(dbaa7326b) Use the SpriteColor of the item when drawing the moving parts of turrets and doors, made InventoryIconColor and ContainerColor saveable. Closes #1326

This commit is contained in:
Joonas Rikkonen
2019-03-26 14:06:26 +02:00
parent 7c9d0aac03
commit ca279d40a3
3 changed files with 7 additions and 7 deletions
@@ -237,13 +237,13 @@ namespace Barotrauma.Items.Components
railSprite?.Draw(spriteBatch,
drawPos,
Color.White,
item.SpriteColor,
rotation + MathHelper.PiOver2, item.Scale,
SpriteEffects.None, item.SpriteDepth + (railSprite.Depth - item.Sprite.Depth));
barrelSprite?.Draw(spriteBatch,
drawPos - new Vector2((float)Math.Cos(rotation), (float)Math.Sin(rotation)) * recoilOffset * item.Scale,
Color.White,
drawPos - new Vector2((float)Math.Cos(rotation), (float)Math.Sin(rotation)) * recoilOffset * item.Scale,
item.SpriteColor,
rotation + MathHelper.PiOver2, item.Scale,
SpriteEffects.None, item.SpriteDepth + (barrelSprite.Depth - item.Sprite.Depth));