Unstable v0.1300.0.1
This commit is contained in:
@@ -1,10 +1,10 @@
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using Barotrauma.Extensions;
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using Barotrauma.Networking;
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using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Linq;
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using Barotrauma.Networking;
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namespace Barotrauma
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{
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@@ -189,7 +189,7 @@ namespace Barotrauma
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};
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new GUITextBlock(new RectTransform(new Vector2(1.0f, height), pendingAndCrewGroup.RectTransform), TextManager.Get("campaignmenucrew"), font: GUI.SubHeadingFont);
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crewList = new GUIListBox(new RectTransform(new Vector2(1.0f, (8)* height), pendingAndCrewGroup.RectTransform))
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crewList = new GUIListBox(new RectTransform(new Vector2(1.0f, 8 * height), pendingAndCrewGroup.RectTransform))
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{
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Spacing = 1
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};
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@@ -208,7 +208,7 @@ namespace Barotrauma
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{
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ClickSound = GUISoundType.HireRepairClick,
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ForceUpperCase = true,
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OnClicked = (b, o) => ValidatePendingHires(true)
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OnClicked = (b, o) => ValidateHires(PendingHires, true)
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};
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clearAllButton = new GUIButton(new RectTransform(new Vector2(1.0f / 3.0f, 1.0f), group.RectTransform), text: TextManager.Get("campaignstore.clearall"))
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{
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@@ -338,7 +338,7 @@ namespace Barotrauma
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GUIFrame frame = new GUIFrame(new RectTransform(new Point(listBox.Content.Rect.Width, (int)(GUI.yScale * 55)), parent: listBox.Content.RectTransform), "ListBoxElement")
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{
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UserData = new Tuple<CharacterInfo, float>(characterInfo, skill != null ? skill.Level : 0.0f)
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UserData = new Tuple<CharacterInfo, float>(characterInfo, skill?.Level ?? 0.0f)
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};
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GUILayoutGroup mainGroup = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.95f), frame.RectTransform, anchor: Anchor.Center), isHorizontal: true, childAnchor: Anchor.CenterLeft)
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{
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@@ -346,19 +346,22 @@ namespace Barotrauma
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};
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float portraitWidth = (0.8f * mainGroup.Rect.Height) / mainGroup.Rect.Width;
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new GUICustomComponent(new RectTransform(new Vector2(portraitWidth, 0.8f), mainGroup.RectTransform),
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var icon = new GUICustomComponent(new RectTransform(new Vector2(portraitWidth, 0.8f), mainGroup.RectTransform),
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onDraw: (sb, component) => characterInfo.DrawIcon(sb, component.Rect.Center.ToVector2(), targetAreaSize: component.Rect.Size.ToVector2()))
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{
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CanBeFocused = false
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};
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GUILayoutGroup nameAndJobGroup = new GUILayoutGroup(new RectTransform(new Vector2(0.4f - portraitWidth, 0.8f), mainGroup.RectTransform));
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GUITextBlock nameBlock = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.5f), nameAndJobGroup.RectTransform),
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characterInfo.Name, textColor: jobColor, textAlignment: Alignment.BottomLeft)
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GUILayoutGroup nameAndJobGroup = new GUILayoutGroup(new RectTransform(new Vector2(0.4f - portraitWidth, 0.8f), mainGroup.RectTransform)) { CanBeFocused = false };
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GUILayoutGroup nameGroup = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.5f), nameAndJobGroup.RectTransform), isHorizontal: true, childAnchor: Anchor.CenterLeft) { CanBeFocused = false };
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GUITextBlock nameBlock = new GUITextBlock(new RectTransform(Vector2.One, nameGroup.RectTransform),
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listBox == hireableList ? characterInfo.OriginalName : characterInfo.Name,
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textColor: jobColor, textAlignment: Alignment.BottomLeft)
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{
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CanBeFocused = false
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};
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nameBlock.Text = ToolBox.LimitString(nameBlock.Text, nameBlock.Font, nameBlock.Rect.Width);
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GUITextBlock jobBlock = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.5f), nameAndJobGroup.RectTransform),
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characterInfo.Job.Name, textColor: Color.White, font: GUI.SmallFont, textAlignment: Alignment.TopLeft)
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{
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@@ -384,11 +387,18 @@ namespace Barotrauma
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if (listBox != crewList)
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{
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new GUITextBlock(new RectTransform(new Vector2(width, 1.0f), mainGroup.RectTransform), FormatCurrency(characterInfo.Salary), textAlignment: Alignment.Center)
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new GUITextBlock(new RectTransform(new Vector2(width, 1.0f), mainGroup.RectTransform),
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FormatCurrency(characterInfo.Salary),
