(891ef87c3) Fixed: CrewManager throwing errors if changing resolutions when a crewmember is dead. Added: Scaling of the objective list when changing resolutions
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@@ -81,9 +81,6 @@ namespace Barotrauma
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[Serialize(AIBehaviorAfterAttack.FallBack, true), Editable(ToolTip = "The preferred AI behavior after the attack.")]
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public AIBehaviorAfterAttack AfterAttack { get; private set; }
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[Serialize(false, true), Editable(ToolTip = "Should the ai try to reverse when aiming with this attack?")]
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public bool Reverse { get; private set; }
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[Serialize(0.0f, true), Editable(MinValueFloat = 0.0f, MaxValueFloat = 2000.0f, ToolTip = "Min distance from the attack limb to the target before the AI tries to attack.")]
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public float Range { get; private set; }
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