Unstable v0.1300.0.1

This commit is contained in:
Markus Isberg
2021-03-05 17:00:56 +02:00
parent 64cdb32078
commit cb969c959f
199 changed files with 6043 additions and 3911 deletions
@@ -4,7 +4,7 @@ using System.Xml.Linq;
namespace Barotrauma.Items.Components
{
class AndComponent : ItemComponent
{
{
protected string output, falseOutput;
//an array to keep track of how long ago a non-zero signal was received on both inputs
@@ -27,14 +27,41 @@ namespace Barotrauma.Items.Components
public string Output
{
get { return output; }
set { output = value; }
set
{
if (value == null) { return; }
output = value;
if (output.Length > MaxOutputLength)
{
output = output.Substring(0, MaxOutputLength);
}
}
}
[InGameEditable, Serialize("", true, description: "The signal sent when the condition is met (if empty, no signal is sent).", alwaysUseInstanceValues: true)]
public string FalseOutput
{
get { return falseOutput; }
set { falseOutput = value; }
set
{
if (value == null) { return; }
falseOutput = value;
if (falseOutput.Length > MaxOutputLength)
{
falseOutput = falseOutput.Substring(0, MaxOutputLength);
}
}
}
private int maxOutputLength;
[Editable, Serialize(200, false, description: "The maximum length of the output strings. Warning: Large values can lead to large memory usage or networking issues.")]
public int MaxOutputLength
{
get { return maxOutputLength; }
set
{
maxOutputLength = Math.Max(value, 0);
}
}
public AndComponent(Item item, XElement element)