Merge remote-tracking branch 'origin/master' into antagonists

This commit is contained in:
Alex Noir
2017-12-03 13:10:04 +03:00
29 changed files with 359 additions and 248 deletions
@@ -1873,11 +1873,6 @@ namespace Barotrauma.Networking
private void FileTransferChanged(FileSender.FileTransferOut transfer)
{
if (connectedClients.Any(c=> c.Connection == null))
{
int sdfgsdfg = 1;
}
Client recipient = connectedClients.Find(c => c.Connection == transfer.Connection);
#if CLIENT
UpdateFileTransferIndicator(recipient);
@@ -3,10 +3,7 @@
static class NetConfig
{
public const int DefaultPort = 14242;
//UpdateEntity networkevents aren't sent to clients if they're further than this from the entity
public const float UpdateEntityDistance = 2500.0f;
public const int MaxPlayers = 16;
public static string MasterServerUrl = GameMain.Config.MasterServerUrl;
@@ -20,14 +17,6 @@
//send a position update to clients (in sim units)
public const float ItemPosUpdateDistance = 2.0f;
public const float LargeCharacterUpdateInterval = 5.0f;
public const float DeleteDisconnectedTime = 10.0f;
public const float IdSendInterval = 0.2f;
public const float RerequestInterval = 0.2f;
public const int ReliableMessageBufferSize = 500;
public const int ResendAttempts = 10;
public const float DeleteDisconnectedTime = 10.0f;
}
}