Option to hide waypoints and spawnpoints in editor, fixed cam "twitching" in multiplayer, additional light sprites for lightcomponents, wire bugfixes, fixed excessive camera shake when firing the railgun

This commit is contained in:
Regalis
2016-01-04 22:36:39 +02:00
parent bc9ff32023
commit ca7febfcab
20 changed files with 123 additions and 55 deletions

View File

@@ -15,6 +15,8 @@ namespace Barotrauma
{
public static List<WayPoint> WayPointList = new List<WayPoint>();
public static bool ShowWayPoints, ShowSpawnPoints;
private SpawnType spawnType;
//characters spawning at the waypoint will be given an ID card with these tags
@@ -84,6 +86,15 @@ namespace Barotrauma
{
if (!editing && !GameMain.DebugDraw) return;
if (spawnType == SpawnType.Path)
{
if (!GameMain.DebugDraw && !ShowWayPoints) return;
}
else
{
if (!GameMain.DebugDraw && !ShowSpawnPoints) return;
}
Rectangle drawRect =
Submarine == null ? rect : new Rectangle((int)(Submarine.DrawPosition.X + rect.X), (int)(Submarine.DrawPosition.Y + rect.Y), rect.Width, rect.Height);
@@ -96,7 +107,7 @@ namespace Barotrauma
foreach (MapEntity e in linkedTo)
{
GUI.DrawLine(spriteBatch,
new Vector2(drawRect.X, -drawRect.Y),
new Vector2(drawRect.X+rect.Width/2.0f, -drawRect.Y+rect.Height/2.0f),
new Vector2(e.DrawPosition.X, -e.DrawPosition.Y),
Color.Green);
}