refactor workshop installation: make LuaCsInstaller a little less cursed

This commit is contained in:
EvilFactory
2022-08-23 14:58:42 -03:00
parent 5a38255ba7
commit ca89cbe418
6 changed files with 154 additions and 118 deletions
@@ -4,9 +4,58 @@ using System.Linq;
namespace Barotrauma
{
static class LuaCsUpdateChecker
static partial class LuaCsInstaller
{
public static void Check()
public static void Uninstall()
{
if (!File.Exists("Temp/Original/Barotrauma.dll"))
{
new GUIMessageBox("Error", "Error: Temp/Original/Barotrauma.dll not found, Github version? Use Steam validate files instead.");
return;
}
var msg = new GUIMessageBox("Confirm", "Are you sure you want to remove Client-Side LuaCs?", new LocalizedString[2] { TextManager.Get("Yes"), TextManager.Get("Cancel") });
msg.Buttons[0].OnClicked = (GUIButton button, object obj) =>
{
msg.Close();
string[] filesToRemove = new string[]
{
"Barotrauma.dll", "Barotrauma.deps.json",
"System.Reflection.Metadata.dll", "System.Collections.Immutable.dll",
"System.Runtime.CompilerServices.Unsafe.dll"
};
try
{
CreateMissingDirectory();
foreach (string file in filesToRemove)
{
File.Move(file, "Temp/ToDelete/" + file, true);
File.Move("Temp/Original/" + file, file, true);
}
}
catch (Exception e)
{
new GUIMessageBox("Error", $"{e} {e.InnerException} \nTry verifying files instead.");
return false;
}
new GUIMessageBox("Restart", "Restart your game to apply the changes. If the mod continues to stay active after the restart, try verifying games instead.");
return true;
};
msg.Buttons[1].OnClicked = (GUIButton button, object obj) =>
{
msg.Close();
return true;
};
}
public static void CheckUpdate()
{
if (!File.Exists(LuaCsSetup.VersionFile)) { return; }
@@ -48,11 +97,13 @@ namespace Barotrauma
try
{
CreateMissingDirectory();
foreach (string file in filesToUpdate)
{
try
{
File.Move(file, file + ".todelete", true);
File.Move(file, "Temp/Old/" + file, true);
File.Copy(Path.Combine(luaCsPath, "Binary", file), file, true);
}
catch (Exception e)