Release 1.10.5.0 - Autumn Update 2025
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@@ -2866,10 +2866,11 @@ namespace Barotrauma
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}
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contextualOrders.RemoveAll(o => !IsOrderAvailable(o));
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var offsets = MathUtils.GetPointsOnCircumference(Vector2.Zero, nodeDistance, contextualOrders.Count, MathHelper.ToRadians(90f + 180f / contextualOrders.Count));
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bool disableNode = !CanCharacterBeHeard();
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bool canCharacterBeHeard = !CanCharacterBeHeard();
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for (int i = 0; i < contextualOrders.Count; i++)
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{
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var order = contextualOrders[i];
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bool disableNode = !canCharacterBeHeard && !order.TargetAllCharacters;
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int hotkey = (i + 1) % 10;
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var component = order.Option.IsEmpty ?
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CreateOrderNode(nodeSize, commandFrame.RectTransform, offsets[i].ToPoint(), order, hotkey, disableNode: disableNode, checkIfOrderCanBeHeard: false) :
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