Fixed crashing if a matching waypoint isn't found when spawning a monster

This commit is contained in:
Regalis
2016-10-10 21:38:19 +03:00
parent f0f385c2b2
commit cb992c7d66

View File

@@ -226,18 +226,17 @@ namespace Barotrauma
Character spawnedCharacter = null;
Vector2 spawnPosition = Vector2.Zero;
spawnPosition = Vector2.Zero;
WayPoint spawnPoint = null;
if (commands.Length > 2)
{
switch (commands[2].ToLowerInvariant())
{
case "inside":
spawnPosition = WayPoint.GetRandom(SpawnType.Human, null, Submarine.MainSub).WorldPosition;
spawnPoint = WayPoint.GetRandom(SpawnType.Human, null, Submarine.MainSub);
break;
case "outside":
spawnPosition = WayPoint.GetRandom(SpawnType.Enemy).WorldPosition;
spawnPoint = WayPoint.GetRandom(SpawnType.Enemy);
break;
case "near":
case "close":
@@ -253,7 +252,7 @@ namespace Barotrauma
if (closestDist < 0.0f || dist < closestDist)
{
spawnPosition = wp.WorldPosition;
spawnPoint = wp;
closestDist = dist;
}
}
@@ -262,16 +261,17 @@ namespace Barotrauma
spawnPosition = GameMain.GameScreen.Cam.ScreenToWorld(PlayerInput.MousePosition);
break;
default:
spawnPosition = WayPoint.GetRandom(commands[1].ToLowerInvariant()=="human" ? SpawnType.Human : SpawnType.Enemy).WorldPosition;
spawnPoint = WayPoint.GetRandom(commands[1].ToLowerInvariant() == "human" ? SpawnType.Human : SpawnType.Enemy);
break;
}
}
else
{
spawnPosition = WayPoint.GetRandom(commands[1].ToLowerInvariant() == "human" ? SpawnType.Human : SpawnType.Enemy).WorldPosition;
spawnPoint = WayPoint.GetRandom(commands[1].ToLowerInvariant() == "human" ? SpawnType.Human : SpawnType.Enemy);
}
if (spawnPoint != null) spawnPosition = spawnPoint.WorldPosition;
if (commands[1].ToLowerInvariant()=="human")
{
spawnedCharacter = Character.Create(Character.HumanConfigFile, spawnPosition);