Unstable v0.1300.0.1

This commit is contained in:
Markus Isberg
2021-03-05 17:00:56 +02:00
parent 64cdb32078
commit cb969c959f
199 changed files with 6043 additions and 3911 deletions
@@ -334,7 +334,11 @@ namespace Barotrauma.Sounds
return;
}
Al.Sourcei(alSource, Al.Buffer, muffled ? (int)Sound.ALMuffledBuffer : (int)Sound.ALBuffer);
if (Sound.Buffers.RequestAlBuffers())
{
Sound.FillBuffers();
}
Al.Sourcei(alSource, Al.Buffer, muffled ? (int)Sound.Buffers.AlMuffledBuffer : (int)Sound.Buffers.AlBuffer);
alError = Al.GetError();
if (alError != Al.NoError)
@@ -506,17 +510,26 @@ namespace Barotrauma.Sounds
throw new Exception("Failed to reset source buffer: " + debugName + ", " + Al.GetErrorString(alError));
}
if (!Al.IsBuffer(sound.ALBuffer))
if (Sound.Buffers.RequestAlBuffers())
{
Sound.FillBuffers();
}
if (!Al.IsBuffer(sound.Buffers.AlBuffer))
{
throw new Exception(sound.Filename + " has an invalid buffer!");
}
if (!Al.IsBuffer(sound.Buffers.AlMuffledBuffer))
{
throw new Exception(sound.Filename + " has an invalid muffled buffer!");
}
uint alBuffer = sound.Owner.GetCategoryMuffle(category) || muffle ? sound.ALMuffledBuffer : sound.ALBuffer;
uint alBuffer = sound.Owner.GetCategoryMuffle(category) || muffled ? Sound.Buffers.AlMuffledBuffer : Sound.Buffers.AlBuffer;
Al.Sourcei(sound.Owner.GetSourceFromIndex(Sound.SourcePoolIndex, ALSourceIndex), Al.Buffer, (int)alBuffer);
alError = Al.GetError();
if (alError != Al.NoError)
{
throw new Exception("Failed to bind buffer to source (" + ALSourceIndex.ToString() + ":" + sound.Owner.GetSourceFromIndex(Sound.SourcePoolIndex, ALSourceIndex) + "," + sound.ALBuffer.ToString() + "): " + debugName + ", " + Al.GetErrorString(alError));
throw new Exception("Failed to bind buffer to source (" + ALSourceIndex.ToString() + ":" + sound.Owner.GetSourceFromIndex(Sound.SourcePoolIndex, ALSourceIndex) + "," + alBuffer.ToString() + "): " + debugName + ", " + Al.GetErrorString(alError));
}
Al.SourcePlay(sound.Owner.GetSourceFromIndex(Sound.SourcePoolIndex, ALSourceIndex));
@@ -528,7 +541,7 @@ namespace Barotrauma.Sounds
}
else
{
uint alBuffer = sound.Owner.GetCategoryMuffle(category) || muffle ? sound.ALMuffledBuffer : sound.ALBuffer;
uint alBuffer = 0;
Al.Sourcei(sound.Owner.GetSourceFromIndex(Sound.SourcePoolIndex, ALSourceIndex), Al.Buffer, (int)alBuffer);
int alError = Al.GetError();
if (alError != Al.NoError)