Unstable v0.1300.0.1
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@@ -430,10 +430,10 @@ namespace Barotrauma
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[Serialize(false, true)]
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public bool UseHealthWindow { get; set; }
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[Serialize(0f, true, description: "How easily the character heals from the bleeding wounds. Default 0 (no extra healing)."), Editable(MinValueFloat = 0, MaxValueFloat = 10, DecimalCount = 2)]
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[Serialize(0f, true, description: "How easily the character heals from the bleeding wounds. Default 0 (no extra healing)."), Editable(MinValueFloat = 0, MaxValueFloat = 100, DecimalCount = 2)]
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public float BleedingReduction { get; private set; }
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[Serialize(0f, true, description: "How easily the character heals from the burn wounds. Default 0 (no extra healing)."), Editable(MinValueFloat = 0, MaxValueFloat = 10, DecimalCount = 2)]
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[Serialize(0f, true, description: "How easily the character heals from the burn wounds. Default 0 (no extra healing)."), Editable(MinValueFloat = 0, MaxValueFloat = 100, DecimalCount = 2)]
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public float BurnReduction { get; private set; }
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[Serialize(0f, true), Editable(MinValueFloat = 0, MaxValueFloat = 10, DecimalCount = 2)]
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