Loaded sounds are properly freed, ObjectProperty optimization, expanded skill effects (rangedweapon accuracy, welding efficiency, electrical shocks), armored wearables + ballistic vest & helmet
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@@ -32,10 +32,7 @@
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<!-- construction skill 20 required to use the item -->
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<RequiredSkill name="Construction" level="20"/>
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<!-- if using the item fails (due to a insufficient skill level for example), the contained tank will break and an explosion will occurr -->
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<StatusEffect type="OnFailure" target="Contained" targetnames="Welding Fuel Tank,Oxygen Tank" Condition="-100.0" sound="Content/Items/Weapons/stunGrenade.ogg">
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<Explosion range="500" damage="20" stun="10" force="5.0"/>
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</StatusEffect>
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<StatusEffect type="OnFailure" target="Contained" targetnames="Welding Fuel Tank,Oxygen Tank" Condition="-3.0"/>
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<LightComponent color="1.0,0.9,0.7,1.0" Flicker="0.5">
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<sprite texture="Content/Items/Electricity/lightsprite.png" origin="0.5,0.5"/>
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@@ -73,9 +70,7 @@
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<RequiredSkill name="Construction" level="30"/>
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<StatusEffect type="OnFailure" target="Contained" targetnames="Welding Fuel Tank,Oxygen Tank" Condition="-100.0" sound="Content/Items/Weapons/stunGrenade.ogg">
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<Explosion range="500" damage="20" stun="10" force="5.0"/>
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</StatusEffect>
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<StatusEffect type="OnFailure" target="Contained" targetnames="Welding Fuel Tank,Oxygen Tank" Condition="-3.0"/>
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<LightComponent color="0.1,0.8,1.0,1.0" Flicker="0.5">
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<sprite texture="Content/Items/Electricity/lightsprite.png" origin="0.5,0.5"/>
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