Unstable v0.1300.0.1

This commit is contained in:
Markus Isberg
2021-03-05 17:00:56 +02:00
parent 64cdb32078
commit cb969c959f
199 changed files with 6043 additions and 3911 deletions
@@ -57,11 +57,12 @@ namespace Barotrauma
/// <summary>
/// Instantiates a new single player campaign
/// </summary>
private SinglePlayerCampaign(string mapSeed) : base(GameModePreset.SinglePlayerCampaign)
private SinglePlayerCampaign(string mapSeed, CampaignSettings settings) : base(GameModePreset.SinglePlayerCampaign)
{
CampaignMetadata = new CampaignMetadata(this);
UpgradeManager = new UpgradeManager(this);
map = new Map(this, mapSeed);
map = new Map(this, mapSeed, settings);
Settings = settings;
foreach (JobPrefab jobPrefab in JobPrefab.Prefabs)
{
for (int i = 0; i < jobPrefab.InitialCount; i++)
@@ -85,11 +86,14 @@ namespace Barotrauma
{
switch (subElement.Name.ToString().ToLowerInvariant())
{
case "campaignsettings":
Settings = new CampaignSettings(subElement);
break;
case "crew":
GameMain.GameSession.CrewManager = new CrewManager(subElement, true);
break;
case "map":
map = Map.Load(this, subElement);
map = Map.Load(this, subElement, Settings);
break;
case "metadata":
CampaignMetadata = new CampaignMetadata(this, subElement);
@@ -141,9 +145,9 @@ namespace Barotrauma
/// <summary>
/// Start a completely new single player campaign
/// </summary>
public static SinglePlayerCampaign StartNew(string mapSeed, SubmarineInfo selectedSub)
public static SinglePlayerCampaign StartNew(string mapSeed, SubmarineInfo selectedSub, CampaignSettings settings)
{
var campaign = new SinglePlayerCampaign(mapSeed);
var campaign = new SinglePlayerCampaign(mapSeed, settings);
return campaign;
}
@@ -608,6 +612,7 @@ namespace Barotrauma
{
ShowCampaignUI = false;
}
HintManager.OnAvailableTransition(transitionType);
}
if (!crewDead)
@@ -629,9 +634,9 @@ namespace Barotrauma
if (nextLevel == null)
{
//no level selected -> force the player to select one
ForceMapUI = true;
CampaignUI.SelectTab(InteractionType.Map);
map.SelectLocation(-1);
ForceMapUI = true;
return false;
}
else if (transitionType == TransitionType.ProgressToNextEmptyLocation)
@@ -704,6 +709,7 @@ namespace Barotrauma
new XAttribute("purchasedhullrepairs", PurchasedHullRepairs),
new XAttribute("purchaseditemrepairs", PurchasedItemRepairs),
new XAttribute("cheatsenabled", CheatsEnabled));
modeElement.Add(Settings.Save());
//save and remove all items that are in someone's inventory so they don't get included in the sub file as well
foreach (Character c in Character.CharacterList)