Faction Test 100.13.0.0
This commit is contained in:
@@ -519,7 +519,10 @@ namespace Barotrauma.Items.Components
|
||||
Color color = !hasPower ? NoPowerColor : turret.ActiveUser is null ? Color.DimGray : GUIStyle.Green;
|
||||
weaponSprite.Draw(batch, center, color, origin, rotation, scale, SpriteEffects.None);
|
||||
}
|
||||
});
|
||||
})
|
||||
{
|
||||
CanBeFocused = false
|
||||
};
|
||||
|
||||
weaponChilds.Add(component, frame);
|
||||
}
|
||||
|
||||
@@ -1181,13 +1181,18 @@ namespace Barotrauma.Items.Components
|
||||
if (dockingPort.Item.Submarine == null) { continue; }
|
||||
if (dockingPort.Item.Submarine.Info.IsWreck) { continue; }
|
||||
// docking ports should be shown even if defined as not, if the submarine is the same as the sonar's
|
||||
if (!dockingPort.Item.Submarine.ShowSonarMarker && dockingPort.Item.Submarine != item.Submarine && !dockingPort.Item.Submarine.Info.IsOutpost) { continue; }
|
||||
if (!dockingPort.Item.Submarine.ShowSonarMarker && dockingPort.Item.Submarine != item.Submarine &&
|
||||
!dockingPort.Item.Submarine.Info.IsOutpost && !dockingPort.Item.Submarine.Info.IsBeacon)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
//don't show the docking ports of the opposing team on the sonar
|
||||
if (item.Submarine != null &&
|
||||
item.Submarine != GameMain.NetworkMember?.RespawnManager?.RespawnShuttle &&
|
||||
dockingPort.Item.Submarine != GameMain.NetworkMember?.RespawnManager?.RespawnShuttle &&
|
||||
dockingPort.Item.Submarine.Info.Type != SubmarineType.Outpost)
|
||||
!dockingPort.Item.Submarine.Info.IsOutpost &&
|
||||
!dockingPort.Item.Submarine.Info.IsBeacon)
|
||||
{
|
||||
// specifically checking for friendlyNPC seems more logical here
|
||||
if (dockingPort.Item.Submarine.TeamID != item.Submarine.TeamID && dockingPort.Item.Submarine.TeamID != CharacterTeamType.FriendlyNPC) { continue; }
|
||||
|
||||
Reference in New Issue
Block a user