Unstable v0.1300.0.1

This commit is contained in:
Markus Isberg
2021-03-05 17:00:56 +02:00
parent 64cdb32078
commit cb969c959f
199 changed files with 6043 additions and 3911 deletions
@@ -32,11 +32,11 @@ namespace Barotrauma
get { return ForceMapUI || CoroutineManager.IsCoroutineRunning("LevelTransition"); }
}
public static void StartNewCampaign(string savePath, string subPath, string seed)
public static void StartNewCampaign(string savePath, string subPath, string seed, CampaignSettings settings)
{
if (string.IsNullOrWhiteSpace(savePath)) { return; }
GameMain.GameSession = new GameSession(new SubmarineInfo(subPath), savePath, GameModePreset.MultiPlayerCampaign, seed);
GameMain.GameSession = new GameSession(new SubmarineInfo(subPath), savePath, GameModePreset.MultiPlayerCampaign, settings, seed);
GameMain.NetLobbyScreen.ToggleCampaignMode(true);
SaveUtil.SaveGame(GameMain.GameSession.SavePath);
@@ -74,7 +74,7 @@ namespace Barotrauma
DebugConsole.ShowQuestionPrompt("Enter a save name for the campaign:", (string saveName) =>
{
string savePath = SaveUtil.CreateSavePath(SaveUtil.SaveType.Multiplayer, saveName);
StartNewCampaign(savePath, GameMain.NetLobbyScreen.SelectedSub.FilePath, GameMain.NetLobbyScreen.LevelSeed);
StartNewCampaign(savePath, GameMain.NetLobbyScreen.SelectedSub.FilePath, GameMain.NetLobbyScreen.LevelSeed, CampaignSettings.Empty);
});
}
else
@@ -667,13 +667,24 @@ namespace Barotrauma
}
bool validateHires = msg.ReadBoolean();
bool fireCharacter = msg.ReadBoolean();
bool renameCharacter = msg.ReadBoolean();
int renamedIdentifier = -1;
string newName = null;
bool existingCrewMember = false;
if (renameCharacter)
{
renamedIdentifier = msg.ReadInt32();
newName = msg.ReadString();
existingCrewMember = msg.ReadBoolean();
}
bool fireCharacter = msg.ReadBoolean();
int firedIdentifier = -1;
if (fireCharacter) { firedIdentifier = msg.ReadInt32(); }
Location location = map?.CurrentLocation;
List<CharacterInfo> hiredCharacters = new List<CharacterInfo>();
CharacterInfo firedCharacter = null;
if (location != null && AllowedToManageCampaign(sender))
@@ -691,13 +702,45 @@ namespace Barotrauma
}
}
if (renameCharacter)
{
CharacterInfo characterInfo = null;
if (existingCrewMember && CrewManager != null)
{
characterInfo = CrewManager.CharacterInfos.FirstOrDefault(info => info.GetIdentifierUsingOriginalName() == renamedIdentifier);
}
else if(!existingCrewMember && location.HireManager != null)
{
characterInfo = location.HireManager.AvailableCharacters.FirstOrDefault(info => info.GetIdentifierUsingOriginalName() == renamedIdentifier);
}
if (characterInfo != null && (characterInfo.Character?.IsBot ?? true))
{
if (existingCrewMember)
{
CrewManager.RenameCharacter(characterInfo, newName);
}
else
{
location.HireManager.RenameCharacter(characterInfo, newName);
}
}
else
{
DebugConsole.ThrowError($"Tried to rename an invalid character ({renamedIdentifier})");
}
}
if (location.HireManager != null)
{
if (validateHires)
{
foreach (CharacterInfo hireInfo in location.HireManager.PendingHires)
{
TryHireCharacter(location, hireInfo);
if (TryHireCharacter(location, hireInfo))
{
hiredCharacters.Add(hireInfo);
};
}
}
@@ -706,10 +749,10 @@ namespace Barotrauma
List<CharacterInfo> pendingHireInfos = new List<CharacterInfo>();
foreach (int identifier in pendingHires)
{
CharacterInfo match = location.GetHireableCharacters().FirstOrDefault(info => info.GetIdentifier() == identifier);
CharacterInfo match = location.GetHireableCharacters().FirstOrDefault(info => info.GetIdentifierUsingOriginalName() == identifier);
if (match == null)
{
DebugConsole.ThrowError($"Tried to hire a character that doesn't exist ({identifier})");
DebugConsole.ThrowError($"Tried to add a character that doesn't exist ({identifier}) to pending hires");
continue;
}
@@ -721,25 +764,39 @@ namespace Barotrauma
}
location.HireManager.PendingHires = pendingHireInfos;
}
location.HireManager.AvailableCharacters.ForEachMod(info =>
{
if(!location.HireManager.PendingHires.Contains(info))
{
location.HireManager.RenameCharacter(info, info.OriginalName);
}
});
}
}
// bounce back
SendCrewState(validateHires, firedCharacter);
if (renameCharacter && existingCrewMember)
{
SendCrewState(hiredCharacters, (renamedIdentifier, newName), firedCharacter);
}
else
{
SendCrewState(hiredCharacters, default, firedCharacter);
}
}
/// <summary>
/// Notifies the clients of the current bot situation like syncing pending and available hires
/// available hires are also synced
/// </summary>
/// <param name="validateHires">When set to true notifies the clients that the hires have been validated.</param>
/// <param name="firedCharacter">When not null will inform the clients that his character has been fired.</param>
/// <param name="hiredCharacters">Inform the clients that these characters have been hired.</param>
/// <param name="firedCharacter">Inform the clients that this character has been fired.</param>
/// <remarks>
/// It might be obsolete to sync available hires. I found that the available hires are always the same between
/// the client and the server when there's only one person on the server but when a second person joins both of
/// their available hires are different from the server.
/// </remarks>
public void SendCrewState(bool validateHires, CharacterInfo firedCharacter)
public void SendCrewState(List<CharacterInfo> hiredCharacters, (int id, string newName) renamedCrewMember, CharacterInfo firedCharacter)
{
List<CharacterInfo> availableHires = new List<CharacterInfo>();
List<CharacterInfo> pendingHires = new List<CharacterInfo>();
@@ -765,10 +822,26 @@ namespace Barotrauma
msg.Write((ushort)pendingHires.Count);
foreach (CharacterInfo pendingHire in pendingHires)
{
msg.Write(pendingHire.GetIdentifier());
msg.Write(pendingHire.GetIdentifierUsingOriginalName());
}
msg.Write((ushort)(hiredCharacters?.Count ?? 0));
if(hiredCharacters != null)
{
foreach (CharacterInfo info in hiredCharacters)
{
info.ServerWrite(msg);
msg.Write(info.Salary);
}
}
bool validRenaming = renamedCrewMember.id > -1 && !string.IsNullOrEmpty(renamedCrewMember.newName);
msg.Write(validRenaming);
if (validRenaming)
{
msg.Write(renamedCrewMember.id);
msg.Write(renamedCrewMember.newName);
}
msg.Write(validateHires);
msg.Write(firedCharacter != null);
if (firedCharacter != null) { msg.Write(firedCharacter.GetIdentifier()); }
@@ -786,6 +859,7 @@ namespace Barotrauma
new XAttribute("purchasedhullrepairs", PurchasedHullRepairs),
new XAttribute("purchaseditemrepairs", PurchasedItemRepairs),
new XAttribute("cheatsenabled", CheatsEnabled));
modeElement.Add(Settings.Save());
CampaignMetadata?.Save(modeElement);
Map.Save(modeElement);
CargoManager?.SavePurchasedItems(modeElement);