(0976ef4d1) Fix repair hint text being displayed even when the item condition is not below the threshold. Move the GetHUDText method from shared to client project.
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@@ -777,6 +777,38 @@ namespace Barotrauma
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}
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}
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List<ColoredText> texts = new List<ColoredText>();
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public List<ColoredText> GetHUDTexts(Character character)
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{
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texts.Clear();
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foreach (ItemComponent ic in components)
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{
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if (string.IsNullOrEmpty(ic.DisplayMsg)) continue;
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if (!ic.CanBePicked && !ic.CanBeSelected) continue;
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if (ic is Holdable holdable && !holdable.CanBeDeattached()) continue;
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Color color = Color.Gray;
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bool hasRequiredSkillsAndItems = ic.HasRequiredSkills(character) && ic.HasRequiredItems(character, false);
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if (hasRequiredSkillsAndItems)
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{
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if (ic is Repairable repairable)
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{
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if (Condition < repairable.ShowRepairUIThreshold)
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{
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color = Color.Cyan;
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}
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}
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else
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{
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color = Color.Cyan;
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}
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}
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texts.Add(new ColoredText(ic.DisplayMsg, color, false));
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}
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return texts;
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}
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public override void AddToGUIUpdateList()
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{
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AddToGUIUpdateList(addLinkedHUDs: true);
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