refactor workshop installation: make LuaCsInstaller a little less cursed
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+54
-3
@@ -4,9 +4,58 @@ using System.Linq;
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namespace Barotrauma
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{
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static class LuaCsUpdateChecker
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static partial class LuaCsInstaller
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{
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public static void Check()
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public static void Uninstall()
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{
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if (!File.Exists("Temp/Original/Barotrauma.dll"))
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{
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new GUIMessageBox("Error", "Error: Temp/Original/Barotrauma.dll not found, Github version? Use Steam validate files instead.");
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return;
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}
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var msg = new GUIMessageBox("Confirm", "Are you sure you want to remove Client-Side LuaCs?", new LocalizedString[2] { TextManager.Get("Yes"), TextManager.Get("Cancel") });
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msg.Buttons[0].OnClicked = (GUIButton button, object obj) =>
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{
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msg.Close();
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string[] filesToRemove = new string[]
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{
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"Barotrauma.dll", "Barotrauma.deps.json",
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"System.Reflection.Metadata.dll", "System.Collections.Immutable.dll",
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"System.Runtime.CompilerServices.Unsafe.dll"
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};
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try
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{
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CreateMissingDirectory();
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foreach (string file in filesToRemove)
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{
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File.Move(file, "Temp/ToDelete/" + file, true);
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File.Move("Temp/Original/" + file, file, true);
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}
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}
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catch (Exception e)
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{
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new GUIMessageBox("Error", $"{e} {e.InnerException} \nTry verifying files instead.");
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return false;
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}
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new GUIMessageBox("Restart", "Restart your game to apply the changes. If the mod continues to stay active after the restart, try verifying games instead.");
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return true;
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};
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msg.Buttons[1].OnClicked = (GUIButton button, object obj) =>
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{
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msg.Close();
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return true;
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};
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}
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public static void CheckUpdate()
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{
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if (!File.Exists(LuaCsSetup.VersionFile)) { return; }
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@@ -48,11 +97,13 @@ namespace Barotrauma
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try
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{
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CreateMissingDirectory();
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foreach (string file in filesToUpdate)
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{
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try
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{
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File.Move(file, file + ".todelete", true);
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File.Move(file, "Temp/Old/" + file, true);
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File.Copy(Path.Combine(luaCsPath, "Binary", file), file, true);
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}
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catch (Exception e)
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