Unstable v0.1300.0.1
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@@ -232,8 +232,7 @@ namespace Barotrauma
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public bool IsWithinSector(Vector2 worldPosition)
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{
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if (sectorRad >= MathHelper.TwoPi) return true;
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if (sectorRad >= MathHelper.TwoPi) { return true; }
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Vector2 diff = worldPosition - WorldPosition;
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return MathUtils.GetShortestAngle(MathUtils.VectorToAngle(diff), MathUtils.VectorToAngle(sectorDir)) <= sectorRad * 0.5f;
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}
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