Loaded sounds are properly freed, ObjectProperty optimization, expanded skill effects (rangedweapon accuracy, welding efficiency, electrical shocks), armored wearables + ballistic vest & helmet
This commit is contained in:
@@ -14,17 +14,17 @@
|
||||
flip="true">
|
||||
|
||||
<!-- head -->
|
||||
<limb id = "0" radius="22" height="45" mass = "6" type="Head" flip="true" steerforce="1.0" armorsector="0.0,180.0" armorvalue="5.0f">
|
||||
<limb id = "0" radius="22" height="45" mass = "6" type="Head" flip="true" steerforce="1.0" armorsector="0.0,180.0" armorvalue="30.0">
|
||||
<sprite texture="Content/Characters/Crawler/crawler.png" sourcerect="0,0,51,121" depth="0.02" origin="0.45,0.63"/>
|
||||
</limb>
|
||||
|
||||
<!-- middle part -->
|
||||
<limb id = "1" width="36" height="40" mass = "6" flip="true" armorsector="0.0,180.0" armorvalue="5.0f">
|
||||
<limb id = "1" width="36" height="40" mass = "6" flip="true" armorsector="0.0,180.0" armorvalue="20.0">
|
||||
<sprite texture="Content/Characters/Crawler/crawler.png" sourcerect="57,7,59,57" depth="0.021" origin="0.3,0.65"/>
|
||||
</limb>
|
||||
|
||||
<!-- tail -->
|
||||
<limb id = "2" width="41" height="63" mass = "6" type="Tail" flip="true" armorsector="0.0,180.0" armorvalue="5.0f">
|
||||
<limb id = "2" width="41" height="63" mass = "6" type="Tail" flip="true" armorsector="0.0,180.0" armorvalue="20.0">
|
||||
<sprite texture="Content/Characters/Crawler/crawler.png" sourcerect="6,141,60,95" depth="0.022" origin="0.37,0.43"/>
|
||||
</limb>
|
||||
|
||||
|
||||
@@ -16,22 +16,22 @@
|
||||
flip="true">
|
||||
|
||||
<!-- head -->
|
||||
<limb id = "0" radius="30" height="86" mass = "6" type="Head" flip="true" steerforce="1.0" armorsector="0.0,180.0" armorvalue="5.0f">
|
||||
<limb id = "0" radius="30" height="86" mass = "6" type="Head" flip="true" steerforce="1.0" armorsector="0.0,180.0" armorvalue="10.0">
|
||||
<sprite texture="Content/Characters/Mantis/mantis.png" sourcerect="0,0,101,168" depth="0.02" origin="0.4,0.53"/>
|
||||
</limb>
|
||||
|
||||
<!-- middle part -->
|
||||
<limb id = "1" width="42" height="61" mass = "6" flip="true" armorsector="0.0,180.0" armorvalue="5.0f">
|
||||
<limb id = "1" width="42" height="61" mass = "6" flip="true" armorsector="0.0,180.0" armorvalue="10.0">
|
||||
<sprite texture="Content/Characters/Mantis/mantis.png" sourcerect="3,168,59,64" depth="0.021" origin="0.3,0.65"/>
|
||||
</limb>
|
||||
|
||||
<!-- middle part -->
|
||||
<limb id = "2" width="35" height="52" mass = "6" flip="true" armorsector="0.0,180.0" armorvalue="5.0f">
|
||||
<limb id = "2" width="35" height="52" mass = "6" flip="true" armorsector="0.0,180.0" armorvalue="10.0">
|
||||
<sprite texture="Content/Characters/Mantis/mantis.png" sourcerect="66,180,65,70" depth="0.022" origin="0.3,0.65"/>
|
||||
</limb>
|
||||
|
||||
<!-- tail -->
|
||||
<limb id = "3" radius="20" mass = "6" type="Tail" flip="true" armorsector="0.0,180.0" armorvalue="5.0f">
|
||||
<limb id = "3" radius="20" mass = "6" type="Tail" flip="true" armorsector="0.0,180.0" armorvalue="10.0">
|
||||
<sprite texture="Content/Characters/Mantis/mantis.png" sourcerect="130,158,46,93" depth="0.023" origin="0.37,0.3"/>
|
||||
</limb>
|
||||
|
||||
@@ -44,7 +44,7 @@
|
||||
<sound file ="Content/Sounds/stepMetal.ogg"/>
|
||||
</limb>
|
||||
<!-- ""claw" -->
|
||||
<limb id = "6" width="15" height="63" mass = "4" flip="true" pullpos="0.0,30.0" frefjoint="0">
|
||||
<limb id = "6" width="15" height="63" mass = "4" flip="true" pullpos="0.0,30.0" refjoint="0">
|
||||
<sprite texture="Content/Characters/Mantis/mantis.png" sourcerect="228,1,28,76" depth="0.01" origin="0.5,0.5"/>
|
||||
<attack type="PinchCW" range="120" duration="0.5" damage="30" stun="0.1" bleedingdamage="5" structuredamage="50" damagetype="slash"/>
|
||||
<sound file ="Content/Sounds/stepMetal.ogg"/>
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
<ragdoll waveamplitude="0.0" swimspeed="1.0" walkspeed="0.3" flip="true" rotatetowardsmovement="false" headangle="-90">
|
||||
|
||||
<!-- head -->
|
||||
<limb id = "0" radius="230" height="500" type="Head" steerforce="1.0" flip="true" armorsector="0.0,180.0" armorvalue="10.0f">
|
||||
<limb id = "0" radius="230" height="500" type="Head" steerforce="1.0" flip="true" armorsector="0.0,180.0" armorvalue="100.0">
|
||||
<sprite texture="Content/Characters/Moloch/moloch.png" sourcerect="0,0,628,1024" depth="0.02" origin ="0.4,0.5"/>
|
||||
</limb>
|
||||
|
||||
|
||||
Reference in New Issue
Block a user