Unstable v0.1300.0.1
This commit is contained in:
@@ -179,6 +179,7 @@ namespace Barotrauma
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{
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if (speaker == null) { return; }
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speaker.CampaignInteractionType = CampaignMode.InteractionType.None;
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speaker.ActiveConversation = this;
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speaker.SetCustomInteract(null, null);
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#if SERVER
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GameMain.NetworkMember.CreateEntityEvent(speaker, new object[] { NetEntityEvent.Type.AssignCampaignInteraction });
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@@ -213,24 +214,24 @@ namespace Barotrauma
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#if CLIENT
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Character.DisableControls = true;
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#endif
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if (ShouldInterrupt())
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if (ShouldInterrupt())
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{
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ResetSpeaker();
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interrupt = true;
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interrupt = true;
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}
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return;
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return;
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}
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if (!string.IsNullOrEmpty(SpeakerTag))
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{
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if (speaker != null && !speaker.Removed && speaker.CampaignInteractionType == CampaignMode.InteractionType.Talk) { return; }
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if (speaker != null && !speaker.Removed && speaker.CampaignInteractionType == CampaignMode.InteractionType.Talk && speaker.ActiveConversation?.ParentEvent != this.ParentEvent) { return; }
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speaker = ParentEvent.GetTargets(SpeakerTag).FirstOrDefault(e => e is Character) as Character;
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if (speaker == null || speaker.Removed)
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{
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return;
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{
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return;
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}
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//some conversation already assigned to the speaker, wait for it to be removed
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if (speaker.CampaignInteractionType == CampaignMode.InteractionType.Talk)
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if (speaker.CampaignInteractionType == CampaignMode.InteractionType.Talk && speaker.ActiveConversation?.ParentEvent != this.ParentEvent)
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{
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return;
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}
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@@ -241,6 +242,7 @@ namespace Barotrauma
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else
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{
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speaker.CampaignInteractionType = CampaignMode.InteractionType.Talk;
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speaker.ActiveConversation = this;
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#if CLIENT
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speaker.SetCustomInteract(
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TryStartConversation,
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@@ -18,14 +18,13 @@ namespace Barotrauma
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public MissionAction(ScriptedEvent parentEvent, XElement element) : base(parentEvent, element)
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{
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//TODO: use event identifier in the error messages
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if (string.IsNullOrEmpty(MissionIdentifier) && string.IsNullOrEmpty(MissionTag))
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{
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DebugConsole.ThrowError($"Error in event \"{"event identifier goes here"}\": neither MissionIdentifier or MissionTag has been configured.");
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DebugConsole.ThrowError($"Error in event \"{parentEvent.Prefab.Identifier}\": neither MissionIdentifier or MissionTag has been configured.");
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}
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if (!string.IsNullOrEmpty(MissionIdentifier) && !string.IsNullOrEmpty(MissionTag))
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{
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DebugConsole.ThrowError($"Error in event \"{"event identifier goes here"}\": both MissionIdentifier or MissionTag have been configured. The tag will be ignored.");
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DebugConsole.ThrowError($"Error in event \"{parentEvent.Prefab.Identifier}\": both MissionIdentifier or MissionTag have been configured. The tag will be ignored.");
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}
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}
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@@ -240,7 +240,7 @@ namespace Barotrauma
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return GetSpawnPos(SpawnLocation, spawnPointType, targetModuleTags, SpawnPointTag.ToEnumerable());
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}
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public static WayPoint GetSpawnPos(SpawnLocationType spawnLocation, SpawnType? spawnPointType, IEnumerable<string> moduleFlags = null, IEnumerable<string> spawnpointTags = null)
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public static WayPoint GetSpawnPos(SpawnLocationType spawnLocation, SpawnType? spawnPointType, IEnumerable<string> moduleFlags = null, IEnumerable<string> spawnpointTags = null, bool asFarAsPossibleFromAirlock = false)
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{
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List<WayPoint> potentialSpawnPoints = spawnLocation switch
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{
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@@ -253,6 +253,7 @@ namespace Barotrauma
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};
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potentialSpawnPoints = potentialSpawnPoints.FindAll(wp => wp.ConnectedDoor == null && wp.Ladders == null && !wp.isObstructed);
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var airlockSpawnPoints = potentialSpawnPoints.Where(wp => wp.CurrentHull?.OutpostModuleTags?.Contains("airlock") ?? false).ToList();
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if (moduleFlags != null && moduleFlags.Any())
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{
