Faction Test 100.13.0.0
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@@ -14,8 +14,9 @@ namespace Barotrauma
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{
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}
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public CampaignMetadata(XElement element)
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public void Load(XElement element)
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{
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data.Clear();
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foreach (var subElement in element.Elements())
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{
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if (string.Equals(subElement.Name.ToString(), "data", StringComparison.InvariantCultureIgnoreCase))
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@@ -27,7 +27,7 @@ namespace Barotrauma
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/// Get what kind of affiliation this faction has towards the player depending on who they chose to side with via talents
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/// </summary>
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/// <returns></returns>
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public static FactionAffiliation GetPlayerAffiliationStatus(Identifier identifier, ImmutableHashSet<Character>? characterList = null)
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public static FactionAffiliation GetPlayerAffiliationStatus(Faction faction, ImmutableHashSet<Character>? characterList = null)
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{
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if (GameMain.GameSession?.Campaign?.Factions is not { } factions) { return FactionAffiliation.Neutral; }
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@@ -37,23 +37,20 @@ namespace Barotrauma
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{
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if (character.Info is not { } info) { continue; }
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foreach (Faction faction in factions)
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foreach (Faction otherFaction in factions)
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{
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Identifier factionIdentifier = faction.Prefab.Identifier;
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Identifier factionIdentifier = otherFaction.Prefab.Identifier;
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if (info.GetSavedStatValue(StatTypes.Affiliation, factionIdentifier) > 0f)
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{
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return factionIdentifier == identifier
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return factionIdentifier == faction.Prefab.Identifier
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? FactionAffiliation.Positive
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: FactionAffiliation.Negative;
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}
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}
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}
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return FactionAffiliation.Neutral;
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}
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public static FactionAffiliation GetPlayerAffiliationStatus(Faction faction, ImmutableHashSet<Character>? characterList = null) => GetPlayerAffiliationStatus(faction.Prefab.Identifier, characterList);
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public override string ToString()
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{
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return $"{base.ToString()} ({Prefab?.Identifier.ToString() ?? "null"})";
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