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textAlignment: Alignment.Center)
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{
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CanBeFocused = false
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};
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}
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else
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{
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// Just a bit of padding to make list layouts similar
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new GUIFrame(new RectTransform(new Vector2(width, 1.0f), mainGroup.RectTransform), style: null) { CanBeFocused = false };
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}
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if (listBox == hireableList)
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{
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@@ -447,6 +457,23 @@ namespace Barotrauma
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}
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};
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}
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if (listBox == pendingList || listBox == crewList)
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{
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nameBlock.RectTransform.Resize(new Point(nameBlock.Rect.Width - nameBlock.Rect.Height, nameBlock.Rect.Height));
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nameBlock.Text = ToolBox.LimitString(nameBlock.Text, nameBlock.Font, nameBlock.Rect.Width);
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nameBlock.RectTransform.Resize(new Point((int)(nameBlock.Padding.X + nameBlock.TextSize.X + nameBlock.Padding.Z), nameBlock.Rect.Height));
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Point size = new Point((int)(0.7f * nameBlock.Rect.Height));
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new GUIImage(new RectTransform(size, nameGroup.RectTransform), "EditIcon") { CanBeFocused = false };
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size = new Point(3 * mainGroup.AbsoluteSpacing + icon.Rect.Width + nameAndJobGroup.Rect.Width, mainGroup.Rect.Height);
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new GUIButton(new RectTransform(size, frame.RectTransform) { RelativeOffset = new Vector2(0.025f) }, style: null)
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{
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Enabled = HasPermission,
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ToolTip = TextManager.GetWithVariable("campaigncrew.givenicknametooltip", "[mouseprimary]", TextManager.Get($"input.{(PlayerInput.MouseButtonsSwapped() ? "rightmouse" : "leftmouse")}")),
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UserData = characterInfo,
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OnClicked = CreateRenamingComponent
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};
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}
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}
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private void CreateCharacterPreviewFrame(GUIListBox listBox, GUIFrame characterFrame, CharacterInfo characterInfo)
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@@ -479,7 +506,10 @@ namespace Barotrauma
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GUILayoutGroup infoValueGroup = new GUILayoutGroup(new RectTransform(new Vector2(0.6f, 1.0f), infoGroup.RectTransform)) { Stretch = true };
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float blockHeight = 1.0f / 4;
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new GUITextBlock(new RectTransform(new Vector2(1.0f, blockHeight), infoLabelGroup.RectTransform), TextManager.Get("name"));
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new GUITextBlock(new RectTransform(new Vector2(1.0f, blockHeight), infoValueGroup.RectTransform), characterInfo.Name);
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GUITextBlock nameBlock = new GUITextBlock(new RectTransform(new Vector2(1.0f, blockHeight), infoValueGroup.RectTransform), "");
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string name = listBox == hireableList ? characterInfo.OriginalName : characterInfo.Name;
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nameBlock.Text = ToolBox.LimitString(name, nameBlock.Font, nameBlock.Rect.Width);
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if (characterInfo.HasGenders)
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{
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new GUITextBlock(new RectTransform(new Vector2(1.0f, blockHeight), infoLabelGroup.RectTransform), TextManager.Get("gender"));
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@@ -554,9 +584,18 @@ namespace Barotrauma
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if (PendingHires.Contains(characterInfo)) { PendingHires.Remove(characterInfo); }
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pendingList.Content.RemoveChild(pendingList.Content.FindChild(c => (c.UserData as Tuple<CharacterInfo, float>).Item1 == characterInfo));
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pendingList.UpdateScrollBarSize();
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CreateCharacterFrame(characterInfo, hireableList);
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SortCharacters(hireableList, (SortingMethod)sortingDropDown.SelectedItemData);
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hireableList.UpdateScrollBarSize();
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// Server will reset the names to originals in multiplayer
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if (!GameMain.IsMultiplayer) { characterInfo?.ResetName(); }
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if (campaign.Map.CurrentLocation.HireManager.AvailableCharacters.Any(info => info.GetIdentifierUsingOriginalName() == characterInfo.GetIdentifierUsingOriginalName()) &&
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hireableList.Content.Children.None(c => c.UserData is Tuple<CharacterInfo, float> userData && userData.Item1.GetIdentifierUsingOriginalName() == characterInfo.GetIdentifierUsingOriginalName()))
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{
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CreateCharacterFrame(characterInfo, hireableList);
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SortCharacters(hireableList, (SortingMethod)sortingDropDown.SelectedItemData);
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hireableList.UpdateScrollBarSize();
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}
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if (setTotalHireCost) { SetTotalHireCost(); }
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if (createNetworkMessage) { SendCrewState(true); }
