Unstable v0.1300.0.1
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+31
-4
@@ -15,18 +15,45 @@ namespace Barotrauma.Items.Components
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//the output is sent if both inputs have received a signal within the timeframe
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protected float timeFrame;
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[InGameEditable, Serialize("1", true, description: "The signal this item outputs when the condition is met.", alwaysUseInstanceValues: true)]
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[InGameEditable, Serialize("1", true, description: "The signal sent when the condition is met.", alwaysUseInstanceValues: true)]
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public string Output
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{
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get { return output; }
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set { output = value; }
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set
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{
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if (value == null) { return; }
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output = value;
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if (output.Length > MaxOutputLength)
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{
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output = output.Substring(0, MaxOutputLength);
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}
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}
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}
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[InGameEditable, Serialize("", true, description: "The signal this item outputs when the condition is not met.", alwaysUseInstanceValues: true)]
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[InGameEditable, Serialize("", true, description: "The signal sent when the condition is met (if empty, no signal is sent).", alwaysUseInstanceValues: true)]
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public string FalseOutput
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{
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get { return falseOutput; }
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set { falseOutput = value; }
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set
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{
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if (value == null) { return; }
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falseOutput = value;
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if (falseOutput.Length > MaxOutputLength)
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{
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falseOutput = falseOutput.Substring(0, MaxOutputLength);
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}
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}
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}
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private int maxOutputLength;
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[Editable, Serialize(200, false, description: "The maximum length of the output strings. Warning: Large values can lead to large memory usage or networking issues.")]
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public int MaxOutputLength
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{
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get { return maxOutputLength; }
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set
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{
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maxOutputLength = Math.Max(value, 0);
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}
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}
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[InGameEditable(DecimalCount = 2), Serialize(0.0f, true, description: "The maximum amount of time between the received signals. If set to 0, the signals must be received at the same time.", alwaysUseInstanceValues: true)]
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