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@@ -282,7 +283,7 @@ namespace Barotrauma
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IEnumerable<WayPoint> validSpawnPoints;
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if (spawnPointType.HasValue)
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{
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validSpawnPoints = potentialSpawnPoints.FindAll(wp => wp.SpawnType == spawnPointType.Value);
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validSpawnPoints = potentialSpawnPoints.FindAll(wp => spawnPointType.Value.HasFlag(wp.SpawnType));
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}
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else
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{
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@@ -291,7 +292,6 @@ namespace Barotrauma
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}
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//don't spawn in an airlock module if there are other options
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var airlockSpawnPoints = validSpawnPoints.Where(wp => wp.CurrentHull?.OutpostModuleTags?.Contains("airlock") ?? false);
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if (airlockSpawnPoints.Count() < validSpawnPoints.Count())
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{
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validSpawnPoints = validSpawnPoints.Except(airlockSpawnPoints);
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@@ -313,7 +313,25 @@ namespace Barotrauma
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}
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}
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return validSpawnPoints.GetRandom();
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if (asFarAsPossibleFromAirlock && airlockSpawnPoints.Any())
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{
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WayPoint furthestPoint = validSpawnPoints.First();
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float furthestDist = 0.0f;
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foreach (WayPoint waypoint in validSpawnPoints)
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{
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float dist = Vector2.DistanceSquared(waypoint.WorldPosition, airlockSpawnPoints.First().WorldPosition);
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if (dist > furthestDist)
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{
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furthestDist = dist;
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furthestPoint = waypoint;
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}
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}
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return furthestPoint;
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}
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else
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{
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return validSpawnPoints.GetRandom();
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}
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}
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public override string ToDebugString()
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@@ -4,6 +4,7 @@ using System;
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using System.Collections.Generic;
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using System.Linq;
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using Barotrauma.Extensions;
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using NLog;
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namespace Barotrauma
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{
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@@ -13,7 +14,8 @@ namespace Barotrauma
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{
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CONVERSATION,
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STATUSEFFECT,
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MISSION
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MISSION,
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UNLOCKPATH
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}
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const float IntensityUpdateInterval = 5.0f;
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@@ -111,21 +113,50 @@ namespace Barotrauma
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SelectSettings();
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var initialEventSet = SelectRandomEvents(EventSet.List);
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if (initialEventSet != null)
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int seed = 0;
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if (level != null)
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{
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pendingEventSets.Add(initialEventSet);
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int seed = ToolBox.StringToInt(level.Seed);
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seed = ToolBox.StringToInt(level.Seed);
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foreach (var previousEvent in level.LevelData.EventHistory)
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{
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seed ^= ToolBox.StringToInt(previousEvent.Identifier);
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}
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MTRandom rand = new MTRandom(seed);
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}
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MTRandom rand = new MTRandom(seed);
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var initialEventSet = SelectRandomEvents(EventSet.List);
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if (initialEventSet != null)
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{
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pendingEventSets.Add(initialEventSet);
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CreateEvents(initialEventSet, rand);
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}
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if (level?.LevelData?.Type == LevelData.LevelType.Outpost)
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{
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//if the outpost is connected to a locked connection, create an event to unlock it
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if (level.StartLocation?.Connections.Any(c => c.Locked) ?? false)
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{
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var unlockPathPrefabs = EventSet.PrefabList.FindAll(e => e.UnlockPathEvent);
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var unlockPathPrefabsForBiome = unlockPathPrefabs.FindAll(e =>
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string.IsNullOrEmpty(e.BiomeIdentifier) ||
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e.BiomeIdentifier.Equals(level.LevelData.Biome.Identifier, StringComparison.OrdinalIgnoreCase));
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var unlockPathEventPrefab = unlockPathPrefabsForBiome.Any() ?
