Unstable v0.1300.0.1
This commit is contained in:
@@ -639,7 +639,13 @@ namespace Barotrauma
|
||||
foreach (Item doubleClickedItem in doubleClickedItems)
|
||||
{
|
||||
QuickUseItem(doubleClickedItem, true, true, true, quickUseAction, playSound: doubleClickedItem == doubleClickedItems.First());
|
||||
if (quickUseAction == QuickUseAction.Equip || quickUseAction == QuickUseAction.UseTreatment || !IsInLimbSlot(doubleClickedItem, InvSlotType.Any))
|
||||
//only use one item if we're equipping or using it as a treatment
|
||||
if (quickUseAction == QuickUseAction.Equip || quickUseAction == QuickUseAction.UseTreatment)
|
||||
{
|
||||
break;
|
||||
}
|
||||
//if the item was put in a limb slot, only put one item from the stack
|
||||
if (doubleClickedItem.ParentInventory == this && !IsInLimbSlot(doubleClickedItem, InvSlotType.Any))
|
||||
{
|
||||
break;
|
||||
}
|
||||
@@ -810,6 +816,8 @@ namespace Barotrauma
|
||||
highlightedSubInventorySlot.Inventory.HideTimer = 0.0f;
|
||||
}
|
||||
}
|
||||
|
||||
HintManager.OnShowSubInventory(slotRef?.Item);
|
||||
}
|
||||
|
||||
public void AssignQuickUseNumKeys()
|
||||
|
||||
Reference in New Issue
Block a user