Release 1.10.5.0 - Autumn Update 2025

This commit is contained in:
Regalis11
2025-09-17 13:44:21 +03:00
parent d13836ce87
commit caa0326cf8
120 changed files with 2584 additions and 635 deletions
@@ -410,16 +410,39 @@ namespace Barotrauma
public static WayPoint GetSpawnPos(SpawnLocationType spawnLocation, SpawnType? spawnPointType, IEnumerable<Identifier> moduleFlags = null, IEnumerable<Identifier> spawnpointTags = null, bool asFarAsPossibleFromAirlock = false, bool requireTaggedSpawnPoint = false, bool allowInPlayerView = true)
{
bool requireHull = spawnLocation == SpawnLocationType.MainSub || spawnLocation == SpawnLocationType.Outpost;
List<WayPoint> potentialSpawnPoints = WayPoint.WayPointList.FindAll(wp => IsValidSubmarineType(spawnLocation, wp.Submarine) && (wp.CurrentHull != null || !requireHull));
potentialSpawnPoints = potentialSpawnPoints.FindAll(wp => wp.ConnectedDoor == null && wp.Ladders == null && wp.IsTraversable);
IEnumerable<WayPoint> potentialSpawnPoints = WayPoint.WayPointList.FindAll(wp => IsValidSubmarineType(spawnLocation, wp.Submarine) && (wp.CurrentHull != null || !requireHull));
potentialSpawnPoints = potentialSpawnPoints.Where(wp => wp.ConnectedDoor == null && wp.Ladders == null && wp.IsTraversable);
//find spawnpoints with the desired type, or any random spawnpoints if not specified
IEnumerable<WayPoint> spawnPointsWithCorrectType;
if (spawnPointType.HasValue)
{
spawnPointsWithCorrectType = potentialSpawnPoints.Where(wp =>
spawnPointType.Value.HasFlag(wp.SpawnType) &&
//need to handle zero (SpawnType.Path) separately, because spawnPointType will always have the flag 0
(wp.SpawnType != 0 || spawnPointType.Value == 0));
}
else
{
spawnPointsWithCorrectType = potentialSpawnPoints.Where(wp => wp.SpawnType != SpawnType.Path);
}
if (spawnPointsWithCorrectType.Any())
{
potentialSpawnPoints = spawnPointsWithCorrectType;
}
//with correct module flags, if there are any
if (moduleFlags != null && moduleFlags.Any())
{
var spawnPoints = potentialSpawnPoints.Where(wp => wp.CurrentHull is Hull h && h.OutpostModuleTags.Any(moduleFlags.Contains));
if (spawnPoints.Any())
var spawnPointsWithCorrectFlags = potentialSpawnPoints.Where(wp => wp.CurrentHull is Hull h && h.OutpostModuleTags.Any(moduleFlags.Contains));
if (spawnPointsWithCorrectFlags.Any())
{
potentialSpawnPoints = spawnPoints.ToList();
potentialSpawnPoints = spawnPointsWithCorrectFlags.ToList();
}
}
//with correct spawn point tags, if there are any
if (spawnpointTags != null && spawnpointTags.Any())
{
var spawnPointsWithTag = potentialSpawnPoints.Where(wp => spawnpointTags.Any(tag => wp.Tags.Contains(tag) && wp.ConnectedDoor == null && wp.IsTraversable));
@@ -461,16 +484,8 @@ namespace Barotrauma
return null;
}
IEnumerable<WayPoint> validSpawnPoints;
if (spawnPointType.HasValue)
{
validSpawnPoints = potentialSpawnPoints.FindAll(wp => spawnPointType.Value.HasFlag(wp.SpawnType));
}
else
{
validSpawnPoints = potentialSpawnPoints.FindAll(wp => wp.SpawnType != SpawnType.Path);
if (!validSpawnPoints.Any()) { validSpawnPoints = potentialSpawnPoints; }
}
//spawnpoints that match the desired criteria found, choose the best one next
IEnumerable<WayPoint> validSpawnPoints = potentialSpawnPoints;
//don't spawn in an airlock module if there are other options
var airlockSpawnPoints = potentialSpawnPoints.Where(wp => wp.CurrentHull?.OutpostModuleTags.Contains("airlock".ToIdentifier()) ?? false);