPanel);
button.UserData = PanelTab.Map;
button.OnClicked = SelectRightPanel;
SelectRightPanel(button, button.UserData);
button = new GUIButton(new Rectangle(0, 110, 100, 30), "Crew", null, Alignment.Left, GUI.Style, leftPanel);
button.UserData = PanelTab.Crew;
@@ -149,8 +150,6 @@ namespace Subsurface
gameMode = GameMain.GameSession.gameMode as SinglePlayerMode;
selectedRightPanel = (int)PanelTab.Crew;
//Map.Unload();
UpdateCharacterLists();