(4d924cc86) Fixes to New Game and Game Settings layouts
+ merge fix
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@@ -74,11 +74,11 @@ namespace Barotrauma
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{
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settingsFrame = new GUIFrame(new RectTransform(new Vector2(0.8f, 0.8f), GUI.Canvas, Anchor.Center));
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var settingsFramePadding = new GUIFrame(new RectTransform(new Vector2(0.95f, 0.9f), settingsFrame.RectTransform, Anchor.TopCenter) { RelativeOffset = new Vector2(0.0f, 0.05f) }, style: null);
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var settingsFramePadding = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.9f), settingsFrame.RectTransform, Anchor.TopCenter) { RelativeOffset = new Vector2(0.0f, 0.05f) }) { RelativeSpacing = 0.005f, IsHorizontal = true };
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/// General tab --------------------------------------------------------------
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var leftPanel = new GUILayoutGroup(new RectTransform(new Vector2(0.25f, 1.0f), settingsFramePadding.RectTransform, Anchor.TopLeft));
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var leftPanel = new GUILayoutGroup(new RectTransform(new Vector2(0.2f, 1.0f), settingsFramePadding.RectTransform, Anchor.TopLeft));
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), leftPanel.RectTransform),
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TextManager.Get("Settings"), textAlignment: Alignment.TopLeft, font: GUI.LargeFont);
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@@ -88,7 +88,8 @@ namespace Barotrauma
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), generalLayoutGroup.RectTransform), TextManager.Get("ContentPackages"));
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var contentPackageList = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.75f), generalLayoutGroup.RectTransform))
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{
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CanBeFocused = false
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CanBeFocused = false,
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ScrollBarVisible = true
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};
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foreach (ContentPackage contentPackage in ContentPackage.List)
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@@ -118,8 +119,8 @@ namespace Barotrauma
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}
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}
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new GUITextBlock(new RectTransform(new Vector2(0.95f, 0.045f), generalLayoutGroup.RectTransform), TextManager.Get("Language"));
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var languageDD = new GUIDropDown(new RectTransform(new Vector2(0.95f, 0.045f), generalLayoutGroup.RectTransform));
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.045f), generalLayoutGroup.RectTransform), TextManager.Get("Language"));
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var languageDD = new GUIDropDown(new RectTransform(new Vector2(1.0f, 0.045f), generalLayoutGroup.RectTransform));
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foreach (string language in TextManager.AvailableLanguages)
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{
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languageDD.AddItem(TextManager.Get("Language." + language), language);
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