Unstable v0.1300.0.1
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@@ -805,7 +805,7 @@ namespace Barotrauma
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}
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if (selectionPos != null && selectionPos != Vector2.Zero)
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{
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GUI.DrawRectangle(spriteBatch, new Vector2(selectionPos.X, -selectionPos.Y), selectionSize, Color.DarkRed, false, 0, (int)Math.Max(1.5f / GameScreen.Selected.Cam.Zoom, 1.0f));
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GUI.DrawRectangle(spriteBatch, new Vector2(selectionPos.X, -selectionPos.Y), selectionSize, Color.DarkRed, false, 0, 2f / GameScreen.Selected.Cam.Zoom);
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}
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}
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