(e7e775e7b) Fixed non-translated "Toggle Battery Output" display text in Orca, increased the size of the docking labels in Bunyip to create more space for translated texts

This commit is contained in:
Joonas Rikkonen
2019-05-18 17:25:11 +03:00
parent 75b88e0c18
commit cb519b455d
19 changed files with 125 additions and 153 deletions
@@ -293,7 +293,7 @@ namespace Barotrauma.Tutorials
// Room 3
do { yield return null; } while (!mechanic_weldingObjectiveSensor.MotionDetected);
TriggerTutorialSegment(2, GameMain.Config.KeyBind(InputType.Shoot), GameMain.Config.KeyBind(InputType.Aim)); // Welding objective
TriggerTutorialSegment(2, GameMain.Config.KeyBind(InputType.Aim), GameMain.Config.KeyBind(InputType.Shoot)); // Welding objective
do
{
if (!mechanic.HasEquippedItem("divingmask"))
@@ -334,14 +334,13 @@ namespace Barotrauma.Tutorials
//TriggerTutorialSegment(11, GameMain.Config.KeyBind(InputType.Select), GameMain.Config.KeyBind(InputType.Up), GameMain.Config.KeyBind(InputType.Down), GameMain.Config.KeyBind(InputType.Select)); // Ladder objective
//do { yield return null; } while (!mechanic_ladderSensor.MotionDetected);
//RemoveCompletedObjective(segments[11]);
yield return new WaitForSeconds(2f);
GameMain.GameSession?.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.Get("Mechanic.Radio.News"), ChatMessageType.Radio, null);
yield return new WaitForSeconds(1f);
GameMain.GameSession?.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.Get("Mechanic.Radio.Fire"), ChatMessageType.Radio, null);
yield return new WaitForSeconds(6f);
// Room 4
do { yield return null; } while (!mechanic_thirdDoor.IsOpen);
yield return new WaitForSeconds(1f);
mechanic_fire = new DummyFireSource(new Vector2(20f, 2f), Item.ItemList.Find(i => i.HasTag("mechanic_fire")).WorldPosition);
//do { yield return null; } while (!mechanic_craftingObjectiveSensor.MotionDetected);
TriggerTutorialSegment(4); // Deconstruct