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return true;
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@@ -573,36 +612,41 @@ namespace Barotrauma
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{
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if (pendingList == null || totalBlock == null || validateHiresButton == null) { return; }
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int total = 0;
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pendingList.Content.Children.ForEach(c => total += (c.UserData as Tuple<CharacterInfo, float>).Item1.Salary);
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pendingList.Content.Children.ForEach(c =>
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{
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total += (c.UserData as Tuple<CharacterInfo, float>).Item1.Salary;
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});
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totalBlock.Text = FormatCurrency(total);
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bool enoughMoney = campaign != null ? total <= campaign.Money : true;
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totalBlock.TextColor = enoughMoney ? Color.White : Color.Red;
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validateHiresButton.Enabled = enoughMoney && pendingList.Content.RectTransform.Children.Any();
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}
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public bool ValidatePendingHires(bool createNetworkEvent = false)
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public bool ValidateHires(List<CharacterInfo> hires, bool createNetworkEvent = false)
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{
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List<CharacterInfo> hires = new List<CharacterInfo>();
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int total = 0;
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foreach (GUIComponent c in pendingList.Content.Children.ToList())
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{
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if (c.UserData is Tuple<CharacterInfo, float> info)
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{
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hires.Add(info.Item1);
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total += info.Item1.Salary;
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}
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}
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if (hires == null || hires.None()) { return false; }
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if (hires.None() || total > campaign.Money) { return false; }
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List<CharacterInfo> nonDuplicateHires = new List<CharacterInfo>();
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hires.ForEach(hireInfo =>
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{
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if(campaign.CrewManager.GetCharacterInfos().None(crewInfo => crewInfo.IsNewHire && crewInfo.GetIdentifierUsingOriginalName() == hireInfo.GetIdentifierUsingOriginalName()))
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{
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nonDuplicateHires.Add(hireInfo);
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}
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});
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if (nonDuplicateHires.None()) { return false; }
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int total = nonDuplicateHires.Aggregate(0, (total, info) => total + info.Salary);
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if (total > campaign.Money) { return false; }
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bool atLeastOneHired = false;
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foreach (CharacterInfo ci in hires)
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foreach (CharacterInfo ci in nonDuplicateHires)
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{
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if (campaign.TryHireCharacter(campaign.Map.CurrentLocation, ci))
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{
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atLeastOneHired = true;
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PendingHires.Remove(ci);
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pendingList.Content.RemoveChild(pendingList.Content.FindChild(c => (c.UserData as Tuple<CharacterInfo, float>).Item1 == ci));
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}
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else
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{
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@@ -629,6 +673,93 @@ namespace Barotrauma
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return false;
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}
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private bool CreateRenamingComponent(GUIButton button, object userData)
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{
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if (!HasPermission || !(userData is CharacterInfo characterInfo)) { return false; }
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var outerGlowFrame = new GUIFrame(new RectTransform(new Vector2(1.25f, 1.25f), parentComponent.RectTransform, Anchor.Center),
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style: "OuterGlow", color: Color.Black * 0.7f);
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var frame = new GUIFrame(new RectTransform(new Vector2(0.33f, 0.4f), outerGlowFrame.RectTransform, anchor: Anchor.Center)
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{
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MaxSize = new Point(400, 300).Multiply(GUI.Scale)
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});
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var layoutGroup = new GUILayoutGroup(new RectTransform((frame.Rect.Size - GUIStyle.ItemFrameMargin).Multiply(new Vector2(0.75f, 1.0f)), frame.RectTransform, anchor: Anchor.Center), childAnchor: Anchor.TopCenter)
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{
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RelativeSpacing = 0.02f,
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Stretch = true
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};
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), layoutGroup.RectTransform), TextManager.Get("campaigncrew.givenickname"), font: GUI.SubHeadingFont, textAlignment: Alignment.Center, wrap: true);
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var groupElementSize = new Vector2(1.0f, 0.25f);
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var nameBox = new GUITextBox(new RectTransform(groupElementSize, layoutGroup.RectTransform))
