Unstable v0.1300.0.1
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@@ -20,6 +20,9 @@ namespace Barotrauma
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[Serialize(1f, false)]
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public float HealthMultiplier { get; protected set; }
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[Serialize(1f, false)]
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public float HealthMultiplierInMultiplayer { get; protected set; }
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[Serialize(1f, false)]
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public float AimSpeed { get; protected set; }
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@@ -117,6 +120,10 @@ namespace Barotrauma
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public void InitializeCharacter(Character npc, ISpatialEntity positionToStayIn = null)
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{
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npc.CharacterHealth.MaxVitality *= HealthMultiplier;
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if (GameMain.NetworkMember != null)
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{
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npc.CharacterHealth.MaxVitality *= HealthMultiplierInMultiplayer;
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}
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var humanAI = npc.AIController as HumanAIController;
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if (humanAI != null)
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{
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