Option to hide waypoints and spawnpoints in editor, fixed cam "twitching" in multiplayer, additional light sprites for lightcomponents, wire bugfixes, fixed excessive camera shake when firing the railgun

This commit is contained in:
Regalis
2016-01-04 22:36:39 +02:00
parent bc9ff32023
commit ca7febfcab
20 changed files with 123 additions and 55 deletions

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@@ -10,7 +10,9 @@
<Sprite texture="lamp.png" sourcerect="0,0,16,32" depth="0.8"/>
<LightComponent color="1.0,1.0,1.0,1.0" range ="800.0" powerconsumption="50"/>
<LightComponent color="1.0,1.0,1.0,1.0" range ="800.0" powerconsumption="50">
<sprite texture="Content/Items/Electricity/lamp.png" sourcerect="33,0,31,39"/>
</LightComponent>
<ConnectionPanel selectkey="Action" canbeselected = "true" msg="Rewire [Screwdriver]">
<requireditem name="Screwdriver,Wire" type="Equipped"/>

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@@ -221,7 +221,7 @@
<Sprite texture="signalcomp.png" depth="0.8" sourcerect="48,0,16,16"/>
<LightComponent canbeselected = "true" color="1.0,0.0,0.0,1.0">
<sprite texture="Content/Items/Electricity/lightsprite.png" origin="0.5,0.5"/>
<sprite texture="Content/Items/Electricity/signalcomp.png" sourcerect="0,96,31,32"/>
</LightComponent>
<Body width="16" height="16"/>

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@@ -13,7 +13,7 @@
rotationlimits="180,360"
powerconsumption="500.0">
<StatusEffect type="OnUse" target="This" sound="Content/Items/Weapons/railgun.ogg">
<Explosion range="1000.0" structuredamage="0" force="0.01"/>
<Explosion range="1000.0" structuredamage="0" force="0.01" camerashake="10.0"/>
</StatusEffect>
</Turret>

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@@ -55,7 +55,7 @@
<GUITextBox
color="0.0, 0.0, 0.0, 1.0"
hovercolor="0.8, 0.8, 0.8, 1.0"
hovercolor="0.5, 0.5, 0.5, 0.7"
textcolor="1.0, 1.0, 1.0, 1.0"
outlinecolor="0.5, 0.57, 0.6, 1.0">
</GUITextBox>