Loaded sounds are properly freed, ObjectProperty optimization, expanded skill effects (rangedweapon accuracy, welding efficiency, electrical shocks), armored wearables + ballistic vest & helmet
This commit is contained in:
@@ -73,6 +73,7 @@ namespace Subsurface
|
||||
GUIButton button = new GUIButton(new Rectangle(0, 70, 100, 30), "Map", null, Alignment.Left, GUI.Style, leftPanel);
|
||||
button.UserData = PanelTab.Map;
|
||||
button.OnClicked = SelectRightPanel;
|
||||
SelectRightPanel(button, button.UserData);
|
||||
|
||||
button = new GUIButton(new Rectangle(0, 110, 100, 30), "Crew", null, Alignment.Left, GUI.Style, leftPanel);
|
||||
button.UserData = PanelTab.Crew;
|
||||
@@ -149,8 +150,6 @@ namespace Subsurface
|
||||
|
||||
gameMode = GameMain.GameSession.gameMode as SinglePlayerMode;
|
||||
|
||||
selectedRightPanel = (int)PanelTab.Crew;
|
||||
|
||||
//Map.Unload();
|
||||
|
||||
UpdateCharacterLists();
|
||||
|
||||
Reference in New Issue
Block a user