Faction Test 100.13.0.0

This commit is contained in:
Markus Isberg
2023-01-11 15:36:23 +02:00
parent 1650735468
commit caa5a2f762
145 changed files with 2100 additions and 1111 deletions
@@ -146,12 +146,6 @@ namespace Barotrauma
{
return minVitality;
}
if (Character.HasAbilityFlag(AbilityFlags.CanNotDieToAfflictions))
{
return Math.Max(vitality, MinVitality + 1);
}
return vitality;
}
@@ -587,6 +581,15 @@ namespace Barotrauma
}
}
private void KillIfOutOfVitality()
{
if (Vitality <= MinVitality &&
!Character.HasAbilityFlag(AbilityFlags.CanNotDieToAfflictions))
{
Kill();
}
}
private readonly static List<Affliction> afflictionsToRemove = new List<Affliction>();
private readonly static List<KeyValuePair<Affliction, LimbHealth>> afflictionsToUpdate = new List<KeyValuePair<Affliction, LimbHealth>>();
public void SetAllDamage(float damageAmount, float bleedingDamageAmount, float burnDamageAmount)
@@ -611,7 +614,7 @@ namespace Barotrauma
}
CalculateVitality();
if (Vitality <= MinVitality) { Kill(); }
KillIfOutOfVitality();
}
public float GetLimbDamage(Limb limb, string afflictionType = null)
@@ -729,10 +732,7 @@ namespace Barotrauma
existingAffliction.Duration = existingAffliction.Prefab.Duration;
if (newAffliction.Source != null) { existingAffliction.Source = newAffliction.Source; }
CalculateVitality();
if (Vitality <= MinVitality)
{
Kill();
}
KillIfOutOfVitality();
return;
}
@@ -746,10 +746,7 @@ namespace Barotrauma
Character.HealthUpdateInterval = 0.0f;
CalculateVitality();
if (Vitality <= MinVitality)
{
Kill();
}
KillIfOutOfVitality();
#if CLIENT
if (OpenHealthWindow != this && limbHealth != null)
{
@@ -844,11 +841,7 @@ namespace Barotrauma
}
#endif
CalculateVitality();
if (Vitality <= MinVitality)
{
Kill();
}
KillIfOutOfVitality();
}
}
@@ -879,7 +872,11 @@ namespace Barotrauma
private void UpdateOxygen(float deltaTime)
{
if (!Character.NeedsOxygen) { return; }
if (!Character.NeedsOxygen)
{
oxygenLowAffliction.Strength = 0.0f;
return;
}
float oxygenlowResistance = GetResistance(oxygenLowAffliction.Prefab);
float prevOxygen = OxygenAmount;
@@ -1025,17 +1022,18 @@ namespace Barotrauma
}
private readonly List<Affliction> allAfflictions = new List<Affliction>();
private List<Affliction> GetAllAfflictions(bool mergeSameAfflictions)
private List<Affliction> GetAllAfflictions(bool mergeSameAfflictions, Func<Affliction, bool> predicate = null)
{
allAfflictions.Clear();
if (!mergeSameAfflictions)
{
allAfflictions.AddRange(afflictions.Keys);
allAfflictions.AddRange(predicate == null ? afflictions.Keys : afflictions.Keys.Where(predicate));
}
else
{
foreach (Affliction affliction in afflictions.Keys)
{
if (predicate != null && !predicate(affliction)) { continue; }
var existingAffliction = allAfflictions.Find(a => a.Prefab == affliction.Prefab);
if (existingAffliction == null)
{