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ToolBox.SelectWeightedRandom(unlockPathPrefabsForBiome, unlockPathPrefabsForBiome.Select(b => b.Commonness).ToList(), rand) :
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ToolBox.SelectWeightedRandom(unlockPathPrefabs, unlockPathPrefabs.Select(b => b.Commonness).ToList(), rand);
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if (unlockPathEventPrefab != null)
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{
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var newEvent = unlockPathEventPrefab.CreateInstance();
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newEvent.Init(true);
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ActiveEvents.Add(newEvent);
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}
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else
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{
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//if no event that unlocks the path can be found, unlock it automatically
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level.StartLocation.Connections.ForEach(c => c.Locked = false);
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}
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}
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level.LevelData.EventHistory.AddRange(selectedEvents.Values.SelectMany(v => v).Select(e => e.Prefab).Where(e => !level.LevelData.EventHistory.Contains(e)));
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if (level.LevelData.EventHistory.Count > MaxEventHistory)
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{
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@@ -362,20 +393,24 @@ namespace Barotrauma
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}
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else if (eventSet.PerWreck)
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{
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var wrecks = Submarine.Loaded.Where(s => s.Info.IsWreck && (s.WreckAI == null || !s.WreckAI.IsAlive));
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var wrecks = Submarine.Loaded.Where(s => s.Info.IsWreck && (s.WreckAI == null || !s.WreckAI.IsAlive));
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applyCount = wrecks.Count();
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foreach (var wreck in wrecks)
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{
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spawnPosFilter.Add((Level.InterestingPosition pos) => { return pos.Submarine == wreck; });
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}
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}
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var suitablePrefabs = eventSet.EventPrefabs.FindAll(e =>
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string.IsNullOrEmpty(e.First.BiomeIdentifier) ||
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e.First.BiomeIdentifier.Equals(Level.Loaded.LevelData?.Biome?.Identifier, StringComparison.OrdinalIgnoreCase));
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for (int i = 0; i < applyCount; i++)
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{
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if (eventSet.ChooseRandom)
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{
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if (eventSet.EventPrefabs.Count > 0)
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if (suitablePrefabs.Count > 0)
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{
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List<Pair<EventPrefab, float>> unusedEvents = new List<Pair<EventPrefab, float>>(eventSet.EventPrefabs);
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List<Pair<EventPrefab, float>> unusedEvents = new List<Pair<EventPrefab, float>>(suitablePrefabs);
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for (int j = 0; j < eventSet.EventCount; j++)
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{
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var eventPrefab = ToolBox.SelectWeightedRandom(unusedEvents, unusedEvents.Select(e => CalculateCommonness(e)).ToList(), rand);
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@@ -403,7 +438,7 @@ namespace Barotrauma
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}
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else
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{
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foreach (Pair<EventPrefab, float> eventPrefab in eventSet.EventPrefabs)
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foreach (Pair<EventPrefab, float> eventPrefab in suitablePrefabs)
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{
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var newEvent = eventPrefab.First.CreateInstance();
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if (newEvent == null) { continue; }
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@@ -430,12 +465,19 @@ namespace Barotrauma
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MTRandom rand = new MTRandom(ToolBox.StringToInt(level.Seed));
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var allowedEventSets =
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eventSets.Where(es => level.Difficulty >= es.MinLevelDifficulty && level.Difficulty <= es.MaxLevelDifficulty && level.LevelData.Type == es.LevelType);
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eventSets.Where(es =>
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level.Difficulty >= es.MinLevelDifficulty && level.Difficulty <= es.MaxLevelDifficulty &&
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level.LevelData.Type == es.LevelType &&
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(string.IsNullOrEmpty(es.BiomeIdentifier) || es.BiomeIdentifier.Equals(level.LevelData.Biome.Identifier, StringComparison.OrdinalIgnoreCase)));