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{
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MaxTextLength = Client.MaxNameLength
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};
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new GUIButton(new RectTransform(groupElementSize, layoutGroup.RectTransform), text: TextManager.Get("confirm"))
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{
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OnClicked = (button, userData) =>
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{
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if (RenameCharacter(characterInfo, nameBox.Text?.Trim()))
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{
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parentComponent.RemoveChild(outerGlowFrame);
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return true;
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}
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else
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{
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nameBox.Flash(color: Color.Red);
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return false;
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}
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}
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};
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new GUIButton(new RectTransform(groupElementSize, layoutGroup.RectTransform), text: TextManager.Get("cancel"))
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{
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OnClicked = (button, userData) =>
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{
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parentComponent.RemoveChild(outerGlowFrame);
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return true;
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}
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};
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layoutGroup.Recalculate();
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return true;
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}
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public bool RenameCharacter(CharacterInfo characterInfo, string newName)
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{
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if (characterInfo == null || string.IsNullOrEmpty(newName)) { return false; }
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if (newName == characterInfo.Name) { return false; }
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if (GameMain.IsMultiplayer)
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{
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SendCrewState(false, renameCharacter: (characterInfo, newName));
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}
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else
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{
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var crewComponent = crewList.Content.FindChild(c => (c.UserData as Tuple<CharacterInfo, float>).Item1 == characterInfo);
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if (crewComponent != null)
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{
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crewList.Content.RemoveChild(crewComponent);
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campaign.CrewManager.RenameCharacter(characterInfo, newName);
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CreateCharacterFrame(characterInfo, crewList);
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SortCharacters(crewList, SortingMethod.JobAsc);
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}
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else
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{
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var pendingComponent = pendingList.Content.FindChild(c => (c.UserData as Tuple<CharacterInfo, float>).Item1 == characterInfo);
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if (pendingComponent != null)
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{
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pendingList.Content.RemoveChild(pendingComponent);
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campaign.Map.CurrentLocation.HireManager.RenameCharacter(characterInfo, newName);
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CreateCharacterFrame(characterInfo, pendingList);
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SortCharacters(pendingList, SortingMethod.JobAsc);
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SetTotalHireCost();
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}
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else
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{
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return false;
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}
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}
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}
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return true;
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}
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private bool FireCharacter(GUIButton button, object selection)
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{
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if (!(selection is CharacterInfo characterInfo)) { return false; }
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@@ -649,9 +780,10 @@ namespace Barotrauma
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UpdateLocationView(campaign.Map.CurrentLocation, false);
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}
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if ((GUI.MouseOn?.UserData as Tuple<CharacterInfo, float>)?.Item1 is CharacterInfo characterInfo)
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(GUIComponent highlightedFrame, CharacterInfo highlightedInfo) = FindHighlightedCharacter(GUI.MouseOn);
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if (highlightedFrame != null && highlightedInfo != null)
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{
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if (characterPreviewFrame == null || characterInfo != characterPreviewFrame.UserData)
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if (characterPreviewFrame == null || highlightedInfo != characterPreviewFrame.UserData)
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{
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GUIComponent component = GUI.MouseOn;
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GUIListBox listBox = null;
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@@ -674,7 +806,7 @@ namespace Barotrauma
