Unstable v0.1300.0.1
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@@ -336,7 +336,7 @@ namespace Barotrauma
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{
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string rewardText = TextManager.GetWithVariable("currencyformat", "[credits]", string.Format(CultureInfo.InvariantCulture, "{0:N0}", displayedMission.Reward));
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), missionTextContent.RectTransform),
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TextManager.GetWithVariable("MissionReward", "[reward]", rewardText));
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TextManager.GetWithVariable("MissionReward", "[reward]", rewardText), parseRichText: true);
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}
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if (displayedMission != missionsToDisplay.Last())
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