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LocationType locationType = (GameMain.GameSession?.GameMode as CampaignMode)?.Map?.CurrentLocation?.Type ?? level?.StartLocation?.Type;
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if (locationType != null)
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Location location = (GameMain.GameSession?.GameMode as CampaignMode)?.Map?.CurrentLocation ?? level?.StartLocation;
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LocationType locationType = location?.GetLocationType();
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if (location != null)
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{
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allowedEventSets = allowedEventSets.Where(set => set.LocationTypeIdentifiers == null || set.LocationTypeIdentifiers.Any(identifier => string.Equals(identifier, locationType.Identifier, StringComparison.OrdinalIgnoreCase)));
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allowedEventSets = allowedEventSets.Where(set =>
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set.LocationTypeIdentifiers == null ||
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set.LocationTypeIdentifiers.Any(identifier => string.Equals(identifier, locationType.Identifier, StringComparison.OrdinalIgnoreCase)));
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}
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float totalCommonness = allowedEventSets.Sum(e => e.GetCommonness(level));
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@@ -12,6 +12,8 @@ namespace Barotrauma
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public readonly bool TriggerEventCooldown;
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public float Commonness;
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public string Identifier;
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public bool UnlockPathEvent;
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public string BiomeIdentifier;
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public EventPrefab(XElement element)
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{
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@@ -34,6 +36,8 @@ namespace Barotrauma
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Commonness = element.GetAttributeFloat("commonness", 1.0f);
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SpawnProbability = Math.Clamp(element.GetAttributeFloat("spawnprobability", 1.0f), 0, 1);
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TriggerEventCooldown = element.GetAttributeBool("triggereventcooldown", true);
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UnlockPathEvent = element.GetAttributeBool("unlockpathevent", false);
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BiomeIdentifier = ConfigElement.GetAttributeString("biome", string.Empty);
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}
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public Event CreateInstance()
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@@ -65,6 +65,8 @@ namespace Barotrauma
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//0-100
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public readonly float MinLevelDifficulty, MaxLevelDifficulty;
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public readonly string BiomeIdentifier;
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public readonly LevelData.LevelType LevelType;
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public readonly string[] LocationTypeIdentifiers;
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@@ -111,6 +113,7 @@ namespace Barotrauma
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EventPrefabs = new List<Pair<EventPrefab, float>>();
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ChildSets = new List<EventSet>();
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BiomeIdentifier = element.GetAttributeString("biome", string.Empty);
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MinLevelDifficulty = element.GetAttributeFloat("minleveldifficulty", 0);
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MaxLevelDifficulty = Math.Max(element.GetAttributeFloat("maxleveldifficulty", 100), MinLevelDifficulty);
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+128
-40
@@ -1,5 +1,7 @@
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using Barotrauma.Extensions;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Xml.Linq;
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namespace Barotrauma
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@@ -8,38 +10,33 @@ namespace Barotrauma
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{
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private readonly XElement characterConfig;
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private readonly List<Character> characters = new List<Character>();
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protected readonly List<Character> characters = new List<Character>();
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private readonly Dictionary<Character, List<Item>> characterItems = new Dictionary<Character, List<Item>>();
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protected readonly HashSet<Character> requireKill = new HashSet<Character>();
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protected readonly HashSet<Character> requireRescue = new HashSet<Character>();
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private readonly string itemTag;
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public override bool AllowRespawn => false;
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private Item itemToDestroy;
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protected bool wasDocked;
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public AbandonedOutpostMission(MissionPrefab prefab, Location[] locations) :