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if (listBox != null)
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{
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SelectCharacter(listBox, GUI.MouseOn as GUIFrame, characterInfo);
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SelectCharacter(listBox, highlightedFrame as GUIFrame, highlightedInfo);
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}
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}
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else
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@@ -688,6 +820,27 @@ namespace Barotrauma
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characterPreviewFrame.Parent?.RemoveChild(characterPreviewFrame);
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characterPreviewFrame = null;
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}
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static (GUIComponent, CharacterInfo) FindHighlightedCharacter(GUIComponent c)
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{
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if (c == null)
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{
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return default;
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}
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if (c.UserData is Tuple<CharacterInfo, float> highlightedData)
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{
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return (c, highlightedData.Item1);
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}
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if (c.Parent != null)
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{
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if (c.Parent is GUIListBox)
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{
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return default;
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}
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return FindHighlightedCharacter(c.Parent);
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}
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return default;
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}
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}
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public void SetPendingHires(List<int> characterInfos, Location location)
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@@ -700,7 +853,7 @@ namespace Barotrauma
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PendingHires.Clear();
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foreach (int identifier in characterInfos)
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{
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CharacterInfo match = location.HireManager.AvailableCharacters.Find(info => info.GetIdentifier() == identifier);
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CharacterInfo match = location.HireManager.AvailableCharacters.Find(info => info.GetIdentifierUsingOriginalName() == identifier);
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if (match != null)
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{
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PendingHires.Add(match);
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@@ -717,9 +870,10 @@ namespace Barotrauma
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/// Notify the server of crew changes
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/// </summary>
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/// <param name="updatePending">When set to true will tell the server to update the pending hires</param>
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/// <param name="renameCharacter">When not null tell the server to rename this character. Item1 is the character to rename, Item2 is the new name, Item3 indicates whether the renamed character is already a part of the crew.</param>
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/// <param name="firedCharacter">When not null tell the server to fire this character</param>
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/// <param name="validateHires">When set to true will tell the server to validate pending hires</param>
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public void SendCrewState(bool updatePending, CharacterInfo firedCharacter = null, bool validateHires = false)
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public void SendCrewState(bool updatePending, (CharacterInfo info, string newName) renameCharacter = default, CharacterInfo firedCharacter = null, bool validateHires = false)
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{
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if (campaign is MultiPlayerCampaign)
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{
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@@ -732,12 +886,23 @@ namespace Barotrauma
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msg.Write((ushort)PendingHires.Count);
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foreach (CharacterInfo pendingHire in PendingHires)
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{
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msg.Write(pendingHire.GetIdentifier());
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msg.Write(pendingHire.GetIdentifierUsingOriginalName());
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}
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}
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msg.Write(validateHires);
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bool validRenaming = renameCharacter.info != null && !string.IsNullOrEmpty(renameCharacter.newName);
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msg.Write(validRenaming);
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if (validRenaming)
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{
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int identifier = renameCharacter.info.GetIdentifierUsingOriginalName();
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msg.Write(identifier);
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msg.Write(renameCharacter.newName);
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bool existingCrewMember = campaign.CrewManager?.GetCharacterInfos().Any(ci => ci.GetIdentifierUsingOriginalName() == identifier) ?? false;
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msg.Write(existingCrewMember);
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}
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msg.Write(firedCharacter != null);
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if (firedCharacter != null)
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{
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Reference in New Issue
Block a user