Loaded sounds are properly freed, ObjectProperty optimization, expanded skill effects (rangedweapon accuracy, welding efficiency, electrical shocks), armored wearables + ballistic vest & helmet
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@@ -16,22 +16,22 @@
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flip="true">
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<!-- head -->
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<limb id = "0" radius="30" height="86" mass = "6" type="Head" flip="true" steerforce="1.0" armorsector="0.0,180.0" armorvalue="5.0f">
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<limb id = "0" radius="30" height="86" mass = "6" type="Head" flip="true" steerforce="1.0" armorsector="0.0,180.0" armorvalue="10.0">
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<sprite texture="Content/Characters/Mantis/mantis.png" sourcerect="0,0,101,168" depth="0.02" origin="0.4,0.53"/>
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</limb>
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<!-- middle part -->
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<limb id = "1" width="42" height="61" mass = "6" flip="true" armorsector="0.0,180.0" armorvalue="5.0f">
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<limb id = "1" width="42" height="61" mass = "6" flip="true" armorsector="0.0,180.0" armorvalue="10.0">
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<sprite texture="Content/Characters/Mantis/mantis.png" sourcerect="3,168,59,64" depth="0.021" origin="0.3,0.65"/>
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</limb>
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<!-- middle part -->
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<limb id = "2" width="35" height="52" mass = "6" flip="true" armorsector="0.0,180.0" armorvalue="5.0f">
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<limb id = "2" width="35" height="52" mass = "6" flip="true" armorsector="0.0,180.0" armorvalue="10.0">
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<sprite texture="Content/Characters/Mantis/mantis.png" sourcerect="66,180,65,70" depth="0.022" origin="0.3,0.65"/>
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</limb>
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<!-- tail -->
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<limb id = "3" radius="20" mass = "6" type="Tail" flip="true" armorsector="0.0,180.0" armorvalue="5.0f">
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<limb id = "3" radius="20" mass = "6" type="Tail" flip="true" armorsector="0.0,180.0" armorvalue="10.0">
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<sprite texture="Content/Characters/Mantis/mantis.png" sourcerect="130,158,46,93" depth="0.023" origin="0.37,0.3"/>
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</limb>
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@@ -44,7 +44,7 @@
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<sound file ="Content/Sounds/stepMetal.ogg"/>
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</limb>
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<!-- ""claw" -->
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<limb id = "6" width="15" height="63" mass = "4" flip="true" pullpos="0.0,30.0" frefjoint="0">
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<limb id = "6" width="15" height="63" mass = "4" flip="true" pullpos="0.0,30.0" refjoint="0">
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<sprite texture="Content/Characters/Mantis/mantis.png" sourcerect="228,1,28,76" depth="0.01" origin="0.5,0.5"/>
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<attack type="PinchCW" range="120" duration="0.5" damage="30" stun="0.1" bleedingdamage="5" structuredamage="50" damagetype="slash"/>
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<sound file ="Content/Sounds/stepMetal.ogg"/>
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