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base(prefab, locations)
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{
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characterConfig = prefab.ConfigElement.Element("Characters");
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itemTag = prefab.ConfigElement.GetAttributeString("targetitem", "");
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if (string.IsNullOrEmpty(itemTag))
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{
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DebugConsole.ThrowError($"Error in mission prefab \"{prefab.Identifier}\". Target item not defined.");
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}
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}
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protected override void StartMissionSpecific(Level level)
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{
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itemToDestroy = null;
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itemToDestroy = Item.ItemList.Find(it => it.Submarine?.Info.Type != SubmarineType.Player && it.HasTag(itemTag));
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if (itemToDestroy == null)
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{
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DebugConsole.ThrowError($"Error in mission \"{Prefab.Identifier}\". Could not find an item with the tag \"{itemTag}\".");
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}
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characters.Clear();
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characterItems.Clear();
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requireKill.Clear();
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requireRescue.Clear();
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if (!IsClient)
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{
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InitCharacters();
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}
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wasDocked = Submarine.MainSub.DockedTo.Contains(Level.Loaded.StartOutpost);
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}
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private void InitCharacters()
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@@ -57,48 +54,139 @@ namespace Barotrauma
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foreach (XElement element in characterConfig.Elements())
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{
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string characterIdentifier = element.GetAttributeString("identifier", "");
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string characterFrom = element.GetAttributeString("from", "");
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HumanPrefab humanPrefab = NPCSet.Get(characterFrom, characterIdentifier);
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if (humanPrefab == null)
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{
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DebugConsole.ThrowError("Couldn't spawn character for abandoned outpost mission: character prefab \"" + characterIdentifier + "\" not found");
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return;
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}
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if (GameMain.NetworkMember == null && element.GetAttributeBool("multiplayeronly", false)) { continue; }
|
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string[] moduleFlags = element.GetAttributeStringArray("moduleflags", null);
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string[] spawnPointTags = element.GetAttributeStringArray("spawnpointtags", null);
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ISpatialEntity spawnPos = SpawnAction.GetSpawnPos(
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SpawnAction.SpawnLocationType.Outpost, SpawnType.Human,
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moduleFlags ?? humanPrefab.GetModuleFlags(),
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spawnPointTags ?? humanPrefab.GetSpawnPointTags());
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if (spawnPos == null)
|
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int defaultCount = element.GetAttributeInt("count", -1);
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||||
if (defaultCount < 0)
|
||||
{
|
||||
spawnPos = submarine.GetHulls(alsoFromConnectedSubs: false).GetRandom();
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defaultCount = element.GetAttributeInt("amount", 1);
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}
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int min = Math.Min(element.GetAttributeInt("min", defaultCount), 255);
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int max = Math.Min(Math.Max(min, element.GetAttributeInt("max", defaultCount)), 255);
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int count = Rand.Range(min, max + 1);
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var characterInfo = new CharacterInfo(CharacterPrefab.HumanSpeciesName, jobPrefab: humanPrefab.GetJobPrefab(Rand.RandSync.Server), randSync: Rand.RandSync.Server);
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Character spawnedCharacter = Character.Create(characterInfo.SpeciesName, spawnPos.WorldPosition, ToolBox.RandomSeed(8), characterInfo, createNetworkEvent: false);
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if (element.Attribute("identifier") != null && element.Attribute("from") != null)
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{
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string characterIdentifier = element.GetAttributeString("identifier", "");
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string characterFrom = element.GetAttributeString("from", "");
