Unstable v0.1300.0.1
This commit is contained in:
+26
-11
@@ -437,8 +437,10 @@ namespace Barotrauma
|
||||
{
|
||||
ShowCampaignUI = false;
|
||||
}
|
||||
HintManager.OnAvailableTransition(transitionType);
|
||||
}
|
||||
}
|
||||
|
||||
public override void End(TransitionType transitionType = TransitionType.None)
|
||||
{
|
||||
base.End(transitionType);
|
||||
@@ -649,7 +651,7 @@ namespace Barotrauma
|
||||
{
|
||||
string savePath = SaveUtil.CreateSavePath(SaveUtil.SaveType.Multiplayer);
|
||||
|
||||
GameMain.GameSession = new GameSession(null, savePath, GameModePreset.MultiPlayerCampaign, mapSeed);
|
||||
GameMain.GameSession = new GameSession(null, savePath, GameModePreset.MultiPlayerCampaign, CampaignSettings.Unsure, mapSeed);
|
||||
campaign = (MultiPlayerCampaign)GameMain.GameSession.GameMode;
|
||||
campaign.CampaignID = campaignID;
|
||||
GameMain.NetLobbyScreen.ToggleCampaignMode(true);
|
||||
@@ -777,16 +779,29 @@ namespace Barotrauma
|
||||
{
|
||||
pendingHires.Add(msg.ReadInt32());
|
||||
}
|
||||
|
||||
bool validateHires = msg.ReadBoolean();
|
||||
|
||||
ushort hiredLength = msg.ReadUInt16();
|
||||
List<CharacterInfo> hiredCharacters = new List<CharacterInfo>();
|
||||
for (int i = 0; i < hiredLength; i++)
|
||||
{
|
||||
CharacterInfo hired = CharacterInfo.ClientRead("human", msg);
|
||||
hired.Salary = msg.ReadInt32();
|
||||
hiredCharacters.Add(hired);
|
||||
}
|
||||
|
||||
bool renameCrewMember = msg.ReadBoolean();
|
||||
if (renameCrewMember)
|
||||
{
|
||||
int renamedIdentifier = msg.ReadInt32();
|
||||
string newName = msg.ReadString();
|
||||
CharacterInfo renamedCharacter = CrewManager.CharacterInfos.FirstOrDefault(info => info.GetIdentifierUsingOriginalName() == renamedIdentifier);
|
||||
if (renamedCharacter != null) { CrewManager.RenameCharacter(renamedCharacter, newName); }
|
||||
}
|
||||
|
||||
bool fireCharacter = msg.ReadBoolean();
|
||||
|
||||
int firedIdentifier = -1;
|
||||
if (fireCharacter) { firedIdentifier = msg.ReadInt32(); }
|
||||
|
||||
if (fireCharacter)
|
||||
{
|
||||
int firedIdentifier = msg.ReadInt32();
|
||||
CharacterInfo firedCharacter = CrewManager.CharacterInfos.FirstOrDefault(info => info.GetIdentifier() == firedIdentifier);
|
||||
// this one might and is allowed to be null since the character is already fired on the original sender's game
|
||||
if (firedCharacter != null) { CrewManager.FireCharacter(firedCharacter); }
|
||||
@@ -794,10 +809,10 @@ namespace Barotrauma
|
||||
|
||||
if (map?.CurrentLocation?.HireManager != null && CampaignUI?.CrewManagement != null)
|
||||
{
|
||||
CampaignUI?.CrewManagement?.SetHireables(map.CurrentLocation, availableHires);
|
||||
if (validateHires) { CampaignUI?.CrewManagement.ValidatePendingHires(); }
|
||||
CampaignUI?.CrewManagement?.SetPendingHires(pendingHires, map?.CurrentLocation);
|
||||
if (fireCharacter) { CampaignUI?.CrewManagement.UpdateCrew(); }
|
||||
CampaignUI.CrewManagement.SetHireables(map.CurrentLocation, availableHires);
|
||||
if (hiredCharacters.Any()) { CampaignUI.CrewManagement.ValidateHires(hiredCharacters); }
|
||||
CampaignUI.CrewManagement.SetPendingHires(pendingHires, map.CurrentLocation);
|
||||
if (renameCrewMember || fireCharacter) { CampaignUI.CrewManagement.UpdateCrew(); }
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user