Loaded sounds are properly freed, ObjectProperty optimization, expanded skill effects (rangedweapon accuracy, welding efficiency, electrical shocks), armored wearables + ballistic vest & helmet
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@@ -80,8 +80,7 @@ namespace Subsurface
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GameMain.ParticleManager.Update((float)deltaTime);
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StatusEffect.UpdateAll((float)deltaTime);
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Physics.accumulator = Math.Min(Physics.accumulator, Physics.step * 4);
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while (Physics.accumulator >= Physics.step)
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{
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@@ -147,7 +146,7 @@ namespace Subsurface
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public void DrawMap(GraphicsDevice graphics, SpriteBatch spriteBatch)
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{
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GameMain.LightManager.DrawLightmap(graphics, spriteBatch, cam);
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//----------------------------------------------------------------------------------------
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//1. draw the background, characters and the parts of the submarine that are behind them
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//----------------------------------------------------------------------------------------
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