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HumanPrefab humanPrefab = NPCSet.Get(characterFrom, characterIdentifier);
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if (humanPrefab == null)
|
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{
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DebugConsole.ThrowError("Couldn't spawn a character for abandoned outpost mission: character prefab \"" + characterIdentifier + "\" not found");
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continue;
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}
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for (int i = 0; i < count; i++)
|
||||
{
|
||||
LoadHuman(humanPrefab, element, submarine);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
string speciesName = element.GetAttributeString("character", element.GetAttributeString("identifier", ""));
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||||
var characterPrefab = CharacterPrefab.FindBySpeciesName(speciesName);
|
||||
if (characterPrefab == null)
|
||||
{
|
||||
DebugConsole.ThrowError("Couldn't spawn a character for abandoned outpost mission: character prefab \"" + speciesName + "\" not found");
|
||||
continue;
|
||||
}
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
LoadMonster(characterPrefab, element, submarine);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void LoadHuman(HumanPrefab humanPrefab, XElement element, Submarine submarine)
|
||||
{
|
||||
string[] moduleFlags = element.GetAttributeStringArray("moduleflags", null);
|
||||
string[] spawnPointTags = element.GetAttributeStringArray("spawnpointtags", null);
|
||||
ISpatialEntity spawnPos = SpawnAction.GetSpawnPos(
|
||||
SpawnAction.SpawnLocationType.Outpost, SpawnType.Human,
|
||||
moduleFlags ?? humanPrefab.GetModuleFlags(),
|
||||
spawnPointTags ?? humanPrefab.GetSpawnPointTags(),
|
||||
element.GetAttributeBool("asfaraspossible", false));
|
||||
if (spawnPos == null)
|
||||
{
|
||||
spawnPos = submarine.GetHulls(alsoFromConnectedSubs: false).GetRandom();
|
||||
}
|
||||
|
||||
var characterInfo = new CharacterInfo(CharacterPrefab.HumanSpeciesName, jobPrefab: humanPrefab.GetJobPrefab(Rand.RandSync.Server), randSync: Rand.RandSync.Server);
|
||||
Character spawnedCharacter = Character.Create(characterInfo.SpeciesName, spawnPos.WorldPosition, ToolBox.RandomSeed(8), characterInfo, createNetworkEvent: false);
|
||||
if (element.GetAttributeBool("requirerescue", false))
|
||||
{
|
||||
requireRescue.Add(spawnedCharacter);
|
||||
spawnedCharacter.TeamID = CharacterTeamType.FriendlyNPC;
|
||||
#if CLIENT
|
||||
GameMain.GameSession.CrewManager.AddCharacterToCrewList(spawnedCharacter);
|
||||
#endif
|
||||
}
|
||||
else
|
||||
{
|
||||
spawnedCharacter.TeamID = CharacterTeamType.None;
|
||||
humanPrefab.InitializeCharacter(spawnedCharacter, spawnPos);
|
||||
humanPrefab.GiveItems(spawnedCharacter, Submarine.MainSub, Rand.RandSync.Server, createNetworkEvents: false);
|
||||
}
|
||||
humanPrefab.InitializeCharacter(spawnedCharacter, spawnPos);
|
||||
humanPrefab.GiveItems(spawnedCharacter, Submarine.MainSub, Rand.RandSync.Server, createNetworkEvents: false);
|
||||
if (element.GetAttributeBool("requirekill", false))
|
||||
{
|
||||
requireKill.Add(spawnedCharacter);
|
||||
}
|
||||
characters.Add(spawnedCharacter);
|
||||
characterItems.Add(spawnedCharacter, spawnedCharacter.Inventory.FindAllItems(recursive: true));
|
||||
}
|
||||
|
||||
characters.Add(spawnedCharacter);
|
||||
private void LoadMonster(CharacterPrefab monsterPrefab, XElement element, Submarine submarine)
|
||||
{
|
||||
string[] moduleFlags = element.GetAttributeStringArray("moduleflags", null);
|
||||
string[] spawnPointTags = element.GetAttributeStringArray("spawnpointtags", null);
|
||||
ISpatialEntity spawnPos = SpawnAction.GetSpawnPos(SpawnAction.SpawnLocationType.Outpost, SpawnType.Enemy, moduleFlags, spawnPointTags, element.GetAttributeBool("asfaraspossible", false));
|
||||
if (spawnPos == null)
|
||||
{
|
||||
spawnPos = submarine.GetHulls(alsoFromConnectedSubs: false).GetRandom();
|
||||
}
|
||||
Character spawnedCharacter = Character.Create(monsterPrefab.Identifier, spawnPos.WorldPosition, ToolBox.RandomSeed(8), createNetworkEvent: false);
|
||||
characters.Add(spawnedCharacter);
|
||||
if (element.GetAttributeBool("requirekill", false))
|
||||
{
|
||||
requireKill.Add(spawnedCharacter);
|
||||
}
|
||||
if (spawnedCharacter.Inventory != null)
|
||||
{
|
||||
characterItems.Add(spawnedCharacter, spawnedCharacter.Inventory.FindAllItems(recursive: true));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public override void Update(float deltaTime)
|
||||
{
|
||||
if (State == 0 && itemToDestroy != null && itemToDestroy.Condition <= 0.0f)
|
||||
switch (state)
|
||||
{
|
||||
State = 1;
|
||||
case 0:
|
||||
if (requireKill.All(c => c.Removed || c.IsDead) &&
|
||||
requireRescue.All(c => c.Submarine?.Info.Type == SubmarineType.Player))
|
||||
{
|
||||
State = 1;
|
||||
}
|
||||
break;
|
||||
#if SERVER
|
||||
case 1:
|
||||
if (!(GameMain.GameSession.GameMode is CampaignMode) && GameMain.Server != null)
|
||||
{
|
||||
if (!Submarine.MainSub.AtStartPosition || (wasDocked && !Submarine.MainSub.DockedTo.Contains(Level.Loaded.StartOutpost)))
|
||||
{
|
||||
GameMain.Server.EndGame();
|
||||
State = 2;
|
||||
}
|
||||
}
|
||||
break;
|
||||
#endif
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public override void End()
|
||||
{
|
||||
completed = itemToDestroy == null || itemToDestroy.Condition <= 0.0f;
|
||||
completed = State > 0;
|
||||
if (completed)
|
||||
{
|
||||
if (Prefab.LocationTypeChangeOnCompleted != null)
|
||||
|
||||
@@ -43,21 +43,21 @@ namespace Barotrauma
|
||||
public virtual string SuccessMessage
|
||||
{
|
||||
get { return successMessage; }
|
||||
private set { successMessage = value; }
|
||||
//private set { successMessage = value; }
|
||||
}
|
||||
|
||||
private string failureMessage;
|
||||
