Faction Test 100.13.0.0

This commit is contained in:
Markus Isberg
2023-01-11 15:36:23 +02:00
parent 1650735468
commit caa5a2f762
145 changed files with 2100 additions and 1111 deletions
@@ -904,17 +904,18 @@ namespace Barotrauma
public static void PlayDamageSound(string damageType, float damage, Vector2 position, float range = 2000.0f, IEnumerable<Identifier> tags = null)
{
var suitableSounds = damageSounds.Where(s =>
s.DamageType == damageType &&
(s.RequiredTag.IsEmpty || (tags == null ? s.RequiredTag.IsEmpty : tags.Contains(s.RequiredTag))));
//if the damage is too low for any sound, don't play anything
if (damageSounds.All(d => damage < d.DamageRange.X)) { return; }
if (suitableSounds.All(d => damage < d.DamageRange.X)) { return; }
//allow the damage to differ by 10 from the configured damage range,
//so the same amount of damage doesn't always play the same sound
float randomizedDamage = MathHelper.Clamp(damage + Rand.Range(-10.0f, 10.0f), 0.0f, 100.0f);
var suitableSounds = damageSounds.Where(s =>
s.DamageType == damageType &&
(s.DamageRange == Vector2.Zero || (randomizedDamage >= s.DamageRange.X && randomizedDamage <= s.DamageRange.Y)) &&
(s.RequiredTag.IsEmpty || (tags == null ? s.RequiredTag.IsEmpty : tags.Contains(s.RequiredTag))));
suitableSounds = suitableSounds.Where(s =>
s.DamageRange == Vector2.Zero || (randomizedDamage >= s.DamageRange.X && randomizedDamage <= s.DamageRange.Y));
var damageSound = suitableSounds.GetRandomUnsynced();
damageSound?.Sound?.Play(1.0f, range, position, muffle: !damageSound.IgnoreMuffling && ShouldMuffleSound(Character.Controlled, position, range, null));