Unstable v0.1300.0.1
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@@ -70,6 +70,14 @@ namespace Barotrauma
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}
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private string selectedTip;
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private List<RichTextData> selectedTipRichTextData;
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private bool selectedTipRichTextUnparsed;
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private void SetSelectedTip(string tip)
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{
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selectedTip = tip;
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selectedTipRichTextData = null;
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selectedTipRichTextUnparsed = true;
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}
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private readonly object loadMutex = new object();
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private float? loadState;
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@@ -115,7 +123,7 @@ namespace Barotrauma
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overlay = TextureLoader.FromFile("Content/UI/LoadingScreenOverlay.png");
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noiseSprite = new Sprite("Content/UI/noise.png", Vector2.Zero);
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DrawLoadingText = true;
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selectedTip = TextManager.Get("LoadingScreenTip", true);
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SetSelectedTip(TextManager.Get("LoadingScreenTip", true));
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}
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public void Draw(SpriteBatch spriteBatch, GraphicsDevice graphics, float deltaTime)
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@@ -215,14 +223,34 @@ namespace Barotrauma
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if (GUI.Font != null && selectedTip != null)
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{
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if (selectedTipRichTextUnparsed)
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{
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selectedTipRichTextData = RichTextData.GetRichTextData(selectedTip, out selectedTip);
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selectedTipRichTextUnparsed = false;
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}
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string wrappedTip = ToolBox.WrapText(selectedTip, GameMain.GraphicsWidth * 0.5f, GUI.Font);
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string[] lines = wrappedTip.Split('\n');
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float lineHeight = GUI.Font.MeasureString(selectedTip).Y;
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for (int i = 0; i < lines.Length; i++)
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if (selectedTipRichTextData != null)
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{
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GUI.Font.DrawString(spriteBatch, lines[i],
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new Vector2((int)(GameMain.GraphicsWidth / 2.0f - GUI.Font.MeasureString(lines[i]).X / 2.0f), (int)(GameMain.GraphicsHeight * 0.8f + i * lineHeight)), Color.White);
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int rtdOffset = 0;
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for (int i = 0; i < lines.Length; i++)
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{
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GUI.Font.DrawStringWithColors(spriteBatch, lines[i],
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new Vector2((int)(GameMain.GraphicsWidth / 2.0f - GUI.Font.MeasureString(lines[i]).X / 2.0f), (int)(GameMain.GraphicsHeight * 0.8f + i * lineHeight)), Color.White,
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0f, Vector2.Zero, 1f, SpriteEffects.None, 0f, selectedTipRichTextData, rtdOffset);
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rtdOffset += lines[i].Length;
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}
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}
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else
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{
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for (int i = 0; i < lines.Length; i++)
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{
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GUI.Font.DrawString(spriteBatch, lines[i],
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new Vector2((int)(GameMain.GraphicsWidth / 2.0f - GUI.Font.MeasureString(lines[i]).X / 2.0f), (int)(GameMain.GraphicsHeight * 0.8f + i * lineHeight)), Color.White);
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}
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}
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}
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@@ -302,7 +330,7 @@ namespace Barotrauma
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{
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GameMain.Config.Language = language;
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//reload tip in the selected language
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selectedTip = TextManager.Get("LoadingScreenTip", true);
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SetSelectedTip(TextManager.Get("LoadingScreenTip", true));
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GameMain.Config.SetDefaultBindings(legacy: false);
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GameMain.Config.CheckBindings(useDefaults: true);
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WaitForLanguageSelection = false;
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@@ -364,7 +392,7 @@ namespace Barotrauma
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{
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drawn = false;
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LoadState = null;
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selectedTip = TextManager.Get("LoadingScreenTip", true);
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SetSelectedTip(TextManager.Get("LoadingScreenTip", true));
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currentBackgroundTexture = LocationType.List.GetRandom()?.GetPortrait(Rand.Int(int.MaxValue))?.Texture;
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while (!drawn)
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