public virtual string FailureMessage
|
||||
{
|
||||
get { return failureMessage; }
|
||||
private set { failureMessage = value; }
|
||||
//private set { failureMessage = value; }
|
||||
}
|
||||
|
||||
protected string description;
|
||||
public virtual string Description
|
||||
{
|
||||
get { return description; }
|
||||
private set { description = value; }
|
||||
//private set { description = value; }
|
||||
}
|
||||
|
||||
public int Reward
|
||||
@@ -110,7 +110,7 @@ namespace Barotrauma
|
||||
|
||||
description = prefab.Description;
|
||||
successMessage = prefab.SuccessMessage;
|
||||
FailureMessage = prefab.FailureMessage;
|
||||
failureMessage = prefab.FailureMessage;
|
||||
Headers = new List<string>(prefab.Headers);
|
||||
Messages = new List<string>(prefab.Messages);
|
||||
|
||||
@@ -118,12 +118,13 @@ namespace Barotrauma
|
||||
|
||||
for (int n = 0; n < 2; n++)
|
||||
{
|
||||
if (description != null) description = description.Replace("[location" + (n + 1) + "]", locations[n].Name);
|
||||
if (successMessage != null) successMessage = successMessage.Replace("[location" + (n + 1) + "]", locations[n].Name);
|
||||
if (failureMessage != null) failureMessage = failureMessage.Replace("[location" + (n + 1) + "]", locations[n].Name);
|
||||
string locationName = $"‖color:gui.orange‖{locations[n].Name}‖end‖";
|
||||
if (description != null) description = description.Replace("[location" + (n + 1) + "]", locationName);
|
||||
if (successMessage != null) successMessage = successMessage.Replace("[location" + (n + 1) + "]", locationName);
|
||||
if (failureMessage != null) failureMessage = failureMessage.Replace("[location" + (n + 1) + "]", locationName);
|
||||
for (int m = 0; m < Messages.Count; m++)
|
||||
{
|
||||
Messages[m] = Messages[m].Replace("[location" + (n + 1) + "]", locations[n].Name);
|
||||
Messages[m] = Messages[m].Replace("[location" + (n + 1) + "]", locationName);
|
||||
}
|
||||
}
|
||||
if (description != null) description = description.Replace("[reward]", Reward.ToString("N0"));
|
||||
@@ -180,7 +181,7 @@ namespace Barotrauma
|
||||
{
|
||||
foreach (string categoryToShow in Prefab.UnhideEntitySubCategories)
|
||||
{
|
||||
foreach (MapEntity entityToShow in MapEntity.mapEntityList.Where(me => me.prefab.HasSubCategory(categoryToShow)))
|
||||
foreach (MapEntity entityToShow in MapEntity.mapEntityList.Where(me => me.prefab?.HasSubCategory(categoryToShow) ?? false))
|
||||
{
|
||||
entityToShow.HiddenInGame = false;
|
||||
}
|
||||
|
||||
@@ -18,9 +18,10 @@ namespace Barotrauma
|
||||
Nest = 0x10,
|
||||
Mineral = 0x20,
|
||||
Combat = 0x40,
|
||||
AbandonedOutpost = 0x80,
|
||||
OutpostDestroy = 0x80,
|
||||
OutpostRescue = 0x100,
|
||||
|
||||
All = Salvage | Monster | Cargo | Beacon | Nest | Mineral | AbandonedOutpost
|
||||
All = Salvage | Monster | Cargo | Beacon | Nest | Mineral | Combat | OutpostDestroy | OutpostRescue
|
||||
}
|
||||
|
||||
partial class MissionPrefab
|
||||
@@ -35,7 +36,8 @@ namespace Barotrauma
|
||||
{ MissionType.Beacon, typeof(BeaconMission) },
|
||||
{ MissionType.Nest, typeof(NestMission) },
|
||||
{ MissionType.Mineral, typeof(MineralMission) },
|
||||
{ MissionType.AbandonedOutpost, typeof(AbandonedOutpostMission) },
|
||||
{ MissionType.OutpostDestroy, typeof(OutpostDestroyMission) },
|
||||
{ MissionType.OutpostRescue, typeof(AbandonedOutpostMission) },
|
||||
};
|
||||
public static readonly Dictionary<MissionType, Type> PvPMissionClasses = new Dictionary<MissionType, Type>()
|
||||
{
|
||||
@@ -166,7 +168,10 @@ namespace Barotrauma
|
||||
FailureMessage = element.GetAttributeString("failuremessage", "");
|
||||
}
|
||||
|
||||
SonarLabel = TextManager.Get("MissionSonarLabel." + TextIdentifier, true) ?? element.GetAttributeString("sonarlabel", "");
|
||||
SonarLabel =
|
||||
TextManager.Get("MissionSonarLabel." + TextIdentifier, true) ??
|
||||
TextManager.Get("MissionSonarLabel." + element.GetAttributeString("sonarlabel", ""), true) ??
|
||||
element.GetAttributeString("sonarlabel", "");
|
||||
SonarIconIdentifier = element.GetAttributeString("sonaricon", "");
|
||||
|
||||
MultiplayerOnly = element.GetAttributeBool("multiplayeronly", false);
|
||||
|
||||
@@ -8,7 +8,7 @@ namespace Barotrauma
|
||||
partial class MonsterMission : Mission
|
||||
{
|
||||
//string = filename, point = min,max
|
||||
private readonly HashSet<Tuple<CharacterPrefab, Point>> monsterPrefabs = new HashSet<Tuple<CharacterPrefab, Point>>();
|
||||
private readonly HashSet<(CharacterPrefab character, Point amountRange)> monsterPrefabs = new HashSet<(CharacterPrefab character, Point amountRange)>();
|
||||
private readonly List<Character> monsters = new List<Character>();
|
||||
private readonly List<Vector2> sonarPositions = new List<Vector2>();
|
||||
|
||||
@@ -43,7 +43,7 @@ namespace Barotrauma
|
||||
if (characterPrefab != null)
|
||||
{
|
||||
int monsterCount = Math.Min(prefab.ConfigElement.GetAttributeInt("monstercount", 1), 255);
|
||||
monsterPrefabs.Add(new Tuple<CharacterPrefab, Point>(characterPrefab, new Point(monsterCount)));
|
||||
monsterPrefabs.Add((characterPrefab, new Point(monsterCount)));
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -73,7 +73,7 @@ namespace Barotrauma
|
||||
var characterPrefab = CharacterPrefab.FindBySpeciesName(speciesName);
|
||||
if (characterPrefab != null)
|
||||
{
|
||||
monsterPrefabs.Add(new Tuple<CharacterPrefab, Point>(characterPrefab, new Point(min, max)));
|
||||
monsterPrefabs.Add((characterPrefab, new Point(min, max)));
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -83,7 +83,7 @@ namespace Barotrauma
|
||||
|
||||
if (monsterPrefabs.Any())
|
||||
{
|
||||
var characterParams = new CharacterParams(monsterPrefabs.First().Item1.FilePath);
|
||||
var characterParams = new CharacterParams(monsterPrefabs.First().character.FilePath);
|
||||
description = description.Replace("[monster]",
|
||||
TextManager.Get("character." + characterParams.SpeciesTranslationOverride, returnNull: true) ??
