Unstable v0.1300.0.1

This commit is contained in:
Markus Isberg
2021-03-05 17:00:56 +02:00
parent 64cdb32078
commit cb969c959f
199 changed files with 6043 additions and 3911 deletions
@@ -74,11 +74,48 @@ namespace Barotrauma.Items.Components
}
}
private string output;
[InGameEditable, Serialize("1", true, description: "The signal the item outputs when it has detected movement.", alwaysUseInstanceValues: true)]
public string Output { get; set; }
public string Output
{
get { return output; }
set
{
if (value == null) { return; }
output = value;
if (output.Length > MaxOutputLength)
{
output = output.Substring(0, MaxOutputLength);
}
}
}
private string falseOutput;
[InGameEditable, Serialize("", true, description: "The signal the item outputs when it has not detected movement.", alwaysUseInstanceValues: true)]
public string FalseOutput { get; set; }
public string FalseOutput
{
get { return falseOutput; }
set
{
if (value == null) { return; }
falseOutput = value;
if (falseOutput.Length > MaxOutputLength)
{
falseOutput = falseOutput.Substring(0, MaxOutputLength);
}
}
}
private int maxOutputLength;
[Editable, Serialize(200, false, description: "The maximum length of the output strings. Warning: Large values can lead to large memory usage or networking issues.")]
public int MaxOutputLength
{
get { return maxOutputLength; }
set
{
maxOutputLength = Math.Max(value, 0);
}
}
[Editable(DecimalCount = 3), Serialize(0.01f, true, description: "How fast the objects within the detector's range have to be moving (in m/s).", alwaysUseInstanceValues: true)]
public float MinimumVelocity