Loaded sounds are properly freed, ObjectProperty optimization, expanded skill effects (rangedweapon accuracy, welding efficiency, electrical shocks), armored wearables + ballistic vest & helmet
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@@ -14,17 +14,17 @@
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flip="true">
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<!-- head -->
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<limb id = "0" radius="22" height="45" mass = "6" type="Head" flip="true" steerforce="1.0" armorsector="0.0,180.0" armorvalue="5.0f">
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<limb id = "0" radius="22" height="45" mass = "6" type="Head" flip="true" steerforce="1.0" armorsector="0.0,180.0" armorvalue="30.0">
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<sprite texture="Content/Characters/Crawler/crawler.png" sourcerect="0,0,51,121" depth="0.02" origin="0.45,0.63"/>
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</limb>
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<!-- middle part -->
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<limb id = "1" width="36" height="40" mass = "6" flip="true" armorsector="0.0,180.0" armorvalue="5.0f">
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<limb id = "1" width="36" height="40" mass = "6" flip="true" armorsector="0.0,180.0" armorvalue="20.0">
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<sprite texture="Content/Characters/Crawler/crawler.png" sourcerect="57,7,59,57" depth="0.021" origin="0.3,0.65"/>
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</limb>
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<!-- tail -->
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<limb id = "2" width="41" height="63" mass = "6" type="Tail" flip="true" armorsector="0.0,180.0" armorvalue="5.0f">
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<limb id = "2" width="41" height="63" mass = "6" type="Tail" flip="true" armorsector="0.0,180.0" armorvalue="20.0">
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<sprite texture="Content/Characters/Crawler/crawler.png" sourcerect="6,141,60,95" depth="0.022" origin="0.37,0.43"/>
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</limb>
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