|
||||
TextManager.Get("character." + characterParams.SpeciesName));
|
||||
@@ -115,12 +115,12 @@ namespace Barotrauma
|
||||
if (!IsClient)
|
||||
{
|
||||
Level.Loaded.TryGetInterestingPosition(true, spawnPosType, Level.Loaded.Size.X * 0.3f, out Vector2 spawnPos);
|
||||
foreach (var monster in monsterPrefabs)
|
||||
foreach (var (character, amountRange) in monsterPrefabs)
|
||||
{
|
||||
int amount = Rand.Range(monster.Item2.X, monster.Item2.Y + 1);
|
||||
int amount = Rand.Range(amountRange.X, amountRange.Y + 1);
|
||||
for (int i = 0; i < amount; i++)
|
||||
{
|
||||
monsters.Add(Character.Create(monster.Item1.Identifier, spawnPos, ToolBox.RandomSeed(8), createNetworkEvent: false));
|
||||
monsters.Add(Character.Create(character.Identifier, spawnPos, ToolBox.RandomSeed(8), createNetworkEvent: false));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -18,12 +18,14 @@ namespace Barotrauma
|
||||
|
||||
private Vector2? spawnPos;
|
||||
|
||||
private readonly bool disallowed;
|
||||
private bool disallowed;
|
||||
|
||||
private readonly Level.PositionType spawnPosType;
|
||||
|
||||
private bool spawnPending;
|
||||
|
||||
private int maxAmountPerLevel = int.MaxValue;
|
||||
|
||||
public List<Character> Monsters => monsters;
|
||||
public Vector2? SpawnPos => spawnPos;
|
||||
public bool SpawnPending => spawnPending;
|
||||
@@ -70,6 +72,8 @@ namespace Barotrauma
|
||||
minAmount = prefab.ConfigElement.GetAttributeInt("minamount", defaultAmount);
|
||||
maxAmount = Math.Max(prefab.ConfigElement.GetAttributeInt("maxamount", 1), minAmount);
|
||||
|
||||
maxAmountPerLevel = prefab.ConfigElement.GetAttributeInt("maxamountperlevel", int.MaxValue);
|
||||
|
||||
var spawnPosTypeStr = prefab.ConfigElement.GetAttributeString("spawntype", "");
|
||||
if (string.IsNullOrWhiteSpace(spawnPosTypeStr) ||
|
||||
!Enum.TryParse(spawnPosTypeStr, true, out spawnPosType))
|
||||
@@ -345,6 +349,15 @@ namespace Barotrauma
|
||||
|
||||
if (spawnPos == null)
|
||||
{
|
||||
if (maxAmountPerLevel < int.MaxValue)
|
||||
{
|
||||
if (Character.CharacterList.Count(c => c.SpeciesName == speciesName) >= maxAmountPerLevel)
|
||||
{
|
||||
disallowed = true;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
FindSpawnPosition(affectSubImmediately: true);
|
||||
//the event gets marked as finished if a spawn point is not found
|
||||
if (isFinished) { return; }
|
||||
@@ -400,7 +413,7 @@ namespace Barotrauma
|
||||
foreach (Submarine submarine in Submarine.Loaded)
|
||||
{
|
||||
if (submarine.Info.Type != SubmarineType.Player) { continue; }
|
||||
if (submarine.WorldPosition.Y > Level.Loaded.AbyssStart)
|
||||
if (submarine.WorldPosition.Y > 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user