Release 1.10.5.0 - Autumn Update 2025
This commit is contained in:
@@ -11,7 +11,6 @@ using System.Globalization;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using System.Xml.Linq;
|
||||
using Barotrauma.PerkBehaviors;
|
||||
|
||||
namespace Barotrauma.Networking
|
||||
{
|
||||
@@ -26,6 +25,8 @@ namespace Barotrauma.Networking
|
||||
|
||||
#if DEBUG
|
||||
public float DebugServerVoipAmplitude;
|
||||
|
||||
public static bool MultiClientTestMode;
|
||||
#endif
|
||||
|
||||
public override Voting Voting { get; }
|
||||
@@ -873,8 +874,9 @@ namespace Barotrauma.Networking
|
||||
ReadAchievement(inc);
|
||||
break;
|
||||
case ServerPacketHeader.UNLOCKRECIPE:
|
||||
CharacterTeamType team = (CharacterTeamType)inc.ReadByte();
|
||||
Identifier identifier = inc.ReadIdentifier();
|
||||
GameMain.GameSession.UnlockRecipe(identifier, showNotifications: true);
|
||||
GameMain.GameSession?.UnlockRecipe(team, identifier, showNotifications: true);
|
||||
break;
|
||||
case ServerPacketHeader.ACHIEVEMENT_STAT:
|
||||
ReadAchievementStat(inc);
|
||||
|
||||
Reference in New Issue
Block a user