Faction Test 100.13.0.0

This commit is contained in:
Markus Isberg
2023-01-11 15:36:23 +02:00
parent 1650735468
commit caa5a2f762
145 changed files with 2100 additions and 1111 deletions
@@ -444,10 +444,20 @@ namespace Barotrauma
{
foreach (Limb limb in Limbs)
{
if (limb == null || limb.IsSevered || limb.ActiveSprite == null || !limb.DoesFlip) { continue; }
Vector2 spriteOrigin = limb.ActiveSprite.Origin;
spriteOrigin.X = limb.ActiveSprite.SourceRect.Width - spriteOrigin.X;
limb.ActiveSprite.Origin = spriteOrigin;
if (limb == null || limb.IsSevered || !limb.DoesMirror) { continue; }
FlipSprite(limb.DeformSprite?.Sprite ?? limb.Sprite);
foreach (var conditionalSprite in limb.ConditionalSprites)
{
FlipSprite(conditionalSprite.DeformableSprite?.Sprite ?? conditionalSprite.Sprite);
}
}
static void FlipSprite(Sprite sprite)
{
if (sprite == null) { return; }
Vector2 spriteOrigin = sprite.Origin;
spriteOrigin.X = sprite.SourceRect.Width - spriteOrigin.X;
sprite.Origin = spriteOrigin;
}
}
@@ -946,7 +946,7 @@ namespace Barotrauma
var headPreset = obj as HeadPreset;
if (info.Head.Preset != headPreset)
{
info.Head = new HeadInfo(info, headPreset)
info.Head = new HeadInfo(info, headPreset, info.Head.HairIndex, info.Head.BeardIndex, info.Head.MoustacheIndex, info.Head.FaceAttachmentIndex)
{
SkinColor = info.Head.SkinColor,
HairColor = info.Head.HairColor,
@@ -640,8 +640,7 @@ namespace Barotrauma
else
{
forceAfflictionContainerUpdate = true;
currentDisplayedAfflictions = GetAllAfflictions(mergeSameAfflictions: true)
.FindAll(a => a.ShouldShowIcon(Character) && a.Prefab.Icon != null);
currentDisplayedAfflictions = GetAllAfflictions(mergeSameAfflictions: true, predicate: a => a.ShouldShowIcon(Character) && a.Prefab.Icon != null);
currentDisplayedAfflictions.Sort((a1, a2) =>
{
int dmgPerSecond = Math.Sign(a1.DamagePerSecond - a2.DamagePerSecond);
@@ -1275,7 +1274,7 @@ namespace Barotrauma
//displaying an affliction we no longer have -> dirty
foreach ((Affliction affliction, float strength) in displayedAfflictions)
{
if (!afflictions.Any(a => a.Key == affliction)) { return true; }
if (afflictions.None(a => a.Key == affliction && a.Key.ShouldShowIcon(Character))) { return true; }
}
return false;
}