Option to hide waypoints and spawnpoints in editor, fixed cam "twitching" in multiplayer, additional light sprites for lightcomponents, wire bugfixes, fixed excessive camera shake when firing the railgun
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@@ -271,7 +271,7 @@ namespace Barotrauma.Particles
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prefab.Sprites[spriteIndex].Draw(spriteBatch,
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new Vector2(drawPosition.X, -drawPosition.Y),
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color * alpha,
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prefab.Sprites[spriteIndex].origin, drawRotation,
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prefab.Sprites[spriteIndex].Origin, drawRotation,
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drawSize, SpriteEffects.None, prefab.Sprites[spriteIndex].Depth);
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prevPosition = position;
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