(891ef87c3) Fixed: CrewManager throwing errors if changing resolutions when a crewmember is dead. Added: Scaling of the objective list when changing resolutions
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@@ -10,6 +10,12 @@ namespace Barotrauma
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protected override void ControlInput(Camera cam)
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{
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if (draggingItem == null && HUD.CloseHUD(BackgroundFrame))
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{
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// TODO: fix so that works with the server side
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Character.Controlled.SelectedConstruction = null;
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return;
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}
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base.ControlInput(cam);
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if (BackgroundFrame.Contains(PlayerInput.MousePosition))
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{
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