Loaded sounds are properly freed, ObjectProperty optimization, expanded skill effects (rangedweapon accuracy, welding efficiency, electrical shocks), armored wearables + ballistic vest & helmet
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@@ -1,18 +1,18 @@
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<prefabs>
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<largehorizontalback sprite="Content/Map/testroom.png" sourcerect="0,0,896,64" depth ="0.4"
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<largehorizontalback sprite="Content/Map/testroom.png" sourcerect="0,0,896,64" depth ="0.9"
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width = "128" height ="64" resizehorizontal="true"/>
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<smallhorizontalback sprite="Content/Map/testroom.png" sourcerect="0,64,896,32" depth ="0.4"
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<smallhorizontalback sprite="Content/Map/testroom.png" sourcerect="0,64,896,32" depth ="0.9"
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width = "128" height ="32" resizehorizontal="true"/>
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<largeverticalback sprite="Content/Map/testroom.png" sourcerect="0,96,64,448" depth ="0.4"
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<largeverticalback sprite="Content/Map/testroom.png" sourcerect="0,96,64,448" depth ="0.9"
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width = "64" height ="128" resizevertical="true"/>
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<largeverticalback2 sprite="Content/Map/testroom.png" sourcerect="64,96,64,448" depth ="0.4"
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<largeverticalback2 sprite="Content/Map/testroom.png" sourcerect="64,96,64,448" depth ="0.9"
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width = "64" height ="128" resizevertical="true"/>
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<smallverticalback sprite="Content/Map/testroom.png" sourcerect="128,96,32,352" depth ="0.85"
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<smallverticalback sprite="Content/Map/testroom.png" sourcerect="128,96,32,352" depth ="0.9"
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width = "32" height ="128" resizevertical="true"/>
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<smallverticalback2 sprite="Content/Map/testroom.png" sourcerect="160,96,32,352" depth ="0.85"
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<smallverticalback2 sprite="Content/Map/testroom.png" sourcerect="160,96,32,352" depth ="0.9"
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width = "32" height ="128" resizevertical="true"/>
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<engineeringLabel sprite="Content/Map/testroom.png" sourcerect="464,336,153,16" depth ="0.99"
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@@ -45,10 +45,10 @@
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<rightwall sprite="Content/Map/testroom.png" sourcerect="688,368,32,496" depth ="0.05" castshadow="true"
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width = "32" height ="64" resizevertical="true" body="true" health="500"/>
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<topwall sprite="Content/Map/testroom.png" sourcerect="144,464,496,32" depth ="0.05" castshadow="true"
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<topwall sprite="Content/Map/testroom.png" sourcerect="144,464,496,32" depth ="0.06" castshadow="true"
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width = "64" height ="32" resizehorizontal="true" body="true" health="500"/>
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<bottomwall sprite="Content/Map/testroom.png" flipvertical ="true" sourcerect="144,496,640,32" depth ="0.05" castshadow="true"
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<bottomwall sprite="Content/Map/testroom.png" flipvertical ="true" sourcerect="144,496,640,32" depth ="0.06" castshadow="true"
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width = "64" height ="32" resizehorizontal="true" body="true" health="500"/>
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<topwindow sprite="Content/Map/testroom.png" sourcerect="208,352,128,80" depth ="0.05"
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